Chapter 102: Group Invasion of the Enemy Camp 5 (Ask for Recommendation)

When Yun Xiaohan used [Lonely Charge] to rush straight to the enemy army from the side at a rapid speed, the enemies finally spotted him, but because his attention was attracted by the enemy in front of him, his vision was blocked by the crowd, and by the time they found out, Yun Xiaohan had already rushed through most of the distance.

And Yun Xiaohan is in the high-speed charge, and it has become an impossible task to click and interrupt the charge, after all, it takes time to perform skills.

In full view of the players on both sides, Yun Xiaohan rushed into the player group of the Business Alliance like a hungry tiger pounced, hitting 22 players in one fell swoop, and only 6 players reacted quickly and dodged with instantaneous displacement skills.

While the charge was successful, Yun Xiaohan did not forget to shout in the "Invasion of the Enemy Camp Chat Room": "It's done!" ”

The increase brought by hitting 22 was too great, and Yun Xiaohan only took an instantaneous [Courage Breaking Roar] skill and dropped 17 of them in seconds, and the rest was only bloody.

There was no waste of time to choose to pick up the [Tyrant Strike] and kill the remaining 5 people in seconds. Yun Xiaohan used [Strong Physique] and activated [Defensive Stance] very decisively, and then ate a slime life slime, and he completed these 3 actions in less than 1 second with extremely fast keyboard operation speed, and then he was overwhelmed by the stormy skill.

Although the [Lone Warrior] buff increased Yun Xiaohan's basic attributes by more than 2 times, it also allowed him to pass various special effect tests at most. In the face of the kind of control skills that do not need to be checked and only look at probability, they can still only rely on the 50% full resistance provided by [Defensive Stance], as well as the high probability immunity and luck brought by the level difference.

But no matter how strong the luck is, it can't resist the massive skills, and the control that should be eaten still has to be eaten, and Yun Xiaohan's defensive posture was only maintained for 2 seconds before being interrupted by a dizziness. With the loss of 50% resistance amplification, the probability of him being controlled is even higher, and for the next few seconds, Yun Xiaohan almost completely loses control of the character.

However, as a result, Yun Xiaohan had already been mentally prepared, although he was accused of wanting to die, but the blood did not fall much, Yun Xiaohan's double defense at this time was too high, under the double blood return effect of [Strong Physique] and Slime Life Slime, his blood bar never slipped below 95%.

Faced with this situation, it is not that there are no smart people shouting: "Ignore Yun Xiaohan first, just give him a long control, and give priority to dealing with the big army." But the scene is too chaotic, the shouting is basically inaudible, as for the long control such as sleep, not to mention whether it can pass the verification and exemption level of Yun Xiaohan, even if it is successfully controlled, it will be immediately woken up by the attacks of other players.

On the other side, witnessing Yun Xiaohan's fearless behavior of riding alone, the players of the empire were also enthusiastic, not only did they not say a few players, but they also stood tall with a large number of attacks.

Although the reaction was a little slower than that of the Business Alliance faction, the players of the Central Empire were more energetic, as if they had been beaten with blood, and they invariably launched a general attack on the enemy.

When nearly 1,500 Imperial players entered the commercial alliance player group, the seemingly solid defense line collapsed in an instant, and in the process of impact, Yun Xiaohan not only existed as an introduction, but also took a lot of damage, and the most important thing was to consume a lot of control skills, which greatly reduced the losses in the process of the Imperial side's breakthrough.

Online RPG games are like this, many seemingly stalemate battles, if one side has more than 50% of the opponent's number of people, regardless of losses, when the attack is launched, you will find that the opponent is just a paper tiger.

It's just that the player is not a soldier, does not have the quality and experience of a soldier, and the field of vision is not as wide as in reality, and cannot use tools such as telescopes to see far, so it is difficult to estimate the number of enemies on both sides.

In fact, in most cases, it is difficult for the average player to effectively distinguish between 500 and 800 people in a short period of time if they only rely on their eyes, so when the two sides face off, they often have to go through a time-consuming tentative phase.

At this stage, if the resurrection replenishment efficiency is not greatly disturbed, the disadvantaged side may take advantage of the terrain and distance replenishment efficiency to drag on for a longer time.

In fact, in many game confrontations, the work of counting people is done by spies, and the spies only need to count the number of players in the voice channel to roughly judge the number of people on both sides.

In Choice, the room manager can block out the list of people in the room, so that the spy can't see the exact number of people in the room, and they can't count the number of players by counting names, they can only see the list of room managers.

In fact, the number of players who die in a head-to-head confrontation on the commercial alliance side is less than 1/5 of the total number of players, but once someone starts to run away first, a chain reaction will be formed, and when the players in the back row find themselves suddenly in the front row, their first reaction is rarely to rush forward and continue to do it, but to try to distance themselves and get a better output environment.

But when this idea became a trend, a total collapse began, thankfully only for two things:

One. The crashing side will not die from a stampede while fleeing.

Two. In reality, the chase phase is the time when the casualties are highest, and the number of casualties can even exceed ten times that of a frontal battle. This is not the case in the game, not to mention ten times, once one side starts to collapse completely, it is difficult to achieve the same number of players who die in pursuit as the number of frontal casualties.

Therefore, the goal of online game pursuit warfare is usually not to kill people, but to break up the player group of the enemy camp, make them lose their organization, lose their class matching, and many times beat them to the point of blood, and force them to actively retreat is more advantageous than killing.

Killing, even if there is a limit to the number of times a battle can be resurrected, most players often use more than one number of times in a battle, so once they die, they will be resurrected at full health, and they can also regroup through respawn points.

It's just that for most players, it is difficult for the player who has the upper hand to get rid of the temptation of winning more heads.

And the battle situation in front of him is exactly like this, after defeating the enemy army, Yun Xiaohan did not continue to chase and kill those business alliance players who fled in all directions, but reminded in the chat room: "Time is limited, you have to hurry up to the city of Marset, block the gate, and then take pictures to leave a deep memory for the weak chickens of the business alliance, and the operation can be considered complete!" ”

After saying that, he used the authority of the regiment commander to mark a very eye-catching symbol for himself and hung it above his head, and took the lead along the main road towards the city of Marset. In fact, there is no need for Yun Xiaohan to hang a symbol at all, the oversized slogan on his head with the words "Come and me, don't be cowardly, just do it" is much more conspicuous than the symbol!

Although Yun Xiaohan has already played an exemplary role, after all, there are still many players who still remember that the purpose of coming over is to do harassment tasks, and it is difficult to resist the temptation of taking heads, so they do not move with the large army, but follow behind to hunt down the players of the Business Alliance.