Chapter 766: The Block Game That Takes the World By Storm

In any business, throttling is necessary, but it is not the most critical.

The most important thing is open source.

That is, to find a way to make money.

Small money is saved by saving, but big money must be actively earned, so as to make the company's operation more smooth.

As long as the loan procedures are completed, there is no problem on Goldman Sachs' side, and Disney and United Arts will be able to get it in a few months.

But if you want the two companies to start making money and feed back to the head office, it will take at least a year or two, after all, they are now operating at a loss.

Therefore, Yin Jun not only could not get immediate feedback from Disney and United Arts Films, but also had to be responsible for injecting them with sufficient working funds.

Especially Lianyi Film Company, which is about to sell pants, where is there any operating funds?

This is also the reason why Yin Jun has a total loan of 2.5 billion US dollars.

At that time, I can still negotiate some prices, but the extra one or two hundred million US dollars cannot be put in my pocket, but handed over to the two companies to realize the dream of turning losses into profits.

But this money is not necessarily enough.

In the United States, the cost of doing things must be calculated at five times the price of the Hong Kong River - basically the difference in the value of the currency.

Without complete preparation, just a hasty battle, there will definitely be no good results.

Rao is Yin Jun is more sure in his heart that he will reinvent the two major companies within a year, but there is a saying in the military book, "Before fighting, you will lose first", think about the worst situation first, and prepare for it, this is the safest plan.

When the most difficult situation arises, it will be necessary for the Kirin Group to continue to transfuse blood to the United States.

Today, the main monthly income of Kirin Group is still on the side of Kirin Culture.

Kylin Satellite TV is negligible, although the TV series are making a lot of money, but the salary has increased several times, so that it can't think about making a profit for a year and a half.

Due to the increase in the number of Pearson Publishing Group's single books and the addition of three serialized comics, the profit of "Kirin Weekly" and the single book of comics has reached 140 million Hong Kong dollars a month, which has always been the cash cow of Kirin Group, "Kirin Daily", "Kirin Construction Company" and "Kirin Satellite TV", etc., are all operating with the profits it creates.

Naturally, this money can't be moved, and several of its own industries also need to keep mobile funds.

The remaining one is a full force - Transformers toys.

After it was launched in 50 countries and regions in December, the monthly sales reached a terrifying 350 million US dollars, but this is not the norm, but the purchase enthusiasm accumulated before was suddenly released.

According to the previous pattern of the first release, it can reach 150 million US dollars in sales per month in the end, which is enough to be proud of.

After all, with the continuous expansion of production scale, even advertising and other expenses are very large, and the profit of Transformers toys has exceeded 40%, and the profit is at least 60 million US dollars a month.

Do you think $60 million a month is a lot?

That's 276 million Hong Kong dollars!

But you do the math, how much labor is in the United States, how much does it cost the United States to make a film, and how much does the United States want to advertise once...... That way, it won't feel like $60 million is too much.

Besides, with a loan of $2.5 billion, don't you count the interest on monthly repayments?

Nowadays, the interest rate of loans in Xiangjiang has risen rapidly, 8% is considered good, 9% is considered normal, and more than 13% are available.

This is still a formal financial institution, and if it is those high-interest loans and printed money underground, it is easy to calculate the interest rate to 20 or 30 percent.

The best loan interest rate given by Heung Kong Commercial Bank to Yin Jun is 7%, for which Yin Jun is very grateful.

HSBC has not yet done it, but according to the interest rate on the loan they gave Li Chaoren, it is at least 9%, which is still the friendly price of loans for large companies, and not everyone can borrow from HSBC, for those small customers, they generally don't look at it, which is very similar to the five major state-owned commercial banks after 30 years.

Combined, the two are at least $18.3 million per month.

This means that the interest on the bank loan alone costs almost one-third of the money.

The remaining 40 million US dollars are divided into two companies, which is really not generous, and if there is a small big project, I am afraid that we will fall into a situation of insufficient funds.

So, Yin Jun thought of using other ways to open a way to make money.

What type of company was the most profitable in the period 1980-1982?

The answer is video game companies.

In 1981, Arida Electronics exceeded $1 billion in sales.

By next year, in 1982, their sales will be 2 billion US dollars, and their total profit is the sum of the seven Hollywood giants—— Warner Pictures under Warner Bros. will not even be able to see their tails!

This shows how weak the film companies were during this period, and it is no wonder that they have closed down one after another.

Speaking of it, it also has something to do with the times, in this era, there are no computers, there is no Internet, everyone is naturally very fond of this novel video game, so it has brought a huge market share and profits.

When the number of entertainment methods increased and more and more fun things appeared, home video games and arcade video games would gradually withdraw from the mainstream market.

Don't say it's them.

AFTER 2016, PC, PS, AND XBOX GAMES, WHICH HAVE DOMINATED THE GAME INDUSTRY FOR 20 YEARS, ARE ABOUT TO WITHDRAW FROM THE MAINSTREAM MARKET, AND ARE REPLACED BY MOBILE GAMES THAT ARE BECOMING MORE AND MORE POPULAR AND GROWING.

Arida Electronics is now part of the Warner Bros. Group, and they pay attention to elite management and R&D, so that many talented but non-conformist designers have left the company, making their own product research and development capabilities worse and worse.

Don't look at them now they have a $1 billion turnover, but if it weren't for 1981's "Pac-Man" that continued their lives, I'm afraid they wouldn't have had the opportunity to wait for "" to help destroy them.

In fact, this year and next year are already the craziest peak of Arida, and they can't do it anymore.

Driving away the founding team and smart designers, lack of imagination and creativity, is their biggest shortcoming.

My games are constantly innovating, which can fully ensure the vitality of my company's game consoles and attract a large number of gamers.

According to Japanese news, Arida is negotiating with Nangong Dream for the North American rights to Pac-Man, ready to be placed on their arcade and video game consoles.

Once "Pac-Man" becomes a hit in the United States, it is very likely that Japan's best-selling video games will sell a lot of money.

Yin Jun felt that this was his chance.

Because in his hands, he has "Little Bee", "Super Mario Brothers", "Tetris", "Street Fighter", ...... Wait for the super IP!

That is, "Pac-Man" began to be developed as early as 1979, otherwise this classic game Yin Jun would not let go.

When it comes to which of these games is the least difficult to design, but the most durable, it's clear that Tetris is the only one!

This jigsaw puzzle game is played with seven shapes of S, Z, L, J, I, O, and T, and has been popular all over the world since its launch in 1985, and until 2020, many people have played this game on handheld consoles, and they still enjoy it.

Such a strong vitality that many other games do not have.

The reason for this is that it is simple and easy to operate, and it also has the joy of timely strategy, which is very satisfying.

What's more, Tetris is very easy to develop, compared to the others.

Yin Jun only needs to acquire a video game development team with basic development capabilities, and at most a month or two, he will be able to get a mature version.

There are hundreds or thousands of teams like this in Japan, and it is not difficult to find them.

Thinking of this, Yin Jun made a direct phone call to Tokuma Yasukuai, entrusting him to help acquire a video game development company with a certain strength, research on arcade games, and a scale of 10-20 people as quickly as possible.

Tokuma Yasushi didn't know what to do, but he also readily agreed, and there were many such video game companies in Japan, and the price was a little higher, so he naturally bought it.

Maybe I heard that Yin Jun, a genius and a wealthy man, wants to buy it, and they will sell the company as soon as possible in order to get more financial support!

Yin Jun decided that the first thing to do when acquiring a good company was to let them work in Xiangjiang for three months, and then return to Japan to develop games. ——Working and living in Xiangjiang for a long time is very unaccustomed to Japan and myself, but everyone can bear it for three months.

One month of development, one month of debugging, and another month for Yalida, Nangong Dream, Sega and other companies to snap up the copyright.

As long as you are not blind, you will definitely know how attractive this "Tetris" is and how much benefit it will bring.

From development to sale, as long as it takes only 3 months, Yin Jun can get at least $100 million or more from "Tetris", which can greatly alleviate his financial pressure.

In fact, if the price they give is not good, Yin Jun would rather sign a sales share, which is indispensable for twenty or thirty million US dollars a month, and it can last for at least seven or eight years.

But if they give a high price, Yin Jun doesn't care about selling Tetris.

If you hold everything in your hand, you can't add value to it significantly.

Only when these game companies are interested in large-scale promotion, will Tetris become popular all over the world even faster.

Once "Tetris" is popular, it is also laying a solid foundation for the launch of other games in the future!

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