Chapter 31: Teaching Lesson 1
The online game theories in this book are all original, piracy must be investigated, hehe, just kidding, original is true, but I also hope to be seen by more people - Lonely Feng Xiaohan
"Many people can say a few words about the experience of RPG online games, but the status of online games is not high after all, and no one has to sort out, summarize and innovate until your ancestor appears.
This set of online game theories is a bit of a credit to your master alone, because for most players, they also have a vague understanding in their hearts, but they can't say it very clearly, let alone summarize it into words.
Your master just summed it up, summed it up, added his own thinking, and gradually formed a set of relatively complete original theories through practice and interaction in the course of many years of apprenticeship.
And for a layman like you who hasn't really entered the game yet, the first lesson is: 'Look at the right view'. Yun Xiaohan gave an introduction to the wind and shadow.
"What does it mean to look at the right view?" The wind immediately asked.
didn't answer the apprentice's question immediately, Yun Xiaohan asked him instead: "Let me ask you first, what do you think is the most important thing about playing RPG online games?" ”
"Of course, it's the level of operation, such as hand speed, reaction speed, etc."
"No, the most important thing in playing RPG online games is time, and time is the basis of everything. Regardless of this, let's talk about the level of operation, do you think you play RPG online games, keyboard player or mouse hand, which one uses more? ”
"Well, I think it's a keyboard player, but I can."
Before he could finish speaking, Yun Xiaohan interrupted: "Yes, RPG online games are different from competitive online games, the core hand is the keyboard hand, not the mouse hand, and the mouse hand is often responsible for some work that requires high precision, but does not have to be used frequently, so the hand speed data in competitive online games can basically be ignored in RPG online games." ”
"But a lot of skills in this game have to be aimed at by the player, why is it useless?"
"It's the speed of the hand that is useless, not the mouse hand that is useless, and the mouse hand can control the turn and aim, for this kind of demand, the most important thing for the mouse hand is stability and precision, that is, the player changes the direction angle every time he fine-tunes it is almost the same, as if measured with a ruler. And to get to that point requires a lot of acquired training. ”
"In fact, practicing mouse skills in RPG online games is a very slow process of improvement, and it is far less fast than practicing keyboard skills. Because the keyboardist is the core hand, he needs to take on a lot of skill casting work and the movement operation of the protagonist in RPG online games.
In addition, in RPG online games, the server needs to process far more interactive data than competitive games, resulting in higher game latency, coupled with network latency, cool sound and light effects and the performance of the skill itself, in fact, it does not require a high frequency of operation, often press an operation button several times, and the next skill has not yet come out.
Therefore, the key index to measure a player's operation level in RPG online games is not hand speed, but the number of key slots. To put it simply, if a player can't even figure out the direction of practice, how can he quickly improve his operation level? ”
"Ah, master, then tell me quickly, how much is the key coverage data qualified?" I was about to listen to the stupid wind moving with the shadow, and then I reacted and hurriedly asked questions.
"This is not in a hurry, our first lesson is 'Regulating the Right View', what we just corrected is your 'Operation View', and the following is to standardize your 'Competitive Vision'."
"The core of online games is competition, and the never-ending competition between countless players is the main theme of online games, and if you want to stand out from a large number of players, then the first thing you have to figure out is 'who are your competitors', apprentice, you can answer this question now."
"It's a professional gamer, and the level of professional gamers is generally very high, otherwise how can you make a career out of games? The studios in online game novels are so good, and I will open a studio in the future to earn money and play games. The wind followed the shadow and said in a very certain tone.
"I'm sorry, you got it wrong again, the studios that really make money don't play games much, they just use a lot of offline hooks to play games (offline hooks are divided into memory hangs and non-memory hangs, these bad things are not popular), a few studios will also develop plug-ins, or agent plug-ins, but this kind of studio rarely has more than 5 people.
In fact, even relatively normal game studios and professional gamers have a very limited level of play, not to mention that they are not on the same level as the top players. (For details, please refer to Chapter 6 of the Prologue)
"Ah, I see." The second junior who had received the fatal blow had a deep voice.
"And the vast majority of the local tyrants are not your competitors, if you have money, you are not idle, although there are exceptions, but after all, they are a minority.
Unless it is an online game that does not need to be operated much, most of the online games that need to be operated, the local tyrants cannot become real top players, the reason is very simple, they can easily spend money to buy strength, and how can they spend a lot of energy and time to exercise their skills and confrontation level.
If your goal is PVP, then the militants who spend a certain amount of time fighting and fighting faction warfare every day are your competitors, and the others, no matter how well equipped and ranked, have nothing to do with your goals.
Success is never a blessing, and the idea that you can beat your opponent by relying only on your personal talent and without long practice to familiarize yourself with your opponent's style of play and study targeted strategies is completely foolish. Yun Xiaohan ended his tirade.
"But, master, what's the use of knowing this?" The wind asked.
"Only by knowing this can you know which aspect you should focus on, and carry out more relevant training, so that you can collect information about him and study targeted play."
"Master, what should I do now? I'm in Snowy City now. ”
"Now, you have to be familiar with the environment of Snow City first, and it's faster to upgrade when you get here to do quests, you first do a quest to understand the surrounding monster area, and then analyze which monsters are more suitable for you to fight. Then, based on the results of the analysis and the direction of their own development, they decide on the skills they need to learn next. ”
"Oh, by the way, master, you haven't told me yet, what is the number of key coverage to be qualified."
"Well, usually the keyboardist can cover 32 keys to pass, which includes ALT+X keys, SHIFT+X keys and CRTL+ key combinations, and these 32 keys do not include the common WASD these 4 moving keys. But before you do that, you need to test whether your keyboard fits properly. You're not left-handed, are you? ”
"It's not."
"Then you hold down the left CRTL key with your left little finger and press the number 5 key with your index finger, if you can complete this action within 1 second, your keyboard will be considered a good fit, remember, press and hold the CRTL key in advance, and only press the number 5 does not count."
"It's kind of a reach."
That means that the keyboard is a little bigger, you can buy a smaller one, but it must not be too small, and you can't want a keyboard that presses down to 2 keys with one finger.
To play RPG games, you don't need a high-end keyboard, because the hitting frequency is not high, as long as the test keys do not conflict and do not fail, but the keyboard layout is very important, and some top players will even customize the keyboard, changing the original space bar to 2 keys, and the extra one is used to change it to a CRTL key. ”
"Ah, master, it turns out that there is still this twist and turn, but 32 keys are a bit too much."
"Many? It's not much at all, you see that you are now combining keys +5 and you are struggling enough, pressing the combination of keys 1-4 is always no problem, if the whole operation takes more than 1 second, the basic operation is worthless, and the operation has been artificially delayed.
You see ALT, CRTL, SHIFT add 4 numbers each to 12 keys, q, e, r, f, z, x, c, g these 8 keys are very easy to press, and then count 3 key combinations, that is, multiply 3, that is, 21 keys, plus the basic 1-4 keys. 24 + 8 + 12 + 4 = 48, that's all 48 keys, don't be too easy.
If you don't press the CRTL key well, then subtract the 12 key combinations of CRTL extension, which is 36 keys, and the G key can be deducted if you can't press it shortly, and there are 33 keys left, and some people SHIFT+4 can't press it well, so there are 32 left. That's where the passing criteria come in.
The real strongman can press more, such as the small wave key above the TAB key, the ring finger and middle finger can also be pressed to F1, F2, F3, etc., even if there are not enough skills in the game, it can also be used to place instruction macros. ”
"I'm faint, master, you say it again, I'll record it, damn, it's really a long day of knowledge."