Chapter 534: The Past and Present of the Mongolian Player

The soil species of the Mongolian Plateau are mainly chestnut limestone soil and saline soil, with permafrost in the north, and six vegetation zones from north to south, including alpine grassland, primeval forest steppe, steppe and Gobi desert.

The climate there belongs to the continental temperate steppe climate, with obvious seasonal changes, long winters, and often heavy winds and snowfalls; The summer is short, and the temperature difference between day and night is large; Spring and autumn are short.

The Mongolian Plateau is one of the sources of winter "cold waves" in the Asian monsoon climate zone.

The frost-free period is about 90-110 days from June to September. Precipitation is very small, with an average annual precipitation of about 120-250 mm, 70% of which is concentrated in July-August; The northwestern region has a temperate coniferous forest climate, with many peaks covered with snow all year round.

With the exception of some land near the lake, most of the area is not suitable for crops.

And because of the climate, it is generally only suitable for cultivating crops with short growth cycles such as wheat, barley, potatoes, cabbage, radish, shallots, garlic, and rape.

In modern society, the total grain output of Mongolia as a whole is only about 200,000 tons, while in the Heilongjiang region, which is the coldest region in China, the total grain output is more than 75 million tons a year.

It's easy to see what the huge gap between the two represents.

Without food, it is impossible to feed too many people, and without a stable source of food, it is impossible to form large-scale human settlements, and it is impossible to form cities.

Mongolia has a population of about three million, and there are probably more than 300,000 players who enter the game and live on the Mongolian plateau all the time.

That's not enough for Russian players to stuff their teeth.

The reason why Mongolian players dare to wrestle with Russian players is that they rely on the indigenous races that live on the Mongolian plateau.

Centaurs, werewolves, and gnolls are the three major races on the Mongolian plateau.

These races, like the Mongols of modern society, live nomadically.

With the exception of fixed gathering places near some lakes and rivers, most of the population lives a nomadic life of water and grass.

Perhaps the greatest wish of the Mongols in this life is to get a piece of land that can be cultivated and then live a stable and self-sufficient life.

It's a pity that in reality, since they split from Huaxia, this wish of theirs can no longer be realized.

So they brought this good wish into the game, hoping that the dream could come true in the game.

Mongolian players who want to expand outward have two options.

One option was to invade China in the south, and the other was to invade Siberia in the north.

When they invaded China, the first thing they had to face was the nomadic people living in the steppes of Inner Mongolia.

After conquering the steppes of Inner Mongolia, they were faced with the Great Wall, the world's greatest military defense, and it was built specifically for them.

The Great Wall was built by the ancient Chinese dynasties to defend against the harassment of these nomads, and it was difficult for them to cross the Great Wall into the hinterland of China.

And this can only be achieved when Huaxia players ignore them.

But how could the players in Huaxia watch them invade their own country's territory, they will definitely rise up and resist.

At that time, I am afraid that just by virtue of the advantage in numbers, Huaxia players will be able to drown them, so the difficulty of going south is simply hell level.

In the north, although the north of Siberia is colder, the cold also has the advantage of being cold, because Siberia is also vast and sparsely populated.

Unlike the Mongolian plateau, which is vast and sparsely populated, the Siberian region is more abundant in natural resources.

There are patches of primeval forests, countless herds of deer, and abundant fisheries.

Compared with the southern invasion of China, the fishing, hunting, farming, and animal husbandry life in Siberia is more suitable for them.

In addition to those natural reasons, Mongolian players also have an indescribable inferiority complex in the face of Chinese players.

Although the Mongols have always regarded themselves as descendants of Genghis Khan, they know that the real birthplace of the Golden Family is in the Horqin steppe of China, and they can only be regarded as descendants of Genghis Khan's servants compared to the Inner Mongolians who lived there.

This inferiority complex made them afraid to face the powerful Huaxia, so they set their sights on Russia, the culprit of all this.

Their ancestors, who had ruled there for more than two hundred years, invaded Russia, and they were psychologically superior.

In order to catch the Russian players by surprise, the Mongol players first bribed the North Sea Kingdom east of Lake Baikal to keep them neutral.

They then successfully lobbied the indigenous tribes of the Mongolian plateau to form a large coalition army, and then invaded the Irkutsk region of Russia directly along the shores of Lake Khuvsgul.

For the little brother of Mongolia, Russian players have never taken them seriously.

In their opinion, their main enemies in the game world should be those players from Eastern Europe, Chinese players and American players.

Players in Huaxia have always liked infighting, but now they are in a mess internally, and with the huge buffer zone of the Mongolian Plateau, their threat to their own side is basically negligible.

The situation in the United States and China is similar, and it is unlikely that they will pose any threat in the short term.

As a result, Russian players focused their main efforts on the Eastern European side and fought fiercely with Eastern European countries.

And it was at this juncture that the players of Kazakhstan were drawn into the camp of the Eastern European countries, and they brazenly sent troops to attack their big brother.

Kazakhstan's entry into the war suddenly plunged Russian players into the quagmire of war, and they had to devote a large number of troops to the battlefields in Eastern Europe and Central Asia.

Kazakhstan declared war on Russia first, which is great news for Mongolian players.

If they have the right time, place, and people today, if they can't grasp the opportunity, they can only blame themselves for being too wasteful.

At this time, they were almost ready, so taking advantage of the emptiness of the defense in Siberia, they directly waved their troops north.

Russian players never dreamed that the Mongolian brothers, who only had a few hundred thousand players, would take the initiative to attack them, and they were caught off guard by surprise.

In the face of formidable centaur warriors, the Russian player's field forces in Siberia were almost completely wiped out, and the remnants of their defeated troops were left to survive in fortified castles.

Just when they dispatched troops to teach the disobedient Mongolian little brother a lesson that they would never forget, Ningyuan's Condor Empire successively captured their Far East region in the Heilongjiang River Valley.

This is simply worse for Russian players.

In the end, they had to slow down the pace of their counter-offensive and resist the advance of the Mongol coalition forces with their fortified castles, as they also saw the weakness of the Mongol players in the siege.

The Mongols are so small that they can't afford to lose millions of casualties in a single battle, as the players in the Huaxia region do, so they rarely actually storm a city.

Most of the time, they will choose to besiege rather than attack, waiting for the city to run out of food.

Now that the Mongol coalition has basically controlled most of the Irkutsk region west of Lake Baikal, they can completely take it as long as the few cities that are still stubbornly resisting are exhausted.

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