Chapter 194 "Choice" charges

In fact, this money is not too much after it is distributed to everyone, unless all the net worth is handed over to Yun Xiaohan.

The key is that Yun Xiaohan originally promised to give them 50% interest, but later gave 300%, which naturally won their gratitude, and felt that Yun Xiaohan was more righteous.

Maybe if you change someone, you will continue to do what you say and put most of the income into your own pocket, but Yun Xiaohan knows very well that he can't do this.

The biggest difference between RPG online games and competitive online games is that the former is a miniature virtual society, and mixing in a society and being a human being is a very important quality standard.

Because no player can exist in isolation in this virtual society.

In the eyes of many people, there is nothing unreasonable for players to bear the losses caused by inflationary fluctuations, yes, others can't find anything wrong with doing this, but to be a person and do things, many times you need to consider the problem from the perspective of others.

Just imagine, if you have a friend who borrowed 1,000 yuan from you and said that he would pay you back 1,500, but when you repay the money, because of inflation, the 1,000 yuan is equivalent to the original 400, but he still gives you 1,500, what will you think in your heart if you don't say anything?

Most people will think that it is because this friend made you fail to exchange the money for physical goods, which caused a huge loss, so this friend did not do it.

Now Yun Xiaohan's approach is to make up for the losses caused by inflation, and in this way, he naturally brushes a wave of favorability.

Many people have good intentions before doing things, but after seeing huge benefits, they can't keep their hearts and forget their righteousness when they see profits, and it is difficult for such people to do great things.

Why did Yun Xiaohan ask friends and guild backbones to raise funds? The original intention was to gain prestige. Brush up on favorability and enhance the centripetal force of the guild backbone to the guild, but if he swallows the bulk of the interests, then it is completely putting the cart before the horse, and if there are no friends, the guild will also deviate from morality. No one is a fool, the price fluctuates so much these days, players can guess how Yun Xiaohan makes money as long as they think about it, but they don't know how much he earns.

Money can be earned at any time, but the social circle and friend relationships must be maintained from time to time, if there is the same opportunity again, Yun Xiaohan can also raise more funds, far more than the funds he prepared alone. Instead of making things a one-shot deal.

Human resources are also a resource, and the most important resource,

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Go back to the original timeline.

In the Battle of Sardinia on the night of December 27, there was no higher overall rating, but a very wonderful video broke out on the official forums, in which 2 players of the Arcane Council cooperated to kill 19 players in a row, and many of them faced more than 5 sieges, and they themselves were not killed.

Although because the battlefield environment is more chaotic. Many of the opponents were not full of blood, but the record of 19 consecutive kills still made this video attract a large number of onlookers.

The player with the ID "Barathan" in the video is a dark mage as the main attacker. Another support player with the ID "Smile can't hide sadness" is a Light Priest.

The two can be said to have taken their vision to a very high level, with the former using dark fog skills to block the view of distant players, and the latter using bright light skills to blind players who are close to them.

Moreover, the skills of these two people also have a combined effect, and the duration of the blinding effect has been doubled under the sudden change of first dark and then name.

In addition, the output capacity of the former is explosive, although the output capacity of the latter is weak. But it is relatively comprehensive, with a certain output, control ability, and the ability to recover the two, which is why he has played such an amazing record in one fell swoop.

You must know that these two people do not have a huge level difference advantage like Yun Xiaohan. It's not like the law of the world, it's completely a surprise attack burst effect, they have always been in a frontal combat state, and they have been besieged by many people for a long time.

In this case, you can kill 19 people in a row, and then retreat, no wonder there are so many people who are sought after, and some players have given them the nickname of "light and dark".

However, the performance of these two people still did not help much to the overall results of the camp, and their Arcane camp still only won a southern territory in that game, and the rating was not high.

By the time Yun Xiaohan had finished all the gold, more than 6 hours had passed, and he simply didn't sleep and continued to play.

At 1:00 on the 28th, an official announcement suddenly popped up in the center of the field of vision: ""Choice" will officially start charging on January 1, and the charging mode is a dual card system, 30 yuan point card and 100 yuan monthly card, please check the official website for details. The following is the link to the official website.

"Choice" was launched on December 1st, and it was exactly one month until January 1st.

In order not to waste the eighteenth period, Yun Xiaohan went to the official website to look at it after going offline, and it was similar to what the announcement said, the point card is 72 hours, this price is very low, with the current popularity and gold price of "Choice", as long as the level of any player is not extremely bad, it takes a little time to play a point card for himself.

Yun Xiaohan checked other content, and he found that the official "Choice" was recruiting for advertising.

The total number of games in China alone has exceeded 50 million, and it is still rising, which is a very large advertising market, and no game has ever actually done it before Choice.

"Choice" will take out the LOADING screen such as the picture as an advertising space to attract foreign investment, Yun Xiaohan roughly calculated, compared to the point card and monthly card money paid by the player, the advertising fee is the real big head.

Moreover, Yun Xiaohan also keenly found that another system is likely to exceed the revenue brought by advertising in the near future.

"Choice" has launched its own internal trading platform and in-game payment software similar to "Alipay", more than 50 million players, just like players living in the game, their adhesion is too high, this high loyalty, large customer base is very terrifying, players are usually online for more than 8 hours, excluding sleep and meal time, a player spends more than half of his time here.

Behind this represents a huge profit. Although the game currency of "Choice" will inevitably depreciate, because there are enough people who use it, once it can be truly recognized by players, the game currency of "Choice" plays the role of a second currency to a certain extent, and it is also a currency that is not restricted by the government and can be issued indefinitely.

What does this mean? As long as you are a person who understands, you will know, but Yun Xiaohan knows very well that the official "Choice" is definitely not a fool, and they will definitely maintain the stability of their currency value as much as possible, because making the game bigger can bring them greater benefits. (Of course, it is also possible to usher in the relentless blow of the **** iron fist)

Instead of knowing that the game itself is not qualified, and they themselves do not have the ability to make the game bigger, like those domestic operators in the past, they simply make a quick buck to make a quick profit.

Why were competitive online games so popular some time ago? In addition to the charm of competitive online games themselves, because operators consume RPG online games aggressively, excessive commercialization has led to the loss of basic fairness of the RPG online games they operate, and have become rich games, which has collapsed the entire RPG online game market.

In this case, relatively fair competitive online games will naturally take over this group of lost users who can't feel the sense of fairness in RPG online games. (The content of this chapter is the author's personal opinion, and if you think you agree, you can support me from the starting point) (To be continued.) )