Chapter 974 ["Mobile Battery" Cruiser, "All-rounder" Destroyer]
If a dozen large main enemy ships are coming, then even if this battle cruiser can stand up to the front, buy enough time for the rear firepower output cruisers and destroyers to support in time.
However, after the enemy is eliminated, it is already a blessing in misfortune that more than a dozen enemy warships of the same level will be able to ensure that they will not be blown up on the spot.
It is inevitable that you will lose all your combat effectiveness when you are crippled!
Generally speaking, although the battle cruiser is the sequence of the main battleship, the combat mission it shoulders is an alternative "pay-type" auxiliary logistics warship.
The duty was to patrol the rear of the battleship, the front of the cruiser, between the two fleets, ready to take up the meat shield.
Ship Sequence Compilation 5 - Cruisers!
Based on the fleet sequence idea summarized by Xing Feng, there are battleships in the front as the pioneer, so the rear needs a firepower output group.
Space is a space without up, down, left and right, so the output method does not exist in the intraplanetary battle, the three-dimensional firepower of the sea, land and air.
In addition, there is no horizon in space, that is, the curvature of the planet's surface that comes with the spherical shape, and once the distance is exceeded, the enemy's field of vision will be lost.
Therefore, space battles require only one kind of main firepower!
The requirements for this main fire output point are not as complicated as on the earth, and the simple summary is that the longer the range of artillery fire, the better, and the greater the damage, the better.
Because there is only one main fire output, it needs to be fast and be able to carry out powerful strikes against different enemies at any time according to the orders of the command center to provide support for the battleships in front.
Secondly, the maneuverability should be excellent!
When the enemy's main force is moving and transferring positions in a large area, it can quickly make corresponding actions and continue to form effective fire suppression.
In the unlikely event that the cruisers and destroyers fail to block the enemy's attack, the cruisers can quickly escape from the danger zone by virtue of their speed advantage.
This can be regarded as the only means of life preservation for the cruiser!
In general, compared with the conventional army, it is equivalent to a mechanized artillery position, although I am not well developed, but the damage is fast and fast.
In order to achieve this goal, it is necessary to finalize a battleship sequence with firepower output around these two points: sufficient firepower and strong engine power.
Since there are battleships in front of them, battle cruisers in the middle, and a large number of fast destroyers around them, they can drive away the enemy ships at any time.
An aircraft carrier that runs around with a group of sons can also provide effective support because it only needs to send its sons out to fight, and it is usually in the same position as the cruiser.
Then on the armor and protective shield, a lot of hull space and energy ratio can be saved.
Combining these factors, Xingfeng divided a kind of cruiser with a hull space volume of 100 million cubic meters and a length of about 4,000 meters.
The first element around the cruiser is firepower, so the ship's artillery system needs a main gun sufficient to deter the heavy armor fleet.
Moreover, when Xingfeng left the main world, the request made to Princess Beta, the chief designer of fleet manufacturing, can be said to be seriously paranoid.
It must be equipped with a large-caliber main gun with a caliber of not less than 400 meters.
This can be said to be a crazy configuration!
You must know that the width of the 4,000-meter-long hull is only seven or eight hundred meters in the sky, and one main gun occupies nearly half of the width.
Fortunately, they are all energy-type shells, and they don't have as much recoil as gunpowder fire.
Otherwise, as soon as the cannon was fired, before the shells went out, the battleship was torn apart by the recoil of the shells.
But even energy-based weapons still need a lot of space to place a turret.
Whether it is the electromagnetic kinetic energy cannon and laser weapons of the Yate, or the various pulse weapons of the Prawn family, and the most lethal plasma weapons.
These weapons require a large enough energy storage space when firing shells.
Taking the electromagnetic kinetic energy cannon as an example, the super large caliber of 400 meters means that the barrel of more than 2,000 meters is needed to bear the trajectory of the electromagnetic acceleration of the projectile, and the barrel of a shell kinetic energy is stored.
In order to be able to smoothly install this super-large caliber main gun on the hull, the total hull space of 100 million cubic meters is already very stretched.
What kind of secondary artillery, heavy artillery, you don't have to think about installing it.
At most, the sky is loaded with a few small and medium-caliber multi-rapid-fire guns to defend against small ships and drones that are not lethal but can suck blood like mosquitoes in the field.
The armor layer and protective shield are already thin, up to 10 meters, and the firepower of the defensive naval guns is so small, the two together also lay the foundation of the cruiser, which is a "crispy output".
It hurts to hit someone else, and it hurts even more when someone else hits it!
However, the meaning of the cruiser's existence is to serve as a mobile battery, as long as it can take on the heavy duty of this "mechanized artillery position", nothing else cares.
There are gains and losses, this is the rule of all things.
Moreover, there are battleships and cruisers in front of it, and there are destroyers around to assist in the battle, and he also has a trick of "if I can't win, I can run fast".
Even if its own defense is very crispy, its survivability in the battlefield is not too bad.
Ship Sequence Preparation VI - Destroyer!
The existence of destroyers lies in "driving" and "chasing", and they are also the fastest in the entire fleet sequence, and the first attribute requirement is speed and maneuverability.
In order to achieve the advantage of speed, destroyers are usually between medium and small ships, that is, between 1000 meters and 3000 meters.
The big guy in a small ship, the little guy in a medium ship!
According to the simple and easy-to-understand word "expellation", the size of the destroyer will vary greatly, and there will be two completely different ways of fighting.
The first is "drive defense", that is, stay next to the battleship that you need to protect and fight the enemy's warship within a certain range.
Defensive destroyers are medium-sized ships, that is, 2,000 to 3,000 meters.
In this way, you will have the strongest mobility and be able to attack incoming enemies in areas that you need to protect at the fastest speed.
The best anti-stealth early warning system can detect the enemy's stealth bombing warships and high-speed assault warships in time to strike at the rear of our fleet.
It can also have enough hull space and carry a 100-meter heavy gun with enough firepower.
In order to increase the mobility of defensive destroyers, although defensive destroyers can only carry 100-meter caliber heavy guns, the enemies it faces are usually stealth bomb warships and high-speed assault warships.
These two types of attack warships are both speed-based combat methods, and the armor defense will not be very thick.
Therefore, even a heavy artillery of 100 mm caliber can also break through the armored defense of the enemy ship and form an effective lethal damage to it.
The second category is the offensive word, which belongs to offensive destroyers that strike at the enemy's rear and are used to conduct sneak attack battles.
It can also be called a "tactical destroyer"!
Tactical destroyers do not participate in the main attack mission, and belong to the type of warships that harass auxiliary and fixed-point strikes, and various sub-types of warships will be derived according to different combat purposes.
For example: an assault ship used to quickly pass through enemy formations and form a quick strike against crispy battleships in the rear; a concealed bombing ship carrying a large number of bombs for bombing; Hunting enemy reconnaissance planes on the periphery, interceptor ships with lone warships, and so on.
In order to achieve faster ship speed, or better concealment capabilities, attack destroyers are generally under 2,000 meters in size.
Regardless of the small size of the destroyer, the armor defense is generally less than 10 meters, and the maximum shield level supported by the ship's main reactor can only reach level three.
But in addition to firing weapons from naval guns, there is also a method called "throwing".
Although it has almost no long-range attack ability, it can easily make bombs, which is comparable to the lethality of super-large caliber guns.
For example, to fire a 500-meter caliber shell, you need a whole set of launchers, which will occupy a lot of space on the battleship, and also require a lot of energy support.
If a 500-meter-caliber shell is compressed into a bombshell, its power will not be reduced, but its size will be greatly reduced.
Let a bomb with a diameter of 300 meters, or even a diameter of more than 200 meters, have the power of a 500-meter caliber shell.
With a 2,000-meter-long stealth bombing ship, the hull space left out after giving up the weapon system can completely place about four bombs.
If it is a formation of 10 hidden bombardment battleships, as long as it can successfully reach the target area, it can drop 40 bombs at a time.
It is equivalent to a super-large caliber main gun, which can fire 50 shells at a time at the target ship without any cooling and charging.
The terrifying lethality formed by the 50 super-large caliber main guns, even the "Titan-class" super-flag and "fortress-class" logistics battle motherships will be blown through the protective shield and armor layer at one time, and the internal structural layer will be destroyed on a large scale.
There is a high probability that it will be crippled and lose its combat effectiveness, and there is a very small probability that it will directly become space junk on the spot.
Of course, this is the ideal situation!
In a normal battle, no matter how powerful the damage of a stealth bombing battleship is, it poses very little threat to the main battlefield on the front line where the battleship is located.
After all, the main battlefield is full of artillery fire, and even if you are invisible, you will not be able to avoid being affected by the enemy's and even your own warship's artillery.
In this main battlefield where naval artillery is dominated by super-large calibers and only "real men" can stand, the crispy body of the battleship is hidden.
It does not need to hit, even if it is grazed by a shell, it will be incapacitated on the spot.
Even if they can get lucky enough to break through, in the face of a large group of muscular men, the damage of these dozens of shells is evenly distributed by them, and at most they will consume the shield, and they will not cause any fatal damage.