Chapter 678: Return One
After completing this transformation ceremony and ending the conversation with Rowling, Rhodes did not wait any longer, and after briefly explaining the situation inside the territory to Rowling, he boarded the ghost dragon and prepared to return to the territory of Diya.
Before leaving, Rhodes informed the centaur leader who was also in Verning of Rowling's existence through a spirit seal, and emphasized her importance, and then ignored the matters in the territory.
Rhodes knew that the ice elemental that had been connected to him before, related to it, and collecting information related to the heirloom artifact, might only have a chance to continue after he returned from the territory of Diya.
At this time, the more important task facing Rhodes was to find a way to solve the erosion of the body caused by the death energy from the territory of Diya.
Inside the territory, the spatial calibration that Rowling obtained from the Ice Blue Spell Academy has also been placed, although it is not fixed with a teleportation tablet of special material around it as it originally did to guide the formation of the space-time gate, but it can also be used.
If Rhodes can increase the level of his special skills, he may be able to pass through the gate of time and space directly and return to the interior of the territory at a very long distance.
This is also what Rhodes gained in the battle that took place in the Ice Blue Spell Academy.
At this time, Rhodes was on the body of the fast-flying ghost dragon, and he could start the next step of his plan when the ghost dragon returned to the territory of Diya.
Although he had just left from the territory, there was still a long distance from Diya, and it might take many days for the ghost dragon to fly before he could reach Diya's location, but for Rod at this time, his thoughts had already crossed this distance and came to Diya's territory.
Rhodes did not forget that in the game of his previous life, it was the necromancer in the territory of Deya who drove the entire second expansion.
In the second expansion, the necromancer within Diya puts aside all internal conflicts and, under the leadership of a peerless necromancer, launches an attack on all the surrounding areas, triggering a battle that affects the entire continent, and the entire battle is also known as "Shadow of Death".
While still in the mid-to-late stages of the first expansion, Rhodes believes that the signs of the Shadow of Death campaign have already appeared in Diya.
The preparation required to advance a Expansion Campaign, especially one that affects the entire Main Plane's surface world, can never be achieved with the time of a single Expansion Pack.
The preparations that need to be made before a war begins, often take longer to do so.
Even though it is still a long time before the second expansion arrives, if you pay attention, Rhodes believes that he can still find many problems in the reaction of the necromancer within Deya.
In Rhodes' opinion, that peerless necromancer is likely to have returned to the territory of Diya now.
After all, when the second expansion officially began, the necromancers united and attacked the surrounding forces frantically, without giving the surrounding forces any time to prepare.
For the necromancers, who were extremely chaotic in the past, even in the midst of war, and had to maintain fear of each other, they were able to join forces to fight and cooperate with each other, which was not expected by all the other forces around them.
In the eyes of other surrounding forces, due to the particularity of the existence of undead creatures, once a necromancer successfully kills another necromancer, he can take over all his remaining undead creatures through the spirit imprint, until his own spiritual attributes are not enough to support the casting of the spirit imprint, in this case, it is difficult for the necromancers to truly join forces.
Even if it is a powerful necromancer, most of them will only fight for themselves, and they will not care about the life or death of other necromancers who also belong to Deya's forces.
However, what happened in the second expansion undoubtedly exceeded the expectations of all creatures, as if these necromancers had a common will, they were integrated into the same force, and no longer attacked the necromancers inside, but cooperated to fight.
If you just face these necromancers who have joined forces, according to the experience of the surrounding forces and Diya, this battle may be extremely tragic, but no matter what, these necromancers cannot threaten the very existence of these forces.
However, the situation is obviously not so simple, with the invasion of these necromancers, under the shroud of death energy, all the creatures that died in their hands were transformed into corpse witches above the fifth order without exception, and as death continued to spread, these corpse witches would be promoted to the sixth order at an extremely fast speed.
It's just that because they don't have their own will, even if they enter the sixth-order creatures, these corpse witches still can't be counted as real lichs, or even called corpse witch kings, they can only be counted as high-level corpse witches.
According to Rod's recollections, in the second expansion, even if it was only a skirmish, it would be a great gain for the necromancers in Diya.
With the blessing of the artifact, after a skirmish, the enemy who fights the necromancer may only lose some of the low-level creatures. Throughout the campaign, sacrifice has long been the norm, and not many lords will care about the loss of such low-level creatures.
However, in the eyes of Diya's necromancer, this is clearly not the case. With the blessing of the artifact, after a simple battle, you can get hundreds of corpse witches, and it won't be long before these corpse witches can be promoted again to become real high-level corpse witches.
Perhaps in the eyes of legendary creatures, the clouds of death released by a single corpse witch are unlikely to have any effect on them, and these legendary creatures can even ignore the existence of death energy.
Even the clouds of death unleashed by high-level corpse witches may only slightly corrode legendary creatures, and they are not worth caring about.
When the creatures came to the seventh order and became true legendary creatures, the changes that occurred in their bodies had already made them significantly different from those below the seventh order.
This is also the reason why seventh-order creatures can easily deal with many sixth-order creatures, even in terms of basic attributes, the gap between them is not too big.
However, when hundreds of corpse witches exert death energy together, the qualitative change caused is enough to make any legendary creature fearful.