Some introductions and writing ideas in this book

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First of all, this is a more realistic RPG online game, online games are fundamental, novels are branches and leaves, and other online game novels are novels are fundamental, online games are branches and leaves, and it is not a way at all, please don't compare this book with other novels.

Writing a book in the future may be different, but in this book, the author is first and foremost an old guy reminiscing about the past, and then a novelist.

The love for the game is deep, and the hatred for the game is fierce. Book lovers will slowly understand this sentence from this book.

This novel is a new game framework designed by the author himself, and at the same time, it is an online game with a high degree of similarity to real online games, and there will be no grievances and hatreds in reality, and even the real world in the novel. The protagonist is a player, and he's just a player.

This book is not a more popular rebirth stream, but an invincible stream, because in the author's design, the protagonist is a peak player in the true sense, rather than only having the strength of a peak player, but not having the vision and ideas of a peak player, and the utilization rate of various resources is completely different.

For example, prestige, prestige is a very important resource, and it can even be used as virtual currency, and playing low-key is simply an unbelievable idea in a real game, and self-promotion is the norm.

What's more, this is a novel after all, in order to reasonably shape the strong position of the protagonist, the protagonist will not go the wrong way with the blessing of luck, not to mention, and the treasure drop rate is also considerable.

For a top player who is used to dominating the server, once he gains a leading position, he will use various means to maintain or expand the advantage. In such a situation, if you are reborn, the protagonist will not be able to find an opponent at all.

The outline of this book is actually based on a set of textbooks that I summarized and organized when I played games to teach my disciples.

Because my main idea of teaching apprentices at the beginning was that what I taught was not to let the apprentices only use the strategies and skills in one game, but also to let the apprentices learn to think for themselves and use a more reasonable way of thinking to exercise and improve themselves.

So this book contains a lot of private goods, and there is a lot of theoretical content, I don't know if book friends like it, but I think it should be difficult to find a second guy like me who is so boring that he writes hundreds of thousands of words of theoretical content for playing online games.

I'm a rigorous person, and most of the theories are summarized after hands-on practice, and I feel that it is still helpful for RPG online game players.

The whole process of the novel is actually a gradual mode: game preparation - leveling - small team management - preliminary management of large teams - faction confrontation negative teaching materials - advanced large team management - camp integration - camp management and confrontation.

Of course, the novel that is completely a textbook must be read by no one, and the textbook I wrote back then was too boring for no one to read, and then I deleted it all when I quit traveling, so the content of this textbook is just a main line, and a lot of novel content is filled with the evolution of various events that I have passed through in the 10 years of playing the game, and the main body of the book is constituted through appropriate novelization.

The prologue of this book is mostly the preparation of the game, but it involves a large number of settings for this virtual game I designed, whether it is the rules of the game or the time mode and the current game are very different, and it also introduces the basic ideas of players in the game preparation period and the redefinition of some basic common sense, relatively speaking, it still has a certain reference role, so I hope that book friends better not skip it.

I originally wanted to write more realistically, but after all, it's a novel, and it's still invincible, and I hope this book can have a better score, so the protagonist will still be as strong as possible under the most reasonable rules to make people desperate.

Some of the plots that will not appear in this book and some of the plots that may appear:

1. There will be a lot of redefinition of game concepts, and there are many words that are original to me. Conceptual things will inevitably lead to controversy, I will not spend time debating, the benevolent will see the wisdom of the wise, but I hope that the book friends can be restrained, do not engage in abuse, and I will not delete non-personal attacks. As for the naming right of words, it is inevitable that there will be omissions, and I hope that book friends will not be harsh.

2. There will be no non-human operation, the players in this book are all humans, not supermen, people will make mistakes, the operation accurate to a few tenths of a second will not appear, and there will be no plot of grinding the boss to death for a few hours with zero mistakes.

3. The artifact will not fly all over the sky, and there will be no N god costumes on the protagonist, and it is difficult to distinguish from the challenger, and the protagonist can make full use of it to form an overwhelming advantage if he can get a god costume.

4. A master has a master's world view and social circle, and a top player will not sacrifice his precious leveling time to find a sense of existence from a novice rookie. Of course, it is still possible to teach disciples during non-critical periods, but most of them are just moving their mouths, and they don't even think about personal guidance for a long time.

5. The arrangement of female characters will be more realistic, in fact, in my cognition, the game's early and mid-level leveling can keep up with the top players of the first echelon, and women can't meet one in a few games, and they will only communicate when the game level is capped. And I've never seen a woman at the top of the game.

(The first echelon in this book refers to at least the top 10 players on the server, this number will only be less and not more, if the first place throws the second place away by 1 and a half levels, then the first place is a person's first echelon, and the concept of the first echelon is at least to be at the same level for a period of time, even if an experience bar is 99% of the current level, and a 1% of the current level.) The situation that has never caught up with the previous level is called a big advantage lead, because almost all games are designed to be biased towards the chaser, and in this case there is no back at all, and it is faceless for real masters to say that they are in the same echelon)

To tell the truth, a man can't watch it for a few weeks without trimming, and if a female player is the same as a man, even if she has an excellent appearance, you definitely don't want to video with her for even more than 1 minute, not to mention that women have a lot of physiological problems to solve.

As for marriage, as a person who has come over, I just want to say that the ideal is very beautiful, the reality is very skinny, both of them play games, who does the housework, who takes the children, it is better not to give birth than not to raise, that is not only not responsible for the children but also not responsible for themselves.

In fact, if you play games crazy, don't get married, family chores are to be borne by two people, otherwise it will really hurt this relationship, this family. Men can be playful, but they must be responsible.

6. The attitude towards female players is not to refuse or pursue. I don't know how many book friends have the experience of dominating a certain game server, even if it's the first few, in fact, to this point, there is no shortage of women.

And virtual online games have to refuse others to hurt others' hearts, there is no point in a female player, if a female player is not at the same pace as you, it will fade after a long time, and if you can keep up with your pace, accepting it is also a good adjustment for a period of virtual life.

Therefore, the plot of kneeling and licking in this book, unconditionally giving MM equipment, giving up their own advantages to bring MM and other plots will not appear.

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