445. Chapter 445: LegoGame

Mario's signature move, the jump, is even more complicated. The power required to bounce Mario up with electromagnetic force is really not small, and what is even more difficult is that Mario is not only standing jumping, nor just jumping vertically, and the uncertainty of the landing point when jumping forward will make the interactive design of the whole game difficult.

Mario's killing method is to step on people, and this big killing move is easy to rely on, and if you can't step on it, you will fall into a mess. In the end, the team really had no choice but to use the illusion that the player was stepping on it, when in fact Mario was just hovering over the object of the trampling, and whether or not to hit the object was actually decided by the program the moment you jumped.

The program will decide whether to hit or not hit the target based on the distance from Mario's jump point, and after careful tuning, players will not be surprised and think that they have stepped on the target's head to kill the opponent. At this time, the program also accused the object of being stepped off the cliff, but it was actually recycled.

Mario's way of picking up treasure is to hit the bricks above his head through guò, all of these bricks are hovered on the path through guò magnetic levitation, in fact, when it hits, it is also when it jumps, and the program has been decided, and the real bricks have not hit the bricks, but the bricks will shake upwards hypocritically, indicating that they have been hit.

The player always needs to stand up to play the game, because it is a three-dimensional scene, and the player needs to look at the character from different angles when going through the guò aisle, and if you sit still you can't see it. This mode is great for the player's health, because sitting for a long time can hurt the body.

The hit bricks will flash, this is an effect is not presented by itself, but by the projector above the game box of about 1 x 1 meter to project, which is a very important element of the interactive effect. In the same way, whatever effect is obtained will be displayed and recorded directly on the bricks or projected on a relatively empty field. This location will vary depending on the 3D map.

The recovery of objects that have been pushed off the cliff is achieved by expanding the size of the mesh of the chassis where the target is located, and the effect is very dreamy, and the world evaporates. After the program determines that the target is dead, an electronic signal is released in the path, and all electromagnetic locks in the target will be unlocked, and the fall will be shattered.

In order to stay true to the original book, Mario had to double in size after eating 1up mushrooms, and was able to take damage from enemies or obstacles once. The design of the object of the protagonist is particularly complicated, and it can only be approximated by stretching a few parts of the body to approximate the size, and the meaning can be enough.

Compared to this perfect solution, there is another killing solution, which is to be able to shoot enemies with fireballs after picking up the "Flower of Fire", which is shown by the image projected on the ground by guò, and fortunately there is fire-breathing music to compensate for some of the shortcomings.

While the game was still in development, it was secretly released by agitated insiders and won the 1875 Game of the Year Award in the clouds. Named "once again disrupting the world of video games". Naturally, the geeks who tried to use free, free software against the Windsor empire were blown away by the game, which had gone from dream to reality.

The masterpieces that can make Windsor monopolize it are endless, and idealism is also defeated.

The annual rent of entry-level electromagnetic Lego is 1 euro, the high-precision is 2 euros, and the ultra-precision one soars to 30 euros, and this development comes with a large number of projections born for games, speakers, and 1*1 meter game fields, which soared to 100 euros again, exceeding the price of the mini car of 60 euros.

These products are more expensive than the other, the more expensive the more they contain the functions of other products, and this product that was initially designated has both printing functions, of course!

Such an expensive game machine, it's not that local tyrants can't afford it, but fortunately, they can learn from the business model of Internet cafes and game rooms.

When the beta version was released, Tang Ning felt that the game platform with only one fist product was too thin, so he threw an olive branch to the world's top game developers.

Vice Chairman Lin's hometown of Seoul in Goryeo has finally erupted with the power of creation and will open a game based on it: Audition. The most attractive thing here is that they have created a lot of beautiful girl shapes to dance, including keyboard version, handle version, mobile phone version, and special dancing floor.

Not to mention, Lin Fei was quite fond of "dancing" and was pleased with the creative power of the subjects of the Goryeo Kingdom.

The American people in San Francisco received an offer to cooperate in the development of the card game "Hearthstone". Of course, this is a three-dimensional card game, plus powerful voice acting, exquisite modeling details, quite good. It is also the world's first online 3D game that can be played against each other.

The three-dimensional cards of both sides are all hidden in their own castles, and they appear with "war cry" when they appear, and after a hand-to-hand fight, white blade and magic intertwined fight, the world evaporates with "dead words", which is really exciting.

Card games are often accompanied by the collection of rare cards, and this attribute is perfect for us, because gamers can just stretch out their hands and carry the characters they have actually fought in the game in their pockets to show off in front of their friends.

In the near future, children will be embarrassed to go to school if they don't have a few "legendary" 3D cards in their pockets.

If there is no martial arts in this 3D game trend, how can it be worthy of the Chinese Federation winning so many gold medals in martial arts at the first Olympic Games? Therefore, we must also give the Qing Dynasty/China a chance, and this opportunity will be given to Anhui Province, which is following the steps of the Henan Provincial Council and accepting the leadership of the Security Council.

In fact, the provincial capital of Anhui Province at this time is Anqing, just on the edge of the Yangtze River, a strategic place that Zeng Guo attached great importance to during the Hongyang Rebellion, and Anqing, a famous port on the Yangtze River, is the hometown of Huangmei Opera. The development team of the world's first 3D RPG was handed over to the people of Anqing.

This game is a bit like "Swordsman Love", however, Tang Ning removed the word "Love" and only called "Swordsman", integrating 10 sects such as monks, Taoists, soldiers, nuns, doctors, assassins, poisons, hidden weapons, cults, and beggars into the PRG.

This game scene is called gorgeous, just the beautiful scene can make people linger, this is the Lego shape and projection together to create zào. And the gorgeous martial arts of that character, which will dwarf Super Mario. If Mario's development difficulty is 1, "Swordsman" is 10, but the most basic things have been confirmed by Mario, so Downing is confident that he will eventually succeed in developing "Swordsman".

If the release of Super Mario will excite those who love to try it first, when the follow-up "Audition", "Hearthstone" and the ultimate gorgeous "Swordsman" come out, all the children, adults and old friends who love interactive entertainment will be especially completely drunk.

Boss Tang is fighting in two fields, one of these two opposite fields is tourism, and the other is home. Human beings in the new era, on the one hand, have to do global travel, and on the other hand, they have to do a 10,000-year-old dead house.

He also develops real-life applications in both civilian and military fields, and there are so many things that war and games actually have in common. Generally speaking, it is extremely difficult for a commander to see everything on the battlefield at the same time, unless ...... Intelligence can be holographically in front of the Commander's eyes.

In collaboration with Lego, IBM is developing a three-dimensional "sand table" for Windsor's military command system based on the concept of "holographic" (all information). Tang Ning has done something similar before, using a paper 3D printer to show the terrain of the battlefield, but that is not enough.

All the information, of course, has to be real-time and dynamic. There must be not only information about the terrain, but also personnel, not only on your own side, but also on the enemy, and it is best to automatically generate all the information and transmit it to the sand table in front of the commander through the guò network.

This is made possible by the use of self-assembled electromagnetic Lego bricks. Windsor mercenaries are expensive and expensive, and the military equips each soldier with helmets and bracelets that can carry out satellite communication, and can send military information such as "full blood", "wounded", "dead", "hungry", "lack of water" and "full blue (ammunition)" to the central computer of the command in real time.

Aerial early warning aircraft, scouts, spies, front-line soldiers, and other intelligence and combat units can also transmit enemy intelligence back to the command headquarters.

The central computer once again showed the big picture, and it can be said that most of the information was displayed in front of the decision-making team in real time.

The ordinary one is 1 * 1 meter, while the combat commander uses a variety of specifications, and the combat unit as small as a few people can also be equipped with a dynamic sand table, this 1 * 1 meter is enough. And the large units can be increased in turn, 2 * 2 meters, 3 * 3, 4 * 4, and the maximum can reach 5 * 5 meters.

This sand table is really quite like a strategy game, because the direction of the deployment of the military department can be simulated by the projector, and it is also divided into green, yellow, orange and red according to whether the march is urgent. Green is routine patrols, yellow is calmly dispatched, orange is emergency dispatch, and red is 100,000 urgent.

Vice Chairman Lin was the first to receive the holographic sand table sent by Boss Tang, which immediately added to the feeling that the battle being fought was a game.

If the commanders of the armies of several recalcitrant countries of the Entente countries see such a scene, they will suddenly feel powerless, and even if the two sides are evenly matched, the United Nations intelligence system will operate with dozens of times more efficiency, and it will be very easy to seize the fighter planes in a war that is ever-changing, and form a local tactical advantage