Chapter 576: Battle of the Mannheim Delta 17
Because important NPCs such as the flag bearer and Count Blucher are all in a backward position with the archer troops, and they do not come forward, except for a small part of the remaining troops that protect the important NPCs, most of the melee troops on the northern side have been pressed to the forefront at this time, so the two sides are actually completely disconnected, and there is a large no-man's land in the middle, and the NPCs in the middle and left flanks only have one life, so naturally there will not be a resurrection and run up like the player. Pen, fun, pavilion www. biquge。 info
The flag officer and the front line are far away, Yun Xiaohan has just killed the flag officer, and he is naturally as far away from the imperial array. At this time, because the military flag was seized, not only were the NPCs who were dragged behind gathering fire, but a group of NPC soldiers on the front front turned around and came back.
Yun Xiaohan naturally couldn't wait for others to come back to surround him, so he immediately used [Flash Dance] to flash out, directly crossed the encirclement of the surrounding NPCs, and flashed into no man's land, because [Flash Dance] could only be displaced by 25 yards, and the thickness of the enemy that surrounded Yun Xiaohan was almost more than 20 yards, so Yun Xiaohan was almost dislocated in a straight line, and the displacement position was also very close to the group of soldiers in the rear.
There were no other NPCs nearby, Yun Xiaohan's movement speed suddenly increased, and Yun Xiaohan activated [Grihas Gallop] again, and the movement speed became 12 points, although he couldn't outrun the horseback NPC and Count Blucher, but it was faster than those ordinary NPC soldiers behind him.
Yun Xiaohan chose an oblique route with an inclination angle of 45 degrees to move, and once the soldiers in the rear approached, he pulled up some angles, and under the pressure of the players in the rear, the inclination angle of the movement route was forced higher and higher.
Soon, Yun Xiaohan didn't have to worry about the movement path, because the Count of Blucher had already caught up, the horse mage had also begun to attack him, and the NPC soldiers who had retreated from the front line were also blocking the movement path ahead.
Yun Xiaohan used [Slashing Wind] to split a fan-shaped suffocation space in the direction of the 45-degree angle, blowing away all the enemies in the way, thinking of using the suffocation space to move, but this time all the northern NPCs were no longer afraid of continuous blood loss, and they rushed into the suffocation area one after another, obviously, compared to the capture of the military flag, the suffocation damage has been ignored by the NPCs.
After 3 seconds, Yun Xiaohan was already surrounded by enemies, and he could only barely move forward by killing the enemy in front of him, basically squeezing forward a little bit for each enemy he killed.
At this time, all the archers of the northern country were gathering fire on Yun Xiaohan, and they didn't care about accidental injuries at all, so Yun Xiaohan's blood loss speed was much faster than before, that is, those archers were farther away from Yun Xiaohan than before, otherwise the blood would be lost even faster.
However, the projectiles of these archers also brought a benefit, the shooting accuracy of the projectiles was not high, and accidental injuries were inevitable, even if the accidental injuries of friendly troops were partially reduced, the enemy's HP around Yun Xiaohan still dropped some. Yun Xiaohan's attack power at this time is very high, the [Lone Warrior] BUFF, the 50% attack power increase of [Bloodthirsty Return], and the battle achievement also increase the attack power by 35%, combined with the direct damage caused by the [Bloodthirsty Return] Target, those NPC soldiers who have lost part of their blood can basically kill one with a single [heavy attack].
Because the killing speed is quite fast, this also slightly increases the forward speed of Yun Xiaohan, but there are too many enemies around after all, and the weight bearing on the mud is insufficient, and Yun Xiaohan's movement speed has been reduced to a very low level, and it is not much different from turtle crawling, so you can move forward a short distance when you use [Tyrant Strike] to clear a wave or use [Slash Wind] to fan the enemy in front of you.
Fortunately, the horse ridden by Count Blucher in the back is a special swamp mount, which does not increase the extra weight of the mud, and naturally does not affect the movement speed of Yun Xiaohan.
However, Count Blücher's stun skill is still very troublesome, and Yun Xiaohan was stunned by him for another 2 seconds during the movement, the only thing that makes Yun Xiaohan happy is that the "broken leg" DEBUFF skill that Count Blücher had before has not been used again, it should be a long CD time, otherwise Yun Xiaohan can't use [Overlord] to solve the state now, and the cooldown time of [Overlord] is as long as 5 minutes.
After 25 seconds, Yun Xiaohan only moved forward about 45 yards, moving less than 2 yards per second on average, but he also moved to the northern player area on the right flank, and at this time, there were more and more enemies who came to besiege Yun Xiaohan, and a large number of northern players also rushed over.
Because Yun Xiaohan is surrounded by NPCs in the inner and outer three layers, these northern players are blocked out, and compared to NPCs, players lack the means to attack Yun Xiaohan.
Locking skills and pointing skills are self-calibrating attack trajectories, and Yun Xiaohan's upper body is exposed at this time, and if he uses these two types of skills, he will be blocked by the NPC soldiers surrounding Yun Xiaohan.
Only non-pointing skills are aimed by the player and choose the attack trajectory, and the player can raise the angle of fire when using this type of skill to hit the upper body of Yun Xiaohan's exposed body.
Non-pointing skills are still very common, and it can even be said that they have the largest number of the three types of skills, but because of the huge difference in aiming difficulty, the vast majority of players will give preference to pointing skills and locking skills when choosing skills.
However, the players participating in this battle are the strongest group of masters, and the masters are more confident in their own strength, because non-directional skills have a higher degree of freedom and more room to play, and players still have more non-directional skills.
But the aiming difficulty of non-pointing skills is there after all, there are still a large number of NPCs around Yun Xiaohan, these players are far away from Yun Xiaohan, and Yun Xiaohan is always moving, not standing motionless on the stake, and it is more difficult to hit.
If it is aimed at Yun Xiaohan's whole person, with Yun Xiaohan's size, it is still very easy to hit.
But the people surrounding Yun Xiaohan are all the regular army of the northern country, the main race in the north is orcs, and the regular army is naturally composed of orcs, especially the melee NPC soldiers around Yun Xiaohan, either minotaurs or ligers, and their physique is basically large or extra-large, or even higher, that is, the general height is more than 2 meters, and 2.2 meters is also common, and there are higher.
Yun Xiaohan's height at this time is only 2.7 meters, which is not very tall, and many times only above the shoulders are exposed. The shoulders and head are very flexible, and these parts tend to move with the attack when Yun Xiaohan is fighting, so the aiming difficulty is very high.
That's okay, what's more troublesome is the angle of shooting, players in the northern country hit the friendly NPC when the angle of shooting is low, and it is easy to fly if it is high, and the height of the NPCs around Yun Xiaohan is still changing, and it is extremely difficult to fine-tune accurately.
(To be continued.) )