Chapter XXIV: Rituals: War of Unification

According to Ike Seared Tooth's description, the rules are not complicated.

Wizards can activate their "skills" once a day or kill someone on their own initiative. If you choose to kill, you can't activate skills;

If two wizards kill each other that night, or if one of the wizards chooses to sell nothing for a round, it is considered a stalemate and neither of them dies.

Civilians can also kill.

Civilians and civilians are at a stalemate, or if the defenders choose to do nothing; Civilians die when they kill against wizards, or if civilians choose to do nothing when attacked by wizards;

A Wizard can only be killed by a Civilian if the Civilian is acting behind the Wizard and the Wizard has chosen to attack others;

If more than one person kills another person at the same time, the head will be taken by the first person, and the second person will see the body and be able to know who the killer is.

During the day, everyone will be given a one-minute opportunity to speak in the same order as last night's actions;

After everyone has finished speaking, it is a three-minute private chat time, you can press the button to select a person to initiate a private chat, if the other party agrees, press the other party's button to establish a private chat; If the caller does not answer the call or does and hangs up, the caller cannot make another call that day, but can answer someone else's call.

After the private chat ended, everyone voted to execute one person within a minute. The person who receives the most votes will be executed, and the tie vote will be invalid.

"Idol Wizards" can actively reveal their identities and activate special victory conditions. At the end of the private chat time, you can make a concluding remarks or choose not to speak...... This is because the "Idol Wizard" has special winning conditions.

In this "game" similar to werewolf killing, the faction is chosen by itself.

There are three conditions for victory –

If a murderer successfully kills two people and survives to the end, all those who have killed will win, and all innocent people who have not killed will lose;

If none of the killers get two heads, then in the end all the innocent who have never killed will win, and all the murderers will lose.

And the special victory condition of the idol wizard is to use skills after actively exposing his identity, and guess the "four identities" of two deaths and two lives. As long as the answer is exactly correct at the end of the game, the winner will be won, and everyone else will be counted as a loser.

"Here is a release of all the 'spells' held by wizards in this round of the game:"

Ike's voice rang out in all directions: "The wizards of the Prophetic School can check a person's specific school every night.

"The Edict School can check every night whether a person has killed someone.

"Wizards of the School of Disability will not be robbed of their souls or destroyed by the effects of their skills; By actively using spells, the order of action of the specified target can be delayed until the end.

"The Soul Snatchers can permanently silence a 'puppet' and control the votes of the other party, and can also release control at any time. But after all, it's a 'simulation game', and the people who are controlled still have memories and won't really be brainwashed. However, when the Soul Reavers choose to kill when they have a control object, the witnesses see the murderer as the controlled 'puppet', not the Soul Reaver himself, and when the Witch is ordered to check the 'puppet', the result is innocent, and the Soul Reaver himself will be shown guilty.

"A sorcerer of the School of Destruction will blow up the person who killed him when he is successfully killed. And when you are voted out during the day, you can choose one person to blow up.

"The Shaper can take on another identity, resulting in the exact same identity and kill record as the target, which is valid at the end. But you won't get the opponent's skills.

"The head of an idol wizard is counted as two heads, that is, the murderer only needs to kill the idol wizard to achieve the conditions of victory; However, the number and identity of the person who killed the idol wizard will be revealed in the early hours of the next morning. If killed by a puppet controlled by the Soul Snatcher, the Soul Snatcher himself will be exposed.

"Your voices have been specially treated so that they don't sound like yours originally. But when you speak, the button corresponding to the number will flash. Remember the number on the left side of the room, that's your number; On the right side of the room, on a piece of paper, your identity is written. Whether you use a skill or choose to kill, you just need to press the corresponding button, and if you use a special way to leave the seat, it will be considered suicide.

"Those who die in this 'game' will also be killed in reality. The last loser will wait here to move on to the next round, and the winner will ...... Will be a real wizard! ”

It was about the same as he had expected at first......

- It's really a werewolf killing.

Or rather, the "Wizard Kill" rule set by "Ike Searing Fang"!

Delicious Wind Goose suddenly thought of something, and glanced at the identity plate on his right.

Stalker...... It's a civilian card.

The worst identity in this game, without a doubt!

"Hiss......"

The delicious wind goose suddenly gasped.

…… Fuck you, why!

Anything, at least give me a wizard card!

Annan frowned slightly.

He noticed something else.

This ritual is called ...... "War of Unification"?

This is commonly known as the "Wizarding Wars", an elite war that swept the world, but the scale is not very large. Whether it is an alchemist, a necromancer, an ice vein warlock, or a silencer, they all broke off their lineage in that war, merged with each other, or three-in-one, four-in-one, and formed the so-called "school".

Prior to the War of Unification, different Wizard Tacks had only one core class as a legacy. Professions such as Ice Vein Warlock and Silence Warlock were not born in the Wizard Tower, but came from the folk.

The mages and warlocks were not an organization that relied entirely on the formation of wizard towers. At that time, there were only a handful of spellcasters in the Wizard's Tower.

But after the War of Unification it was different.

Today's Eight Schools were formed in the War of Unification.

After the War of Unification, almost all spellcasters fused their knowledge together. It was absolutely impossible for the original Silent Warlock to learn the spells of the Ice Vein Warlock, let alone learn alchemy...... Nowadays, there is no "professional" barrier. If they want to learn, they will definitely find books.

Although this is based on the knowledge inheritance mechanism of the Wizard Tower, it also directly leads to the fact that all spellcasters must rely on the Wizard Tower to get enough training.

From a historical point of view, although the War of Unification produced great chaos at that time, it was it that directly promoted the prosperity of modern magic.

And this ritual was performed by Ike Searing Tooth...... The "Wizard Killing" game called [Ritual: Unification War] shows that the ritual is effective if the victor can really become a wizard.

In other words, he really borrowed strength from it.

Then the situation of the Unification War may not be as simple as recorded in the history books......

…… Let's read on.

By the time this nightmare is cleared, all questions should be answered.