Chapter 580: The Difference Between NPCs and Systems
As soon as Yun Xiaohan said this, how could those teammates not know that it was good, and immediately stated that they would never spread it, and promised to supervise each other, and whoever passed it on would play JJ to death. Pen × fun × Pavilion www. biquge。 infoAlthough this is a bit of a joke, everyone's attitude is still very clear.
However, they also asked what to do if other players also figured it out, and Yun Xiaohan's answer was very simple, and the content he deduced would be analyzed by others sooner or later, so as long as it was not spread out for a period of time. This request is reasonable, and the teammates are naturally full of words.
Yun Xiaohan then repeated his previous words on the team channel more than a dozen times, making sure that his teammates in the battle also noticed the team channel before he opened his mouth to explain.
"Actually, you have a misconception that you are equating NPCs with systems." Yun Xiaohan put a big bomb when he came up, which is actually a means in linguistic logic, the purpose is to take the lead and focus other people's attention on the topic of his choice.
The teammates were obviously blown up, and couldn't help but ask: "It's not the same, why is it different?" ”
"Do you say it or do you say it? As for this war, one of you can't finish a word after the battle is over, listen to me quietly first, and it's not too late for you to question it when I finish speaking. In fact, this is still a routine in linguistic logic, determining one's sole right to speak, and firmly controlling the topic of the conversation, so that not only can you discuss it completely, but you don't have to argue with others one by one.
Many people don't notice this, because they don't realize the fact that even if the content of a well-prepared conversation is picked, if you pick and choose it one by one, you can always find faults, not to mention an impromptu speech like Yun Xiaohan, if you allow discussion sentence by sentence, then it will be difficult to achieve the purpose of the conversation.
Of course, most people don't have a purpose at all when talking, and they don't have a mind about the topic of the conversation, and they talk about it wherever they want to talk about it, and they will be crooked for 108,000 miles when they talk, let alone talk about the dominant topic.
"Maybe it's the same in other games, but it's different in Choice, in this campaign, these NPCs are also the same participants as us, and the system is God, the NPCs have their own camp, they have their own positions, but the system doesn't have any positions, it doesn't favor any side." This is a pre-emptive argument.
"I'll tell you a few things to see, I captured the flag earlier, and you have seen those system prompts, either only to explain the impact on your own side, or to explain to the entire two sides, these prompts are not tendentious.
And then when I successfully captured the flag, the system prompt was-'Player Yun Xiaohan won the flag of the Northern Advance Army, and the morale of the entire Imperial Army increased by 20%, please pay attention to all Imperial players to protect Yun Xiaohan, once the military flag is recaptured, the 20% morale boost effect will be canceled, and the ownership of the military flag will greatly affect the results of this battle, and the player's flag protection behavior will receive corresponding combat merits. ’
This hint is entirely for Imperial players, so I have reason to believe that there must be a system prompt on the northern side as well, and it is likely to explain the benefits of reclaiming the flag, as well as the negative effects of taking the banner away. In addition, you should note that this is a prompt and not a command, an order is to force you to do it, and you will be punished if you don't do it, while a prompt is to give you relevant instructions, so that you can decide for yourself whether to do it or not, there is a benefit to doing it, and there is no harm in not doing it.
The intention of the system to do this is very understandable, just to make this battle closer to reality, in reality, someone took the military flag, as a soldier, how can you not want to take the flag back, but the player is not the same as a real soldier after all, the player does not have such a strong sense of honor and belonging, if there is not enough benefit, the northern player is likely to not care about me, because my defense is too high to kill, and I can't even hit the damage, and I don't go to fight other imperial players when I kill at that time, and I can get more combat merits.
It's the same on the side of the Imperial players, I came back as a flag captler, and my troops should naturally pick me up, but believe it or not, if the system doesn't say that the act of protecting the flag can get combat merits, maybe there will be many people who don't care if I live or die, don't add blood to me, and even deliberately cheat me.
For example, add me a beneficial buff that increases the deceleration, even if I can manually remove the friendly buff, but it always takes time to remove the buff, you all know how realistic the player is, how good it is to kill me and grab the military flag and then hand over the flag, or simply look at me for my great achievements, harm others and not benefit myself, the forest is big and there are all kinds of birds, some things are always inevitable.
Secondly, have you received an order from your commander-in-chief until the battle has been fought? Not at all! You haven't realized that these high-level NPCs are the same as us, and they can only rely on shouting, and they can't directly give orders to the whole army, otherwise when I become a bulge to attract firepower, and when there is a single breakthrough, why don't the commanders let you protect me or answer me, but go into battle yourself?
It's not that the NPC commanders don't want to, it's that they can't do it, they may shout farther, but don't say cover the entire battlefield, there can only be an area in the middle of the road, and they can only pass the orders to the officers at all levels in the unit through the herald and the military judge.
Again, you don't have a clear position for yourself, what about the players, we are all small soldiers on the battlefield, which senior commander will communicate directly with the soldiers by himself, and the orders will not reach the soldiers, until the officers are over, this is similar to the battlefield of the medieval lord era, how strong can you expect to be a command system? 'Traffic basically depends on walking, and communication basically relies on roaring' is the reality.
Let me tell you, from the beginning of the battle to the present, I, the officer, have only received one order in total, which was conveyed by the military judge just now, and the order is only one sentence - 'strengthen the attack', I am like this, what orders can the players in the north on the opposite side receive? They don't even have a player team officer, so it's good that the little soldiers just listen to orders honestly, who will talk so much about you!
And I think the NPC commander on the opposite side will not give the Northern player an order to stick to the cover, you don't want the NPC as a system, the system knows that the player can be resurrected, the NPC doesn't know, so the NPC will not give the player a direct order to die, "Choice" is a high simulation, the simulation can't imitate the picture, the thinking mode is the key.
In the real Middle Ages, if the motley troops below ordered them to hold on as outcasts, what do you think would happen? It must have collapsed directly. NPCs are unlikely to use their exploits to tempt player soldiers, in their thinking, there is still a use for a person's death in battle, at least there must be a player's high-ranking official to use his exploits to tempt in this way, because high-ranking officials may not die, but in this kind of adversity, eighty percent of the pawns will not survive.
ps: It's been a busy day.,I didn't get home until 7 o'clock.,It's finally over.,Let's see if I can see if I can do it tomorrow.。 Finally, ask for a monthly pass. (To be continued.) )