Chapter 286: Rules for Territorial Contention
Maybe it's the relationship of automatic packing, and the three drops are all used by Yun Xiaohan himself.
Level 33 Blue Plate Helmet, +45 Strength, +45 Constitution.
[Sharp Claw Sword]: Level 33 Purple Excellence One-handed Sword, +45 Strength, +45 Constitution, 5% chance of armor piercing effect when attacking, this attack ignores the enemy's physical defense.
[Physical Essence Extraordinary Growth]: There is no rank of rare level general skills, which can only be learned with general skill slots above level 3, and after learning this skill, it is equivalent to learning [Physique Attribute Growth] and [Spiritual Attribute Growth] at the same level, and the Physique Attribute and Spiritual Attribute will be permanently increased by 10%.
This skill is only counted as one attribute growth skill, and players can also learn 2 attribute growth skills in this level.
Transcendental growth skills can only be learned once every 2 levels, and it is not possible to learn the transcendent growth skills of the same name again. Players cannot learn this skill with a low-tier generic skill slot below their current level.
The attributes of the helmet can only be said to be decent, but considering that the helmet is difficult to come out, it is still very good.
[Sword of Sharp Claws] is more satisfying to Yun Xiaohan, although the probability of 5% armor-piercing effect is a little lower, but it is much more practical than the special effect of [Brigadier Pudral's Sabre].
The latter's 25% chance of parrying melee physical attacks from normal-sized weapons and causing the opponent to freeze for 0.5 seconds when the saber is not in an attack stance, is not used most of the time.
Normally, only players and humanoid NPCs will use normal-spec weapons, but when facing both, Yun Xiaohan is often in a state of full attack and does not defend much.
And when fighting monsters with high combat power levels that need to be defended. The opponents often use their own natural weapons such as claws and teeth. This block effect can't be said to be bad, but the limitations are still too great.
The skill of [Extraordinary Growth of Physical Essence] is no stranger to Yun Xiaohan. It is the same transcendent growth skill as the [Extraordinary Growth of Force Body] he learned before, but because [Extraordinary Growth of Strength and Body] was only learned at level 25. Therefore, this skill will not be able to be learned again until level 40-49, which is level 5.
Yun Xiaohan replaced the 2 pieces of equipment, and the replaced equipment can be used by Garibaldi, he is not much closer to level 31, and when the time comes, he needs to do the second transfer mission, and he just needs to strengthen the equipment.
Out of the battlefield space, Yun Xiaohan immediately used the mysterious sapphire to teleport to Leah to deliver the story mission.
Leah was very surprised that Yun Xiaohan had completed the task so quickly, and repeatedly praised Yun Xiaohan's outstanding ability.
It is naturally a very cool thing to be praised by super beauties, but what makes Yun Xiaohan feel even more comfortable is the reward after the completion of the story task at this stage:
"The player has overfulfilled the task. The total time does not exceed 12 hours, and the player receives double the mission reward, and the player receives 10,000 merit points. ”
Yun Xiaohan's feats were like triple jumps, and he came to 36,600 points all of a sudden, which originally required 50,000 merit points, and the seemingly distant viscount title suddenly seemed to become within reach.
After the completion of the story mission at this stage, Lia once again reiterated that as long as Yun Xiaohan was promoted to viscount. The only city on Corsica - "City of Bastia" was awarded to him, although this is only a super small city that has just reached the city line, but it is perfect for Yun Xiaohan.
In addition, Leah said that she would contact Barguf as soon as possible and prepare. Strive to launch an early attack on business alliances.
Speaking of attacking the Business Alliance, in fact, now players can also pass through the breached battlefield and then spontaneously attack the territory of the Business Alliance.
It looks like a good opportunity to grab territory. But that's not the case at all.
First, in this kind of daily map attack. The player cannot take minions or servants out of the area of influence of the station, and the true ownership of the soldiers now belongs to the state. Only when the player has risen to the rank of viscount or higher and paid a significant fee to the state to convert the soldier into a personal soldier can they operate outside of the station's area of influence.
However, after being converted into a private soldier, the salary of the private soldier is completely borne by the player, instead of only having to cover the food expenses as before.
Private soldiers fight in the daily map, and players fighting monsters with them are not like in the battlefield, and they will also be punished by team experience, but the punishment is only half of the player's team, but because the combat effectiveness of private soldiers is far inferior to that of players, in fact, it is far inferior to players in terms of playing experience.
However, private soldiers will not be dropped by players in grabs, so it is more cost-effective from the perspective of pure fighting things.
Back to the point, players can't lead troops when attacking enemy territory before they turn into private soldiers.
Second, in the daily map battle, the player's death is to lose 3% of the experience, although it will not be leveled, but it does not mean that the player can attack the enemy territory at the card level, and the experience of the current level can become negative.
Therefore, it is impossible for players to continue to be as fearless as they are in the story campaign and battlefield, after all, the loss is there, and players will have a lot of concerns.
Third, the AI of NPCs on the daily map is relatively high, and when a village is attacked, its feudal lord and other colleagues in the vassal system will come to support, so even a small village is not so easy to fight.
And the AI and combat effectiveness of ordinary NPCs will also be greatly improved, and the difficulty of attacking the village will also increase, and there will be a variety of defending equipment, and the most important thing is that the defender will convert the defending soldiers according to the number of people in the territory, although these soldiers can only defend and cannot go out of the village, but they will continue to appear, usually until they die 5 times before reducing a population.
Therefore, unless the town is breached in one go, it will be dragged into a long battle, and once it becomes a long battle, the reinforcements of the defenders will soon arrive.
Fourth, the line of troops in the battlefield is free, not the line of troops on the daily map, and the player needs to give the point of troops to provide money or material supplies, and the point of dispatch will send troops.
You can use either Daily Coins or Commercial Coins, but it is much more cost-effective to use Commercial Coins, and it is more cost-effective if the player exchanges Commercial Coins for regular supplies such as food and then supplies them to the troops.
In addition, players can also provide regular equipment for the troop point to improve the combat effectiveness of soldiers, conventional equipment is not the equipment used by players, it is relatively low-priced, and can be wholesaled in large quantities from NPCs.
In other words, players need to spend their own money to provide logistical support in order to get lane support, otherwise they will have to use their own lives to pile up.
In terms of logistics, it is natural that merchant players have more advantages, they can not only transport more materials, buy goods at lower prices, but also make related regular materials.
Finally, each village is a troop point where defending players can buy troop lanes.
The contribution of the lane will be converted into the contribution of the player who bought the lane, and the contribution will be converted into the contribution of the player who bought the lane. (To be continued.) )
PS: I only got home in the afternoon, drove hundreds of kilometers of highway, people are too tired, I went to sleep for a while.