Chapter 816 - The Top-Rising Sea Fortress DLC (for Cz, Plus 2/10)

Sea Fortress is still essentially an online game, with players spending more than 90% of their time battling, and its story mode is more of an add-on, updating a short plot every once in a while to entertain players who are addicted to guns, and by the way, to advertise new epic weapons.

There is a special highlight effect on the button in story mode to indicate new story updates.

Qiao Liang entered the plot mode and couldn't help but be stunned for a moment.

Because the story mode of this update is not crowded with the previous entrance, but a new entrance is given, and the card is directly full.

This made Qiao Liang feel a little strange, if according to his estimate, the new story mode only has two or three hours of game time, then there is no need to make a new entrance, it is quite a waste.

Could it be that this story mode is still quite important? Doesn't make sense, right?

With a little confusion, Qiao Liang began to experience the new story mode.

……

The screen was pitch black, and first an emotionless electronic voice sounded in my ears: "AS-371-45 team, mission objectives: infiltrate the hive, search for the location of the Zerg Empress, and carry out the decapitation operation." ”

A deep male voice replied in a calm tone, "Roger." ”

The game screen appeared on the screen, still in first-person view, and directly in front of the field of view was a special round platform, on which was a set of "Skylark III Combat Uniform" taken off, with the word "Yi" on the right shoulder.

The protagonist from the first-person perspective pauses for a moment before pressing the button next to the round table.

The platform rotates, the back of the Skylark's combat suit is facing the protagonist's field of vision, and the small glider and jet port behind it are clearly visible.

With a "click", the back of the combat suit cracks, and the protagonist steps in, and a series of mechanical sounds sound, as if the entire combat suit is tightly wrapped in him.

A variety of light blue high-tech UIs appear on the first-person screen, prompting various battlefield information, and even the mini-map has been replaced with a more technological packaging.

The sound of a vent blowing in my ears sounded in my ears, and the first-person perspective levitated, landing steadily in the cabin a moment later.

Then, the player officially takes over, and they can move freely and rotate the camera.

Qiao Liang was a little surprised, because it was very different from what he was expecting.

The original plot of "Sea Fortress" was all English + Chinese subtitles, but this time it was replaced with Chinese dubbing.

That emotionless electronic voice sounded like an artificial intelligence style, but there was something special about the timbre, as if I had heard it somewhere.

Qiao Liang recalled carefully, and then remembered that it seemed that the newly updated voice assistant of the OTTO mobile phone was like this.

The conversation also made Qiao Liang feel a little confused.

The original plot of "Sea Fortress" was a story of a biochemical virus and fighting zombies, but now there are more words such as "worm nest" and "Zerg empress" in the dialogue.

The UI layout of the first-person perspective has also been changed, which immediately reminds people of the sci-fi theme.

The most outrageous thing is this combat suit.

Qiao Liang glanced at it briefly, and saw a miniature fusion reactor, a huge magnetic rail rifle, and a gravity device on his feet on this high-tech combat suit, which was obviously not the same timeline as the original plot of "Sea Fortress".

This simple opening made Qiao Liang realize that the plot of this DLC should have nothing to do with the plot of "Sea Fortress", which is a science fiction story.

Qiao Liang turned his perspective and saw four team members who were also wearing Skylark combat uniforms, but with slightly different paints.

When the mission was about to begin, the four team members had different reactions, some were gagging and livening up the atmosphere, and some were silent and just smiling in agreement.

Although they are all dubbed in Chinese, there are still subtitles, and their names are also marked on the subtitles: Xu Kaile, Meng Yu, Zhao Yongxiu, Wu Shaojun.

The four of them have different personalities and different combat uniforms, and Qiao Liang quickly recognized them.

After a simple preparation, the four team members stood at the exit of the cabin in unison, and left a place for the protagonist Qin Yi.

Qiao Liang controlled Qin Yi and walked over, and the rear hatch opened instantly, and all the team members wore lark battle suits and quickly fell down!

Qiao Liang judged that they should have jumped from some large flying machine.

Below is the crimson earth.

In the sky, countless flying machines and hideous zergs are fighting fiercely, and dense insect swarms can be faintly seen on the ground like the tide constantly impacting the human defense line, and the gunpowder smoke and fire light that can be seen everywhere remind Qiao Liang that this is an alien battlefield with an unimaginable degree of cruelty.

During the rapid fall, all the team members remained in formation and plunged headlong into the target, a dark cavern on the ground.

This cutscene, which is only a few seconds long, is a cutscene made with real-time calculations, which is not expensive, but it works well, and it is very clear to the player about the situation at this time.

After falling into the dark cave, Qiao Liang once again gained control of the protagonist, and the plot process officially began.

There's no need for a beginner's guide, because whether it's moving, firing, switching weapons, etc., it's exactly the same as the basic operations of Sea Fortress.

A number of larvae and worker bees poured out from the depths of the cave, which were quickly wiped out before the powerful fire.

After really getting started, Qiao Liang discovered a very shocking fact: I'm afraid I'm not hanging up!

Gently press the left mouse button, and the huge muzzle immediately erupts flames, and this momentum, this battle, the firepower is at least several times more fierce than the gun of the original "Sea Fortress".

Not only firepower, but also the number of bullets in the magazine, magazine change speed, recoil, etc., are completely different concepts!

Although Qiao Liang doesn't play "Sea Fortress" very often, the most basic pressure gun in FPS games is still good, but he found that he doesn't need to press the gun at all, and the recoil of this thing is minimal, and it can almost be seen as where to hit!

It's just that this recoilless function seems to have a cooldown time, and it will have to be restored after a while.

Originally, compared to other FPS games, "Sea Fortress" slightly weakened the recoil for the difficulty of the game, but it was definitely not so outrageous.

Not only that, but there are even more outrageous.

In the regular mode of "Sea Fortress", pressing the space bar is a jump, while in this mode, pressing the space bar is a jump, and the jump height is much higher than that of ordinary people; Press and hold the spacebar, and the jet port behind it will spray air to hold the person up, and you can also do short gliding with the arrow buttons.

The feet have a gravity device that allows them to slide through walls and fall from a height without any damage.

Among the special features is a "tactical disguise" function, which becomes translucent when turned on, and although the action speed is slow, it does not attract the attention of the zerg.

What's even more outrageous is that the helmet also integrates functions such as infrared detection, terrain navigation, and ballistic calculation. Terrain navigation is a three-dimensional minimap, and the ballistic calculation will indicate the trajectory of the bullet, which will play a major role in the failure of the recoilless function, and can guide the player to press the gun.

There is even an enhanced mode for this ballistic calculation function, which will automatically lock on to the enemy for a short time after it is turned on, and the player only needs to pull the trigger without brains.

The detection function is also outrageous, in simple terms, it can detect the location of the Zerg.

What is it called? Xiao Tou is not hanging?

But it's not just perspective, it's obviously a super plug-in that integrates a series of plug-in functions such as flying, perspective, recoilless, stealth, and self-aiming!

In this setting, if it were in the regular mode of "Sea Fortress", that one person would definitely not be casually talking about the slaughter of the city.

This kind of combat power upgrade doubled Qiao Liang's sense of coolness, and he experienced the thrill of suddenness to the greatest extent.

As the plot progresses, the four team members have their own lines, and the artificial intelligence AEEIS is constantly giving instructions.

Qiao Liang was completely immersed in the joy of fighting the Zerg to his heart's content, completely forgetting the time.

But as the plot progresses, things gradually go wrong.

There are more and more zergs, the battle is getting more and more difficult, the team members begin to question one after another, fragments of the lark's combat suit were found in the cave, and the members of the team died one after another in the process of carrying out the mission......

Qiao Liang unconsciously played the game.

The design of the whole story flow is obviously a bit insidious: at first, the player will be addicted to mowing the grass, but the deeper you go, the more difficult it becomes, and the more tense the plot becomes, making the player want to stop.

The sacrifices of the team members and the mysteries make players can't wait to play to the end.

Finally, Qiao Liang met the Zerg Empress, and after the cutscene, the whole picture shook, the roof of the cave collapsed, and human reinforcements arrived......

However, the protagonist's eyelids seem to become heavy, and after a few blinks, they close completely, and the DLC plot comes to an abrupt end.

Qiao Liang was a little confused.

"Huh? That's it? ”

"Damn, this is the DLC plot of "Sea Fortress", this is obviously a large-scale promotional video for Mr. Pei's new game!"

After playing the entire DLC plot process, Qiao Liang realized that he had been fooled.

Looking at the time again, it was already 7 o'clock in the evening!

There was a doorbell ringing outside, and it was time for the fish takeaway to deliver dinner on a regular basis.

Qiao Liang opened the door to take over dinner, only then did he realize that he had been playing for hours.

After lunch, he first spent two hours playing the reincarnation mode of "Back to the Shore" before starting to play the new plot of "Sea Fortress", and now it seems that it took at least five hours to play and get through.

Qiao Liang was a little speechless: "What about just an ordinary DLC?" I thought it would be a 2-hour plot to die, but it turned out to be five hours! ”

"It's almost the last new game!"

"With such a large capacity and such a well-made DLC, it was given away for nothing, but it was only equipped with an epic weapon, Mr. Pei is really awesome......"

"Hey, no, did I forget something?"

Qiao Liang scratched his head a little dazedly, looked at the time again, and suddenly woke up: "Ah, the GPL game is missing!" Day! ”

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