Chapter 468: The Counterattack of the Unwilling Loser
Although this video caused some waves, it also brought them quite a few benefits. First of all, there are some scientific research institutions that have a strong interest in their two rockets and contact them to seek relevant cooperation.
The second point is the interest of private capital, after the video was released, Wu Hao also received a lot of calls, asking him if the project was short of funds and so on.
In fact, for many investors, good projects are very rare. In the past two years, private aerospace companies have developed rapidly, and they have also attracted a large amount of capital to enter. But in the end, very few succeeded, and most of them died in the end. To put it bluntly, either the technology is not good, or the capital chain is broken.
Now Wu Hao and they are involved in this field, so that many people can see the prospect of this aspect. In particular, they were able to come up with two rocket technologies in such a short period of time, which really aroused a lot of people's interest.
In fact, Wu Hao didn't know what these people thought. What they are looking for is not the profit return brought by the rocket launch, but the huge income of the capital market.
In other words, they hope that Wu Hao can launch this project and then raise funds from the capital market, which is to seek listing to put it bluntly. These two rocket technologies are then used to build investor confidence and thus attract capital in. In the end, the method of cashing out is used to replace the funds invested by these people and make a lot of money.
The so-called Tao is different and does not conspire with each other, Wu Hao naturally will not approve of this way. But to be honest, he has a plan in his heart that he will make the aerospace technology independent into a subsidiary in the future, and then go public.
In this way, on the one hand, it can reduce the pressure of their long-term investment and raise more funds to invest in research and development. On the other hand, it is to reduce risk. After all, a rocket launch is a high-risk project, and no one can guarantee 100% success.
The second is to make the whole company appear more transparent, so that it is convenient to attract more international business cooperation.
It's just that it's not right now, at least until both rockets can be successfully developed and enter the commercial launch market, and then the listing plan can be considered.
In addition, Wu Hao also plans to divest multiple sectors of business from the company in the future, set up separate subsidiaries, and then seek to go public.
Of course, the parent company will definitely not go public anyway. It will take control of these listed companies, thus forming a huge group of companies. In this way, Wu Hao was able to obtain more funds to carry out some larger projects.
The other is to use the shares of these controlling listed companies to cross-hold with some other companies. This strengthens ties with these companies and thus avoids possible risks.
In this way, they can have a more stable and excellent environment to develop, and they can be safer.
The previously released VR product series caused a huge response in the market, and with their high reputation, they also quickly occupied a huge market in this field, and even squeezed out most of the market that originally belonged to game consoles.
With these, Wu Hao and they have achieved great success and made a lot of money.
Of course, these naturally aroused the envy and jealousy of many people, and even made many unwilling losers hold grudges. So for their VR products, these people not only began to follow the trend and launched many similar VR products, but also carried out well-planned sniping for their products.
For example, many ophthalmology experts said that this kind of VR product is not as safe as Wu Hao announced. Long-term wear may cause visual impairment, and may even lead to a series of eye diseases.
These ophthalmologists recommend limiting the amount of time the product should be used here, and strictly prohibiting the use of the product by young children and adolescents, among other things.
These ophthalmologists are right, and long-term use of such electronic devices can indeed affect the user's vision. This is something that can't be solved by technology now, and Wu Hao and they never deny it.
But these experts exaggerate the harmfulness of these products, and that's problematic. And so many experts in the field of ophthalmology can make a statement, there must be someone behind the promotion of all this.
Then there is the criticism of their tactile clothing, which may bring a series of ethical and moral problems. It can even turn the real and virtual worlds upside down, leading to a range of health and safety issues, among other things.
In fact, Wu Hao had already thought of these at the beginning of the release of this series of products, and he would not stop the release and sale of products because of these problems.
While most of it didn't need to be bothered, there were a few things they responded to after being under a lot of pressure. For example, when it comes to protecting the eyesight of adolescents and young children, they have made relevant restrictions.
For example, restricting teens to use these VR devices for only two hours a day, restricting their use of VR devices to access and access some restricted content, and so on. As for young children, there is a total ban. Wu Hao: Their newly updated instructions for use clearly stipulate that the use of children under the age of 18 is restricted, children under the age of 12 are not recommended, children under the age of 6 are prohibited from use, and so on.
It is not clear how effective these systems and restrictions will be. Because these bear children are so smart now, there are ways to break these restrictions.
Wu Hao: They just did everything they could, and as for the rest, they still need to be supervised by society, parents and schools.
Many parents will criticize and attack game companies, believing that the game companies' games affect their children's learning and make their children addicted to games.
This doesn't make much sense, most of the games are not actually minors, and they have never been specifically targeted at this group. For game companies, the real target group is still adults. Because compared to minors, adult men have higher spending power.
There are even games that specify and limit the age of the players, but this still doesn't stop these minors, who always have various ways to get access, which is not unusual.
While criticizing game companies, these parents and the public should also reflect on whether it is really the game's fault. Even without these games, their children, these minors who are addicted to the Internet and games, can really get into their wants?
To put it bluntly, there are many reasons for this, although a considerable part of this is the fault of these unscrupulous game companies. But this is only part of the problem, and a large part of the problem comes from parents, families and living environments.