Chapter 675: The Shame of National Travel: "Mission and Choice" (Asking for a Monthly Pass!) )

Once the theme is set, the next thing is what the game is called.

Pei Qian didn't think about it for too long, and quickly thought about it.

"Mission and Choice"!

As for why it is called this name, there is actually a past.

Some time ago, Pei Qian has been learning about games, and he has also learned a lot about the past of the domestic game industry from He An and Qiu Hong.

In 1995, the United States' Dongmu Company released a series of games called "Command and Conquer", which is the best-selling real-time strategy game in history, setting a model for RTS games, taking the lead in creating the architecture of "resource collection + production and construction + corps combat", and creating and defining the concept of "fog of war".

In short, it has taken the world by storm and is regarded as a timeless classic of the world's RTS games, along with games such as "Star Ocean" and "War of Fantasy".

And in 1997, a game called "Mission and Choice" appeared in China.

When he first heard the name, Pei Qian thought it was "Freedom and Glory" in a parallel world, and he had a good impression, but he soon found that he had guessed wrong.

This game is actually the Blood Lion in a parallel world.

As Qiu Hong once said, during this period of time, the domestic game industry was already in a violent turmoil, with the rapid rise of online games, piracy gradually spreading, and domestic stand-alone games were forced to start a price war with piracy, but no matter how much the price was reduced, it still didn't help.

And at this juncture, "Mission and Choice" appeared.

Major game media began to publish color advertisements for "Mission and Choice", with a Chinese soldier in a space suit on the cover, a giant sandworm and a high-tech interstellar battleship in the background, and a few inflammatory slogans underneath.

"Your hometown, Blue Star, has just been hit by a devastating attack from the Zerg, and Starfleet has suffered heavy losses. Blood stained the sky, firelight tore through the night, and the swarm of insects in the sky flooded the human fleet like a tide. In the face of the swarm, I know your choice, and even though it will be a dismal business, there is no way back. ”

"Work with your comrades to defeat the swarm and save the Blue Star!"

"It costs millions, it is made with all its might, the scene is grand, and it is a model of domestic production!"

"High-level avant-garde rock musicians music production, strong software creation team, and wild art creativity, everyone is looking forward to the debut of "Mission and Choice"!"

Although these slogans may seem a little inexplicable now, they were brilliant at the time.

As a result, the enthusiasm of all single-player gamers was stirred, and players automatically ignored the ubiquitous copycat feel of Mission & Choice, from the name to the promotional image, and saw it as a masterpiece that could surpass Command & Conquer, hoping that it would live forever in the temple of RTS games.

But when players get the game, the word "disappointed" alone can't describe their feelings.

Poor graphics, ubiquitous bugs, and bizarre game mechanics......

In short, it's unprecedentedly rotten.

Players only came back to their senses afterwards, and this game was just going crazy!

The name is rubbed against "Command and Conquest", the background of the story is rubbed against "Star Sea", and then deliberately add a little fake and shoddy patriotic feelings, in short, it is crazy to deceive the feelings of domestic players.

Many people regard this "Mission and Choice" as a shame for domestic games, the last straw that crushes domestic single-player games, and to this day, most players still only have two emotions when they hear the name "Mission and Choice": ridicule or anger.

Pei Qian had named his game "Sea Fortress" before, just to take a good omen, but the problem is that people in this world don't understand!

Only Pei Qian himself knew the stalk of this name, so it didn't cause any resistance.

Similarly, if it's called "Blood Lion", then people in this world still don't have any concept of it.

But it's called "Mission and Choice", and it can instantly arouse the anger of all domestic players!

So Pei Qian immediately decided to call it this!

Come on, players, consume me with your wrath!

Of course, there will definitely be a little bit of copyright problem if you have the same name, but it doesn't matter, the company that made this game has been out of business for several years, and the copyright of "Mission and Choice" should belong to creditors, but no one will want this thing upside down, and if you find the official RSRO platform, you can even ask for it directly.

Since the name is used, the background of the story is also used.

At the same time, in order to ensure that nothing goes wrong, Pei Qian simply thought of a few methods that could greatly increase the probability of failure, and prepared to explain to Hu Xianbin for a while.

After thinking about everything, Pei Qian informed Hu Xianbin, Huang Sibo and Zhu Xiaoce to have a small meeting in the conference room.

As for why it's called Huang Sibo......

Of course, because of the CG thing, it still has to be handed over to Feihuang Studio.

Handed over to others, Pei Qian was afraid that if the settlement was delayed due to the failure to complete the construction period, it would be troublesome.

……

Soon, everyone arrived in the conference room.

Hu Xianbin knew very well that after the success of "Struggle", Mr. Pei should soon develop the next game.

It's just that Hu Xianbin and Huang Sibo were a little puzzled after seeing each other in the conference room.

Why did Mr. Pei call us together?

Is this going to be a game or a movie?

Time is precious, so Pei Qian went straight to the point and began to assign tasks.

"The next game will require the cooperation of your two departments."

"The development cycle is set to be about 9 months, and we have to spend 200 million to make a science fiction-themed RTS game, and then spend 300 million to make a full set of CG for it, and this task will be handed over to your two departments respectively."

The other three were all stunned.

200 million for games, 300 million for CG?

More money to do CG than to make games?

Huang Sibo's expression instantly became excited: "Mr. Pei, is this going to make up his mind to make a high-quality RTS game of the same level as "Star Ocean 2"? 300 million, if it is used to burn more than ten minutes of game CG, this quality is definitely not inferior to foreign manufacturers! ”

Hu Xianbin hesitated: "Burn 300 million to do CG, can this recover the cost?" ”

Huang Sibo smiled: "Why can't you?" The development cost of "Star Ocean 2" is less than 100 million dollars, and each game is priced at 50 dollars, and more than 2 million copies can be recouped. It broke 1.5 million copies in two days after it was listed, and it was easy to sell four or five million copies in the entire life cycle, right? ”

"Even if our game can't reach this number, with an investment of more than 60 million dollars, even if it sells less than "Star Ocean 2", it will still be profitable."

"Game CG is the business card of the game, as long as it is done well, it will definitely go viral on the whole network, and it can better open up the overseas market. Invest 300 million to do game CG, this is for brand value, open up overseas markets, and establish a large factory! ”

Pei Qian fell silent.

Is there such a big possibility of making money in theory?

Think about it, 300 million to do CG, spend all the money in just ten minutes, how good is the CG made?

I'm afraid that any paragraph can be popular all over the Internet.

Teacher He felt that he couldn't make money, because he didn't understand how European Pei Qian was.

Pei Qian himself knows that it is entirely possible for this kind of thing that Huang Sibo said!

Huang Sibo: Good brother.

Pei Qian coughed lightly twice: "Don't do it for more than ten minutes, do it for more than an hour." ”

Stretch the duration to more than an hour, and the quality of this CG will definitely not be so high, and it won't be too eye-catching, right?

Moreover, with such a long plot, most players should be very irritated to watch it, and just press ESC to skip it, right?

Huang Sibo was stunned, hesitated for a moment before saying, "Mr. Pei, no!" ”

"If you do pure game CG for an hour and a half,The quality is secondary.,There's no way to guarantee the construction period.,We have a total of 9 months.。

"Our first choice is definitely to find a foreign company to do, but this also means that we have to communicate across borders, languages, and time differences, and it is okay to do it for more than ten minutes, but it is more than an hour, and the cost of communication is already very unbearable."

"If you look for a domestic company, almost all of the more reliable special effects teams make movies. There are very few special effects companies that do pure game CG, and the level is not very reliable. ”

Hu Xianbin thought for a while and asked, "Can the kind of cutscene with real-time calculation in the game work?" ”

Huang Sibo nodded: "It works, but the effect is definitely not much better, and it doesn't cost so much money." ”

A cinematic game like "Struggle" is equivalent to real-time calculations, and it really doesn't cost 300 million to think about it.

Huang Sibo continued: "If it has to be completed within the construction period, I think ...... We can do it the same way we make a movie, live people. ”

"In this way, the characters' movements, expressions, pores, hair, etc. don't have to spend energy on it, and some props and sets can also be filmed, which can save a lot of time, and ensure the quality and the construction period."

"The only problem is...... I don't think I've heard of a game company doing this. ”

Pei Qian fell silent.

He didn't think about it so much, but listening to Huang Sibo's analysis, it seems that there is indeed a big problem!

There are three options now:

The first type, like "Fantasy World", burns money to make short CG, and makes the characters' facial expressions, hair, etc. all highly realistic. But the effect of this will definitely be very sensational, and "Star Ocean 2" has proven that there is still room for profit.

If you want to make this extremely fine CG long, the construction period cannot be guaranteed.

The second is to use the real-time calculation of the game to do CG, but this will definitely not cost 300 million, or even 10 million.

If it is a mixture of real-time calculation and CG, it is not fundamentally different from the first one, and it is still a relatively safe and not risky way.

The third way is to do it in the way of filming, so that there is no need to stumble with the pores and hair of the characters during the production process, and many special effects can be replaced with props and sets, so that the construction period can be basically guaranteed.

Pei Qian thought about it, let's do a short CG, what if it really replicates the success of "Star Ocean 2"? This possibility is not impossible.

Make a long pure game CG, it's not in vain, and the construction period can't guarantee everything in vain, and delayed settlement is unacceptable.

Then the third option, real shooting + movie CG, seems to be a good way, which can not only spend more money, but also ensure the construction period, and also lengthen the CG length.

So here's the question:

What if Feihuang Studio takes this film to the cinema and makes another box office?

The game makes a lot of money, and the movie makes another money, so Mr. Pei has to have a myocardial infarction on the spot?

But Pei Qian thought about it and seemed to have never heard of a game company doing this, which showed that there was a big problem with this model.

After all, movies and game CG are not essentially the same thing, so they can't be confused.