Chapter 316: Changes to the Impact of Level Difference

The words of the Wandering Rivalry caused the chat room to fall silent.

You Wushuang really hoped that You Grass would take the initiative to stand up and take responsibility, but after waiting for a while, he still didn't wait for what he wanted to see.

For Wandering Warriors, Wandering Warrior is his old buddy, and Wandering Grass Traceless is the core of the guild that he has single-handedly promoted and cultivated, and he feels that he has a higher degree of control over the latter, and the other party is more reliable, which is the main reason why he always intentionally or unintentionally favors Wandering Grass Traceless.

"The situation has deteriorated to this point, and it is useless to hold accountable, what we need to do is to calm the emotions of the members, and post an explanation of the campaign to change the direction of public opinion. At such a critical moment, we can't fight among ourselves, what do you think? ”

"Since you said it, President, I have no opinion, and I believe that the grass is the same." Traveling to the empty mountain took the lead in expressing his position.

"Well, I don't have a problem with that." Wandering grass said a little awkwardly.

"Wushuang, since you said it, let's do what you want first." Wandering Rush also made a statement.

"Hmph, forget it, it's cheaper for some people, and I agree." Traveling to the cold moon is still a little reluctant.

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It was already 23:55 after analyzing the campaign video by Yun Xiaohan, but when he went online, he found that the game was being updated.

He entered the homepage of the official website and immediately found an update announcement:

Due to the excessive impact of the level difference immunity, it is hereby adjusted, and the original 25% attack immunity probability of the difference level 2. 40% for level 3 and 55% for level 4. 70% for level 5 and 85% for level 6. Level 7 95%.

Changed to 2 levels worse, the high-level attack on the low-level side increases the physical attack hit rate by 20%, the control spell success rate by 20%, and the low-level attack on the advanced side reduces the damage by 10%. Regardless of whether the defender or the attacker is checked, the higher-level party will receive a 10% check-in weighting.

Difference of 3 levels, the high-level attack on the low-level side increases the physical attack hit rate by 40%, the control spell success rate by 40%, and the low-level attack on the high-level side reduces the damage by 20%. Regardless of whether the defender or the attacker is checked, the higher-level party will receive a 20% check-in weight. And so on.

The update time is 23:50-24:00 on January 12.

Don't look at the updated impact entries are more. But in fact, low-level players have more opportunities when facing high-level players, and players who are at the lower level 2 will have a 1/4 probability of being resisted when they hit Cloud Owl Han, but now it only reduces the damage by 10%, and has an additional 10% verification weight, the former is obviously more advantageous and has a wider effect.

However, seeing this update, Yun Xiaohan not only did not have any dissatisfaction, but was a little more happy.

It turns out that the gap caused by the level difference is really large, and it is more difficult to play if it is 2 levels lower. It's basically impossible to play if you're 3 levels short, which is obviously unreasonable.

Although Yun Xiaohan himself is the biggest beneficiary of this rule, he has always been worried that if this continues, the game will limit the level sooner or later. That is, if you reach a certain level, it will be capped, and everyone will not be able to upgrade the level, so no matter how big the impact of the level difference is, it is useless.

But now this update is out. The possibility of a limited class in Choice is much smaller, as a leader with a huge advantage in terms of level. This is undoubtedly great good news.

This kind of balancing measure on the rules of the game, Yun Xiaohan is still very willing to accept it.

Wait for the game to be updated. Yun Xiaohan went online immediately.

Because the territory library was not open until 16:00-24:00, Yun Xiaohan was not in a hurry to fight the coastal sub-giants, and he still couldn't repair the shield immediately after hitting 300 giant ashes, so he didn't rush and started leveling step by step.

After practicing the twenty-eight period, Yun Xiaohan rushed to the territorial library with 389 giant ashes.

He didn't get any suitable equipment today, but he got 2 skills, one of which is still a 4th-order general skill [stealth], which is quite valuable, and the other professional skill is also quite good, and these 2 skills alone are estimated to be worth more than 7 gold.

In addition, Yun Xiaohan also harvested 2 blue suits today, although they are both worthless level 35 cloth armor suits, but the estimated value is also about 2 gold.

Entering the library, Yun Xiaohan directly found the erudite master and handed over 300 giant ashes to him.

Dardanean once again used a spell to pass Yun Xiaohan and him into the inner chambers, and began to repair the "old and broken giant shield".

The whole repair process lasted 5 minutes, and after 5 minutes, the shield was finally repaired, and its true face finally appeared in Yun Xiaohan's eyes.

[Dancing Giant Shield]: Level 38 Orange Epic quality, Giant Shield, dual-wielding type, Constitution +70.

Equipment Effect 1: When the player uses a shield-based skill, the attack damage is increased by 25% and the control time is increased by 1 second.

Equipment Effect 2: When the player successfully blocks, there is a 20% chance to trigger the regeneration effect, which increases the health regeneration speed by 400% for 4 seconds.

Gear Effect 3: When the player is not attacking or using abilities, the player will use their shield to shield all allies within a 10-yard semicircle behind the side, and only count the first 5 damage per second.

Equipped with the built-in skill [Flash Dance]: The player can flash to any position within 25 yards, and when they reach the target location, they will swing their shield around, causing all enemies within 5 yards to be stunned for 1 second, and causing (15 + 0.6 * strength + 0.25 * attack power) of physical damage, and the skill CD time is 30 seconds.

Due to the large amount of Giant Ash infused, this equipment has extremely low self-healing ability, and when not in use, the equipment durability will slowly increase.

This shield is undoubtedly the best of the best, Yun Xiaohan has also seen a lot of epic quality equipment on the official website, but compared with this shield, it is all scum, it is legendary equipment, and many of them are not as good as this one.

Not to mention the rest, just the basic defense, this shield is worth the sum of the entire set of armor on Yun Xiaohan's body, and there is overflow.

Originally, the defense of the shield is the most added of all the equipment, and the dual-wielding giant shield is much higher than the defense of the one-handed shield because it is used with both hands, and the quality of the equipment is so high, it is reasonable to defend against metamorphosis.

Although only one Constitution attribute has been added, 3 equipment effects and a piece of equipment with its own skills are more useful than attributes.

Among them, Yun Xiaohan is most optimistic about "Equipment Special Effect 3" and equipment comes with skills, the former is self-evident in team battles, and the latter is the displacement skill that Yun Xiaohan lacks the most, not to mention the stun effect.

The 25% damage of "Equipment Effect 1" is useless, and the damage of shield strike skills is very low, and it is not much to add 25%, but it is very good to extend the control time of 1 second, and the [Shield Strike] of 2 seconds can be changed to 3 seconds, and even the 1 second stun of [Flash Dance] can be turned into 2 seconds, which can be said to complement each other.

"Equipment Effect 2" is the lowest value of the three equipment effects, but with Yun Xiaohan's second-turn class and constitution attributes, it can still play a huge role.

It can be said that none of the 3 equipment effects is impractical, and it is much more useful than the two effects of [essentia barrier].

The two effects of [essentia barrier]: Successfully block and deal 10% counter-damage to melee enemies (10% before being defended and reduced in constitution); Every 5 attacks, the next attack is completely immune. (To be continued.) )