Chapter 557: Battle of the Mannheim Delta 2

The pre-battle adjustment time is not long, only about 2 minutes, the two sides began to move forward in unison, at this time all players have a global perspective to switch, you can open the perspective to watch the entire battlefield, but after opening the perspective, players can only complete the previous operation, and can not carry out new operations. Pen | fun | pavilion www. biquge。 info

For example, if the player casts a spell that takes 2 seconds to channel and then immediately switches the view, the spell will still be completed and the movement will be fine, but the next action will have to switch back to the original view.

In this perspective, the player can view the entire global battlefield, and adjust the distance and distance to observe the battle situation of a local battlefield, but the perspective can only be selected from the local battlefield reached by the local troops, and cannot be pulled into the enemy troops for detailed observation. Although there are some limitations, this setting is already more intimate.

Yun Xiaohan's team was not on the front line, and he had no intention of stepping forward.

On the one hand, there is a military judge watching from the side, and he can't disrupt the array; On the other hand, he also wanted to see how this kind of array battle was fought, and it was better to have someone in front of him as an experimental object than to be an experimental product himself.

After the distance was reduced to about 60 yards, both sides began to slow down at the same time, and the archers in the regular army in the middle began to shoot, and the players were not yet in range, except for a few skills that barely reached 60 yards, and most ranged players had an extreme range of around 40-45 yards.

As soon as the middle lane slowed down, the troops on both wings also began to slow down, and the two sides had a tacit understanding in the composition of troops and the arrangement of troops, both of which were regular legions in the middle of the formation, the player troops of the empire were on the right flank, and the player troops of the northern kingdom were on the left flank, just on the opposite side, and the other side was dominated by the NPC lord's private army.

This is a relatively fair battle between king against king, general against general, and miscellaneous soldier against miscellaneous soldier, and the miscellaneous soldier is naturally the player's army.

The projectiles in the middle of both sides were mainly attacking the opponent's mid, but they had little effect, and a large number of shield guards supported the defensive shield, and the projectiles basically did not achieve any results.

To be honest, this projectile may be more effective if it is used to attack the player's troops, and there are shield guards in the regular army and the NPC lord's private army that are specifically responsible for defense, although there are shield battles in each team on the player's side, but there are few who have the ability to shield, after all, players are more concerned about personal strength, and there are not many people who will invest their skills in protecting their teammates, and the skills of covering allies are relatively rare.

After two rounds of throwing on both sides, the distance was shortened to 50 yards, and the archer troops in the first line of the NPC Lord's private army also entered the firing range, but the players could still only watch, the player's squad was matched by the system according to the class, and each class was complete, which could ensure the team's basic combat effectiveness, but the lack of a pure single-class team still made players very embarrassed when facing a grouped single-class army.

Among the players in the first line, the proportion of ranged classes is not high, and the attack patterns are not the same, there are mages and archers, which is not easy to match, let alone carry out covering attacks, and range is also a big problem.

As the distance between the two sides closes, more and more NPC archers enter the range, and the casualties on both sides begin to gradually rise.

It can be seen that in the confrontation stage, the empire has a slight upper hand, and the bow and arrow troops are obviously stronger, but it can also be seen that the northern side of the shield guard force is more advantageous, which is also in line with the conclusion of the star evaluation of the two countries in terms of occupation. However, this is a magical world, everyone is relatively durable, and there are priests to heal by the side, even if they have the upper hand in the shooting phase, they will not be able to cause as high casualties as in real war.

When the distance was reduced to 40 yards, the players in the first row finally came into range, and the players in the first row of both sides began to fire, but the situation was more speechless.

First of all, the players are all fighting their own battles, and there is basically no cooperation, so the firepower is very scattered, and there is no fire. In the past, you can shoot at each other, and you can also report the game ID to choose the target of attack, but now you can't see the ID, and you don't know who to hit at all.

In the daily PK, the captain of the team can also mark teammates and enemies, but in this battle space, this team function has been canceled, and Yun Xiaohan can't mark people as the captain. And some of the marking skills of the archer's profession, the marks made can only be seen by himself.

Originally, the long-range firepower was insufficient, and each fought separately, even if there were no shield guards in the player arrays on both sides to protect it, it still could not cause any effective casualties, and the blood would immediately add up to the team's priests.

In addition, there is a very serious problem, that is, the problem of positioning, because of the terrain problem, whether it is NPC or player, the position is very sparse, so that when facing the same target, there will be people close and people far away, coupled with the lack of range, it is more difficult to set fire to a target.

Therefore, there is a situation that makes everyone feel funny after the player's troops shoot, in the absence of shield protection, not to mention the casualties of players on both sides, not even a health volume dropped below half, which is really a performance of the miscellaneous soldiers.

Both sides continued to advance, and when the distance was reduced to 30 yards, both forces stopped completely, stopped moving forward, and launched an all-out firefight.

Obviously, whichever side is shot first is unstable and is forced to take the initiative to charge, which side will suffer.

Charging on dirt is obviously not fast, and it is impossible to maintain a perfect stride, and the stride distance will be further reduced if the stride speed is less than 5 yards.

In addition, I don't know which piece is the swamp.,In case you encounter a small swamp area, you have to bypass it.,The front of the forward shooting stage has encountered many times like this.,Fortunately, this is the magic world.,As long as it's not deep.,The swamp can't trap people.,A displacement skill comes out.,It's just that you can't pass it.,But because of the swamp area,,No one dares to sprint with all your might.,A sprint will fall deep.,It's not good to come out.,Displacement skills have a high probability of failure.,In case you're trapped in the swamp, it's too wrong.。

In addition, the defender is not a wooden man, as soon as you charge, the opposite limit and deceleration skills are all up, this is not the front of the slow forward shooting, the control is useless, the pursuit of damage, the defender must be on the control and deceleration when charging, plus the distance is closer, the back row of the defender also enters the range, under sufficient firepower, the first few batches of charging troops will definitely be shot flat first, don't look at the distance of only 30 yards, I don't know how long it will take to rush over.

PS: I fell asleep when I coded the word last night.,I slept without a quilt for almost 5 hours.,Because the weather is getting cooler, I'm cold.,People aren't very comfortable today.,People are groggy.,There's less update.,I'm sorry.。 (To be continued.) )