Chapter 968: New Artificial Intelligence Technology Perfectly Blessed!

After making a phone call with Xia Jiang, Meng Chang held a small meeting with several key employees of the advertising and marketing department and decided the interview.

Because Xia Jiang had to complete the interview with Wu Zhicheng, Qiu Honghe and the incubation base first, it would take a certain amount of time, so the interview with Meng Chang was scheduled for next Tuesday.

Meng Chang had already excused himself on the pretext that he was busy with work, but he had to push a few key employees of the same department to go up and go through the motions.

Of course, he didn't explain anything in particular, because Meng Chang always felt that these employees in the advertising and marketing department were some very obedient tool people, and they were more pleasant to cooperate with after working together for so long, and they were all more trustworthy.

Meng Chang's careful thinking, no one else in the advertising and marketing department knows, and naturally they are not worried about what will happen in this interview, as long as everyone completes the interview process normally.

After arranging the interview-related matters, Meng Chang returned to his workstation and continued to play "Mission and Choice".

He has been playing intensively during his work hours, and he has finally finished the story content of the beta version.

Meng Chang didn't have any RTS game experience before, but after all, "Mission and Choice" is not an RTS game in the traditional sense, and the requirements for operation are very low, so Meng Chang is not so difficult to play, as long as he uses his brain a little, he can play to the current stage.

However, in the later parts of the game, the difficulty will still increase, and it will take a deeper understanding of the game and better controls to complete the level.

In fact, for understanding the game, Meng Chang's current game progress is almost the same.

Just like many 3A masterpieces,Generally, the main game content is played to six or seven percent,Most of the game's mechanics、The gameplay has been unlocked.,And then play is nothing more than to see the ending of the plot.。

Therefore, Meng Chang's heart is basically more down-to-earth, and from his point of view, this game doesn't seem to be so fun.

In particular, the main AI system in the game doesn't seem to be that smart, which greatly reduces the fun of the game's core gameplay.

Meng Chang doesn't understand too advanced game design theory, but as an ordinary player who has never been exposed to RTS games, he can actually represent the opinions of many "players outside the circle".

In terms of the large investment of "Mission and Choice", if this game can only please RTS gamers and players in the domestic single-player game circle, but cannot achieve "breaking the circle" and allowing many players who are not interested in RTS games to buy it, it will be difficult to recover the cost.

Therefore, Meng Chang feels that the possibility of poor sales and unrecoupable costs of this game after its release still exists, and it is very big!

In this way, even if your publicity plan fails, it is still possible to get a commission!

This made Meng Chang very encouraged.

But once he was bitten by a snake and was afraid of the well rope for ten years, Meng Chang didn't dare to take it lightly, and in the next period of time, he still had to spend a lot of time playing this game every day, just in case.

Every time the employees of the advertising and marketing department pass by, they can see Meng Chang playing "Mission and Choice", and they can't help but be inspired and moved by Meng Ge's professionalism.

……

……

Thursday, April 5th.

Hu Xianbin, Min Jingchao, Jiang Yuan, Shen Renjie, Wang Xiaobin, Chang You and other department heads gathered in the Pony Artificial Intelligence Lab to view the application results of new artificial intelligence technology in the game "Mission and Choice".

Shen Renjie first told everyone about the basic principles of this artificial intelligence technology breakthrough, although most people were confused, but at least they understood the biggest characteristics of the game AI produced by artificial intelligence compared to the previous AI.

This new technology will allow the AI to randomly simulate the actions of each unit based on the basic rules of the game, and the score of the winning solution will increase. Through hundreds of thousands or more of the game, the movement of a single unit can be quantified by AI as a specific change in win rate as a whole strategy chosen throughout the game.

In this way, the AI can control the opponent at the same time at all times to play its own game, and after the win rate can be quantified, it can self-adjust, so that the development of the whole game is always in the hands of the AI.

After this technology is applied to "Mission and Choice", there are two most prominent features.

First of all, in campaigns with "realistic elements", the performance will be more realistic and the difficulty will be more linear.

Originally, it was relatively stiff to express "realistic elements" through computer AI.

In battle, if a unit doesn't listen to orders, or if an entire unit scatters and flees, the way it behaves will be very different, and the look and feel of the player will be very different.

He An, Meng Chang, Hu Xianbin and others have all tried the game, and generally reflect that the performance of AI is not perfect, because the performance of "realistic elements" is difficult to satisfy.

Because of the lack of AI, sometimes the retreat of a certain army seems unreasonable, which greatly reduces the sense of realism.

After the application of new technologies, the simulation of "realistic elements" made by AI is based on the deduction of the existing winning rate, and the behavior of each unit when disobeying orders is supported by a certain degree of rationality, and the sense of realism is greatly enhanced.

To put it simply, the original troops did not listen to orders, and the player may feel that "it is crazy", but the current troops do not listen to orders, which will make the player feel that they have encountered a stupid subordinate.

The difference between "crazy" and "stupid" is the change brought about by new AI technology.

Even in the plot after the protagonist's speech, the human troops are inspired to burst out with a strong will to fight, and at this time, the AI can make smarter decisions than humans.

This decision will significantly improve the overall combat performance, but it will not make the player feel cheated, and there is no numerical increase but a tactical increase, which will minimize the unrealism of the player.

Secondly, over time, the upper limit of man-machine battles will be infinitely higher, which can support the game to launch more relevant gameplay.

"Mission and Choice" is an RTS game after all, although players like Meng Chang who don't understand RTS games at all may get stuck, but for some veterans, it is not difficult to clear the game's plot, and after clearing the level, they lose the motivation to continue to explore the game's in-depth gameplay.

Other RTS games have a solution to this problem by opening up ladder battles and automatically selecting experts through ladders in the player base.

Players continue to improve and improve in the confrontation with masters, and they will always pursue higher goals, and the life of the game will naturally be extended accordingly.

But Mission & Choice takes a completely different approach to traditional RTS games, slashing the amount of action required to lower the barrier to entry, and there is no balance between only two races.

The PVP ladder can be done, but the effect will definitely not be too good, and the strength of conventional PVE is not enough, and the master will soon lose interest.

Now, new AI technology can offer a "Eternal War" gameplay, aka "Endless Mode". In this mode, the AI's combat power will continue to increase, and the difficulty curve will be very smooth, so that masters who like this game can climb the ladder through PVE to get a long-term goal.

Of course, PVP and even multiplayer versus gameplay can also be done, but these gameplay methods only exist as entertainment modes because of poor balance.

In addition to this, the original campaign mode will also benefit.

Originally, the design of the campaign levels was done by the designer, and the difficulty curve may not be smooth, and sometimes the difficulty is not increased enough, and the player may not feel anything after playing several levels in a row; And if the difficulty is increased too much, it will make players stuck.

With the help of new AI technology, designers can not only optimize and adjust the original level design, but also dynamically adjust the level difficulty based on real-time win rate calculations, making the process of playing the story mode smoother.

And after this series of changes, the game "Mission and Choice" has finally made up for the last shortcoming, and the last little flaw has been perfectly solved!

From then until launch, the designers of Tengda Games will tweak the level design and some details of Mission & Choice to ensure that the game is in perfect condition at launch.

"Mission and Choice" is the first game to receive dividends, and the reason why Wang Xiaobin, Min Jingchao and others were all called this time is to allow this artificial intelligence technology to be applied to more games.

Especially Fitness Wars and GOG.

In Fitness Wars, the characters in the game will frequently talk to the player, and this new technology can improve the deep learning ability of the in-game characters, and through the player's feedback on the AI behavior, the in-game character's behavior can be more biased towards the player's preferences.

In other words, the original development only included body shape, clothing, etc., but after the addition of artificial intelligence technology, the personality of the character in the game will also change as he gets close to the protagonist.

In this way, every player of "Fitness Wars" can develop their favorite characters into a state of more tacit understanding with themselves in the game.

In GOG, this technology can also be used to develop more difficult human-machine combat systems.

Of course, GOG already has a large number of professional players, and various tactics and routines are already very rich, and with the current artificial intelligence technology, it is impossible to understand these tactics and play against professional teams, and there is still a long way to go.

But at least this level of man-machine is perfectly fine to play against players below the platinum level.

Although this is only a prototype, it has a lot of potential, and it may even appear in the future that AI and professional teams may compete on the same stage in the future.

In other words, although this artificial intelligence technology did not directly improve the competitiveness of AEEIS artificial intelligence on OTTO mobile phones, it had a profound impact on many of Tengda's game departments!