CHAPTER 1071: XBOX HANDHELD EXPLORATION

“XBOX……”

Takahashi Ryu was also looking at the machine he had in hand.

THIS IS A HANDHELD, A PROTOTYPE OF XBOX.

As one of the members of the Mithril platform, Ye She got this machine in advance and used it to develop the game.

And next to the machine, is a proposal.

This is an initiative initiated by the Mithril platform, which advocates that various manufacturers unite to take out the game's popular characters and build a character library, but it is convenient for the production of fandom and commercial games.

This thing is somewhat similar to the copyright repository of a large eastern country.

Take the music rights library, for example.

If a manufacturer in a large eastern country buys a copyright, they will not go to a single manufacturer, but will buy the copyright directly from the copyright library.

Many people have heard BGMs like "The Glory of the Knight King" on the TV station produced by the central government, in fact, this is because of this - some people say that this is the other party's copyright theft, but in fact, people did buy the copyright.

Sometimes, this can lead to embarrassing things, such as using the BGM of 18X games in a very serious situation......

The initiative launched by the Mithril platform is similar to this copyright library.

Of course, there are different requirements for this one.

Depending on the level of authorization, the vendor can choose whether to allow the character to be used commercially, and in the commercial world, it is also determined whether to simply borrow an image or integrate the other person into the story, which are divided into different levels.

Under the highest authorization level, friends can use characters to make plots, and even make story stories and the like separately - but they need to negotiate with the game copyright owner, and whether they can pass or not needs to be reviewed by the original manufacturer. This is similar to the melancholy of Haruhi Suzumiya and the disappearance of the derivative work Yuki Konagato.

Of course, there are probably not many vendors who will do this, and there are not many vendors who will expand the IP of others, so this rule is just put on that.

And what Takahashi Ryu also cares about the most is the second-level authorization.

Under this licensing model, manufacturers can also use characters to participate in the story, but not as protagonists and the like.

To put it simply, on top of this section, you can make a work similar to Smash Bros., and the classic infinite stream belongs to this part.

Today is Comiket's exhibition time.,Although Takahashi Ryu hasn't gone over.,But there are things that might be in the same exhibition.,He's basically clear.。

In fanworks, some authors associate characters from two or more different works to create a story.

Not to mention, some of them are quite interesting.

For example, Monkey King vs. Doraemon, Huluwa PK Transformers, like this. (Very heavy fog)

Although Takahashi Ryu doesn't know the so-called "infinite stream", Takahashi Ryu still knows the content related to this kind of brawl.

As for the latter, there are also simple character authorizations, such as the linkage between character clothing and skin in the game.

Of course, compared with the copyright library, Senxia's approach is more equivalent to an "intermediary".

In fact, there are many game manufacturers who are not satisfied, but in fact, it is not a simple matter to want the two manufacturers to interact with each other, and it is a very troublesome thing to communicate with each other.

"In that case, it really feels like an alliance......"

Takahashi Ryu also muttered.

The Mithril platform is a very special platform, which started through the Internet, but it is very beneficial for the development of text AVG.

The capacity of text AVG is small compared to other games, and the players who can use the Internet now also belong to the type that has the ability to spend and the willingness to spend, and 100,000 netizens can basically maintain a market.

What's more, with the development of the web, the number of Internet users and the number of gamers are also increasing, and the future of the platform is very good.

— but that's just the beginning.

With the development of time, the game manufacturers led by the Mithril platform gradually began to become a similar camp.

Of course, at the beginning, people didn't actually have this understanding.

In fact, the "Mithril Force" was first referred to by outsiders in the first place.

After that, many vendors who joined the Mithril platform realized that they were actually a big force.

You must know that in the current market, the market of small butter is gradually declining, and the performance of the entire Galgame is also declining.

Within the team, the sense of security between the manufacturers is also stronger.

So.

"It would be nice if the club joined the copyright program. Takahashi Ryu also muttered.

Whether to join or not, this is actually the club's own decision.

But Takahashi Ryu also knows that Ye She has recently considered transformation.

The manufacturers that have joined the Mithril power are not only game manufacturers in the AVG category, but also some independently produced games, which are original fanfic at first, and then commercialized, and with the support of the Mithril platform, they even began to release physical versions of games.

And one of the most popular games is "Waste City Story".

In fact, another of the most popular games is "Doraemon's Resident Evil", but this work is due to copyright issues, so it can only appear as a free fan.

With the advent of RPGMAKER, more people are making RPG games.

Takahashi Ryu also knew that there was a "Wang Society" called "Yiyi Yi", or "ONEONEONE", or "Wang Wang".

This club is also a game maker that makes small butter, and they started out as a club, but after their work became popular, it has now been commercialized with the help of Mithril, and the president has also established a club.

Using RPGMAKER to make an RPG game, in terms of the amount of text and the amount of performance, the workload will be reduced, and a more popular game can be made at a lower cost, who doesn't like it?

Well, Takahashi didn't like it either.

The game he wanted to make wasn't like that.

"Forget it, it's a club business anyway...... But that's a good one. ”

Picked up the handheld again.

THE CONTROLLER OF THE XBOX HANDHELD FEELS SIMILAR TO THE X-PLAYER CONTROLLER, BUT IT IS HEAVIER, BUT IT FEELS REALLY COOL TO HAVE SUCH A CONTROLLER TO PLAY GAMES.

Before, Takahashi Ryu also played the game with DC's new controller, and the result was - there was no going back.

Yes, there is no going back.

After getting used to this kind of handle, she found that she couldn't accept other handles at all.

Full marks for the handle.

Whether it's the grip or the kind of control when playing games, it's a perfect score.

At the beginning of using it, Takahashi still felt that it was very awkward to hold, and after trying it out for half an hour, he went back to playing PS2.

However, after picking up the PS2 controller, Takahashi Ryuya found that he felt wrong no matter how he used it.

I feel uncomfortable all over my body, as if I usually wear XXL pants, but now I have changed to L number pants.

Super unpleasant, super uncomfortable mouth!

Picking up DC's handle again, Takahashi Ryu also found that the awkward feeling before had disappeared.

At this time,Takahashi Ryuya found out that he was not suitable for the X-PLAYER controller before,It's not because the handle itself is not good.,It's because the handle is too good.,So because it's "too smooth",There will be a sense of disobedience.。

"But Nintendo seems to be making handhelds too, right?"

Takahashi Ryu is still quite well-informed about the news in the industry.

But Takahashi Ryu didn't stop his movements.

Although there are still many features that have not been added to this prototype, the basic functions are still there.

And Takahashi Ryu also turned on the handheld at this time, and then, the LOGO of the game "Guilty Crown" appeared in the screen.

That's right, the content in this game is the Crown of Sin.

Then, Takahashi Ryu also glanced at the disc next to him, which was the installation disc of "The Guilty Crown".

Yes, this game offers two modes, one is "Cassette" mode and the other is "Burn" mode.

Burning cassette, many people think that those who do this kind of thing are pirated and copycat game manufacturers, but in fact, they are not.

In the beginning, Nintendo also provided the business of burning games.

If you buy a game cartridge, you can delete the game for 500 yen and replace it with another game.

But this business is not very useful.

Because of this practice, players are very confused, and they don't know whether they bought a game, or rented a game for 500 yen, and then changed to another game after clearing the level.

It feels ...... It's not cool!

Collecting is also one of the nature of human beings, you don't see, so many people are throwing money in mobile games for a SSR card that is not very useful, just for collecting.

The plan to rent the game for 500 yen was, of course, a failure.

But the method that Senxia thought of was different.

Senxia's plan here is to provide a flashed cassette that can be burned at will, and then the game manufacturer will also provide a CD, and the game will be stored in the CD.

In this way, players can play the game at a low price and satisfy their hobby of collecting.

"But piracy is not easy to solve......"

Takahashi also admits that the idea is quite interesting, but the piracy problem is probably not easy to solve.

As long as you have a recorder, you can spread the game to others wantonly, which is actually not very good.

"It's probably because of this that Company A sent it to us first......

Takahashi Ryu also muttered.

The other party must also be unsure, so I want to know the opinions of other people.

Compared to the PC version, the XBOX version of the Guilty Crown has shrunk in terms of graphics and music.

THIS IS ALSO SOMETHING THAT CAN'T BE HELPED, BECAUSE THE XBOX ITSELF HAS A LIMITED RESOLUTION, AND REDUCING THE CAPACITY OF AUDIO IS ONE OF THE COMMON WAYS TO REDUCE THE SIZE OF THE GAME.

"There's a change in the UI, too. ”

In addition to the game itself, there are also changes to the game's UI.

The volume occupied by the text has increased, but the content on the same screen has decreased, which is a change to adapt to the handheld.

And most importantly, the UI that was originally made with the PC has also been reset, and on the basis of retaining the style and color scheme, the UI has also been made into an enlarged version of the handheld mode.

Takahashi also knew that this was an example made by the other party, showing other manufacturers how to develop games and design UIs on this machine.

Takahashi Ryu also thinks it's very good.

"By the way, can I get the TV here?"

Takahashi also began to experiment with other functions of the handheld, and connecting to the TV was one of them.

HE PICKED UP THE CABLE, THEN WENT TO THE TV, TINKERED WITH IT FOR A WHILE, AND CONNECTED THE CABLE TO THE XBOX HANDHELD.

Then, the screen disappears and appears on the TV.

"Oh, oh, that's good. ”

When the picture is enlarged, it feels a little blurry, but the colors are better.

After all, the display effect of reflective liquid crystal is limited, but it is still a little bad when placed on a machine.

"But the blurring of the text is still very uncomfortable...... Ah, right. ”

Takahashi Ryu also turned on the DC next to him, then removed the machine and connected the cable to the DC.

The finished version of DC-P is not completely made yet, but the interpolation software and the software that links with the XBOX controller are also ready.

Although there is software, but it is not the same as the plug and play on DC-P, this BETA version of the software, after the wire is connected, you first need to enter the software, and then set the interpolation mode of the game, double cubic interpolation, linear interpolation and other algorithms are provided.

Takahashi also chose Vector Separation, and then chose double cubic interpolation.

In the game, both the UI and the text are vectorized, so they can be scaled countless times to appear with great clarity.

IN THIS DEBUG VERSION, TESTERS CAN TRY TO USE THIS MODE, AND THEY CAN ALSO INTERPOLATE THE XBOX OUTPUT SCREEN SEPARATELY, IN SHORT, TO TEST WHICH METHOD IS MOST SUITABLE FOR THE MANUFACTURER.

"Oh, yes. ”

After connecting to DC, the picture reappeared, and the original somewhat blurry UI and text became much clearer, and those blurry pictures also looked better after processing - although they still didn't look as good as the original pictures, but they were definitely much better than XBOX.

"That's not bad, either. Takahashi Ryu also nodded, "It's just that the UI is too big, and it's not quite right on the TV, if the UI can also be changed when it is output to the PC, it would be better." ”

"But if you want to play, you should finish the DC or PC native version of the game. ”

Takahashi Ryu also thought about it.

"Well, the most suitable place, sure enough, you still carry it with you, and then play the game casually......"

"TRY THE CONTROLLER MODE OF XBOX AGAIN......"

In addition to the current mode, the XBOX controller also provides another interesting mode, that is, the controller mode, that is, the reverse output of the picture on the DC to the handheld.

It's also a model in development, but Takahashi Ryu is also looking forward to this model......

……

Large-scale horror film: Back to school, has been released, the majority of children's shoes welcome to watch~

2333~

Today's festival, meow meow~