1392 Chapter 1392
☆, 05656-fidelity
Researcher: "But how can it be absolutely safe? Even food, eating too much is just as harmful. Even if it's plain water, if you drink too much, you will have problems. ”
Me: "Because you can't reach the amount of 'much'." You can find a ton of water to drink at a time, but you can find a ton of Tongming pulp to eat at a time? I don't plan to sell that much in a short period of time anyway. The pulp of the fruit is sold by 'slice'. ”
Don't worry, no matter how much other people eat, they can't surpass Pei Bing, as long as Pei Bing doesn't have a problem eating, everyone else should be safe. In this matter, Pei Bing is the safety rope of the whole world.
Pei Bing: "It's still not the same, right? My close connection with you, my defense, and my level are not at the same level as ordinary people, so I can't infer an analogy from them." ”
And when the numbers continue to increase, maybe one day it will prove that it will work? There are some things that have something in common.
*
The third battle is to have the candidate sit in a full-body compartment, and then enter the holographic scene to face the battle field selected by the database based on the candidate's information.
I've used holographic headsets to play a few holographic games before, and some of them are combat-oriented, but the feel of the exam room is significantly more realistic than those, and the difference can be compared with accurate numbers: the game is 60 to 70 percent realistic, and the exam room is 80 to 90 percent.
It is said that the holographic fidelity of everyday entertainment games is deliberately depressed. With the existing technology of the federation, it is a routine operation to ensure that about 98 percent of the realism is stable for a long time, but in fact, the system with more than 90 percent realism will only be used in the military, and the open games are limited to less than 70 percent, the limit value of games with high combat intensity is 60 percent, and some major games can reach 80 percent, but strict terms must be followed.
This restriction serves only one purpose: to prevent over-substitution of players.
In the early days, when the restrictions and protection were not in place, some players died or were seriously injured in the holographic game, and due to the strong sense of substitution, they had serious psychological problems after returning to reality, and some even did not heal for life. All of the limitations on realism in modern holographic games are designed to ensure that the player, even when they are very engaged in the game, will retain some sense that this is not the real world. Game companies need players to complain while playing: "Garbage, that's fake." "On average, a player has to complain at least once a day, otherwise the game company is afraid of paying for treatment."
Of course, it can't be so fake that people don't want to play, it has to be controlled to a more appropriate degree.
☆、05657-Real world
Those deliberate falsehoods are mainly embodied in places such as death, pain, and images that can easily cause psychological discomfort. For example, pain is usually weakened to about one-tenth of the actual pain, but at the same time, in order to prevent players from substituting the pain perception in the game into reality, and not to let players not take broken hands and feet seriously in reality, sometimes some time periods will be specially designated to make the pain value in the game reach the realistic value. There is also death, which usually pulls the player's consciousness away from the game character when the player encounters a beheading, explosion, etc., allowing the player to watch their character's death from the perspective of a spectator.
The game will try to reduce the possibility of the player's discomfort, but in the training system of military schools and armies, except for the possibility of death being properly avoided, other perceptions are basically restored to reality, especially pain, which will definitely not be reduced, and certainly will not increase, so that the trainer knows what kind of damage each level of attack can cause.
The holographic system can almost build a complete other world, in that new world, players can enjoy food, beauty, beauty and everything else they like, but they can't have it all in reality for various reasons, so there are many people who are immersed in the holographic world and don't want to return to reality. If you pair it with a good full-body compartment to provide enough nutrients and massage for your body, then it is perfectly fine to live in the game for several months at a time without getting out.
Some people even think that the holographic world is the real world, and think that reality is just a root to ensure the immortality of their bodies and give them more time to travel in the real world. The root does not destroy, but the root has no more meaning than to provide nutrients.
These people make money, spend money, study, and fall in love in the holographic world, and regularly think of asking people to add nutrients to their whole body warehouse in reality and test and maintain them, so that they don't need to return to the real world to ensure that their real body will not be broken. Only when the whole body warehouse is upgraded, the consciousness needs to return to reality, throw it into the old whole body warehouse, lie down in the new one, and then leave the reality behind and continue to live its normal life in the holographic world.
So many people are confused: why can't we just be conscious and not have a body? Why do we have to think about it regularly to make sure that we are healthy? Isn't it okay to throw away the body and just keep the consciousness?
And someone put this idea into practice.
Imitate your own mind in the holographic world, and then let yourself die in reality. It is a pity that death is real death, and imitation is a false imitation. In the end, the imitation of thinking only left a program like an intelligent machine, without the fluctuation of mental power, without the growth of power, only a piece of code remained, and after a long time, in the update and maintenance of the holographic system, those self-made codes were erased and disappeared forever.
☆、05658-Someday
One insisted: "It's just because the replication technology isn't in place yet." With the advancement of technology, one day human beings can throw off the shackles of their bodies and become free minds. ”
It is also advised: "The body is not a bondage, it is protection, the root of the mind so that it will not be lost." The root is not only used to provide nourishment for the mind, it is also the foundation. Thinking that is empty and unreliable without foundation will inevitably perish. ”
That kind of controversy has no result for the time being, but the most realistic punch to suppress the 'life in the holographic world is real' is: "The holographic world is not made in the holographic world, and if the holographic device in reality is broken by a bug, there will be a fart holographic world." Treat the holographic world as real? Let's get rid of the worm first, the worm won't discuss philosophy with you. It is your business whether the basis of your existence is your real body, but the basis of the holographic world must be the holographic device in reality. The data ultimately exists in the three-dimensional instrument. ”
"It's still a problem of not having the technology in place. There will come a time when data can exist without the instrument. ”
"Then wait for 'someday' to come. Until then, let's take a good look at the worms. A weak chicken that even needs others to help you carry the whole body warehouse and can't lift it by yourself can only become the ration of the worm. ”
*
The full-body compartment of the game class is generally lying down, with the comfort of the player as the first consideration, while the full-body compartment used for actual combat training is mostly sitting, and its seat setting is similar to the seat in the mecha, which sometimes makes the trainer unable to distinguish whether he is sitting in the mecha or in the training compartment, and one of the purposes of this design is this:
Treat every training session as if it were a real battle, and in every actual combat you think that you have done similar training many times. I was a little nervous in training, relaxed in actual combat, and finally I wanted to show the most suitable fighting state.
There are a large number of seated full-body compartments neatly placed in the simulated test room, and several teachers next to them look at the test data, and if they find that the candidate is seriously unwell, they will manually intervene, which may directly stop the candidate's simulation scene, or enter the scene to lead the candidate to leave safely.
When I entered the exam room, I heard the loudspeaker play the exam instructions on a loop: "Please sit in the exam booth with your test number displayed, and then follow the instructions in the exam booth to take the test." ”
Just this sentence, concise and clear.
☆、05659-Division
After I sat in the exam cabin, the door closed automatically, and then a prompt was played: "Except for death, all sensory simulation in this exam is not less than 90%." During the test, candidates should minimize their own injuries, protect the safety of friends as much as possible, and try to kill insects, especially high-risk insects. Special Reminder: Some bugs are at the bottom of the regular danger rankings, but may be more dangerous than normal in this exam because their skills are particularly suitable for this scenario. After counting down to tens of seconds, the exam officially began, ten ......"
I landed in a bare, only visible rocks, surrounded by a circle of energy shields that should be protective, as the countdown to the exam prompt progressed, the protective shield gradually weakened, when the countdown to zero, the protective shield disappeared, the prompt also disappeared, the surroundings were quiet, no enemies, no friends in sight, only me.
I used my spiritual power for a while, and there was no sense of stagnation, and when I picked up a stone and crushed it, there was no sense of delay. However, at the time of putting the stone fragments into the small one, it could not be put in, to be precise, the action of putting it was completed, but there was no actual thing to enter the small one. And when I try to take out the things that I bought after coming to the Federation, it is very smooth, just as smooth as taking the things I brought in reality, but if I take the things brought from the Overworld, there will be a slight delay, as if my exam warehouse first parses what I took out in reality, and then projects the data into this simulated real battlefield.
But my real body in the exam compartment didn't really take things out, I just took them out in a simulated real battlefield. I can tell the difference between the movements of the body and the movements of the mind.
There is no such phenomenon in holographic games, and I can't take out anything in the game, nor can I complete the 'put in the mini' action on the game props. What does higher the degree of fidelity really mean? Does that faint sense of delay disappear if the fidelity is 99 percent real? It is indeed easy to blur fiction and reality.
Pei Bing's machine spirit came out and walked around for a while, and then the hairball also came out, and the three of us pondered together: The holographic world does support the activities of spiritual power animals and their masters, and all the holographic games I have logged in so far can allow Pei Bing and hairballs to move together as my spiritual power animals, and they are both located under my account and belong to me. That is to say, in the judgment of the holographic system, Pei Bing, who is a machine spirit, and the hairball, which is a spirit animal, although they have different connections with me, are equivalent to spiritual power animals.
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