Chapter 667: The Post-War Meeting of the Three Guilds
Just when Yun Xiaohan was worried and preparing to break the ship, the Dragon Yin Guild, the Speed Guild, and the Storm Temple were also holding their own post-war meetings. Pen ~ fun ~ pavilion www.biquge.info
After Yun Xiaohan's team left, the other three guilds did not continue to stay there, and all returned to Xueman City, they didn't want to return to the territory, the key is that the population of their territory is still very small, and the number of players settled in the territory cannot exceed the population of the territory, so many people have not yet settled in the territory, and there is no relevant territory teleportation skills.
The dragon yin firmament that returned to Snow City could be said to be full of anger, but he was angry, and he didn't forget to send all the money that should have been sent according to the promise made when he called the staff, and made a little extra compensation to calm the player's emotions.
Because there are not many buildings in the territory of the Dragon Yin Guild, the territory contribution is not of much use. And the territory contribution that can be used by the territory management is generated once a week, these three guilds are all territories obtained on February 9th, February 9th is Monday, today is February 14th, the first week has not passed, and the territory account only has the territory contribution for the basic operation of the territory task after obtaining the territory, so naturally there is no excess territory contribution to be issued.
What's more, the population of these three territories is relatively small, and the territory contributions generated every week are calculated according to the population.
Therefore, players in these three guilds can only slowly accumulate territory contributions through territory quests.
This is the equivalent of the territory population conversion, and the territory contribution is distributed to the player through two channels.
The first channel is directly generated to the territory account, and then issued through the daily territory tasks generated by the system, this channel player can not interfere, can only passively complete him to obtain the territory contribution, and this channel is the main channel for the distribution of territory contributions, most of the territory contributions of the territory population transformation are issued through this channel, and it is generated once a day, the territory contribution is finished, the task is gone, and the player wants to do it.
Today's territory contribution is not finished, the remaining undistributed will accumulate until tomorrow, and there is a surplus after a week, and the excess will be accumulated to the next week, but generally speaking, there will be no surplus, and even the lord will paste a part of the territory contribution at his disposal to the territory account to ensure the issuance of the task.
There are many daily tasks in the territory, but most of the territory tasks will have an extremely subtle positive impact on the happiness index of the territory, such as the runner task often requires players to buy materials that do not have much inventory in the territory, and then sell them to the territory, so that the supply needs of the territory can be satisfied, thereby improving the happiness index.
Of course, this improvement is very, very small, it is likely that the completion of tens of thousands of tasks will not increase by 1 point, and this improvement is related to the population, the larger the population base, the more difficult it is to improve.
The second channel is directly generated to the lord, or directly paid to the player as a management salary, for the lord or territory management to control the territory contribution, generated once a week, compared with the previous channel, the proportion of this territory contribution is relatively small, may only account for 1/10 to 1/3 of the total contribution, or even higher, depending on the level of the territory loyalty.
In other words, the more trust the territory citizens have in the liege, the more willing they are to let the lord organize their lives and leave more of their contributions to the lord and management.
The happiness index is the total generation amount that affects the contribution of the territory, and the population of the territory will have a basic total value of the territory contribution, and the happiness index is equivalent to a product coefficient, the higher the happiness index, the more the contribution of the territory generated.
The liege can transfer his personal territory contribution to the province account, but it must be the province's contribution, if it has been converted into a general contribution, there is no way to transfer it back to a specific territory contribution, and it can no longer be transferred to the province account. Moreover, the lord cannot transfer the book contribution to himself, that is, he can only transfer in and not out.
Therefore, if the number of players in a territory is too large, it is not necessarily a good thing, and the territory tasks are far from enough for the territory players to share every day, which will hurt the egg.
When Yun Xiaohan first obtained Ajaccio Village, the number of players in Lingqiong Pavilion was only about 1/4 of the population of Ajaccio Village, and the tasks were not enough, and Yun Xiaohan had to transfer contributions to the territory account every week, and later even if he obtained Bastia City, the population of the two territories was increasing, and Yun Xiaohan had been trying his best to make the number of players stationed in the territory not exceed 1/3 of the population of the territory, so as to ensure that most players had tasks to do.
And the three guilds that have just obtained the territory are all fully settled, and the number of players in the territory is as many as the population, and the phenomenon of insufficient territory tasks is very serious, and some players often only do a few tasks, and the tasks are not refreshed, and even a daily territory task per day is not guaranteed. You should know that the first task of the day has an additional reward of 50%, for example, this task rewards 10 territory contributions, but the player gets 15 points.
In addition, the territory task of the player who settles in the territory is the guild task, in addition to the territory contribution, you can also get the guild merit, which also has an additional reward of 50%, and without the territory task to do, there is no guild merit, and the player can't even use the guild skills.
Of course, in the case of not knowing the territory of Corsica, the players of these three guilds have no complaints, as the saying goes: "no comparison, no harm", these players can only compare horizontally with the other two guilds, this comparison feels similar, the eldest brother does not say the second brother, and there are so many people outside who have not been able to settle in the territory, so they even have a sense of superiority.
To get back to the point, in this battle, the Dragon Yin Guild is undoubtedly the party with the biggest losses, only less than 10% of the players survived, and the others were killed by the King of Thunderclaw Kobolds, Thunderclaw Kobolds, as well as the Earth Walking Dragon and the Cyan Young Dragon, not to mention the loss of 3% experience, and a small number of people's equipment was trampled on, and the repair cost alone was a lot of money.
To be honest, if it wasn't for the Dragon Yin Sky to lead the team himself this time, and someone else to lead the team, just this result, coming back to the Dragon Yin Sky would have made him go, and now the Dragon Yin Sky had to swallow this bitter fruit by himself, but this also caused his reputation in the club to drop a lot, even if he spilled a lot of money to appease the participating players, he only saved part of his reputation, although the members didn't say it to their faces, they all gave him an evaluation of poor command level behind his back. (To be continued.) )