Chapter 403, the world is in chaos (II) (second update)
Mount Kailash was once considered the center of the world, and a large number of fanatical devotees made the pilgrimage every year.
When the attributes of Mount Kailash were announced, it immediately attracted the prying eyes of nearby countries.
Although Mount Kailash is in the territory of the Huaxia District, since the entire Qinghai-Tibet region is now under the control of the Wolf's Hoof Empire, the players in the Huaxia District are somewhat out of reach.
After seeing this, players from some surrounding countries started to think about Mount Kailash, and they fought fiercely around the Mountain of the Gods.
Some players in the Huaxia region who joined the Wolf's Hoof Empire also rushed over when they heard the news, as the masters, their own things attracted others to rob, of course they were not happy, so they couldn't help but fight with the robbers who wanted to rob things.
Due to being blocked by the Wolf's Hoof Empire, many players in the Huaxia region couldn't catch up, and they didn't have any advantage in numbers, so in order to keep the sacred mountain, they directly played the routine of combining vertical and horizontal.
However, because the attraction of Mount Kinabalu is too great, even if these players play Sun Tzu's Art of War or something, they still can't completely drive the enemy out.
In the end, everyone had no choice but to share the sacred mountain, with each faction occupying an important place to enter the mountain and collecting tolls from other people who wanted to worship.
As a result, their actions immediately angered countless fanatics, and in the face of the anger of the fanatics, they could only be forced to unite, and then start a big melee with the fanatics around the sacred mountain.
In East Asia, players in Huaxia have not had a large-scale civil war because of the emergence of several super orc empires in their territory, and everyone is trying to accumulate strength.
However, this kind of peace is only superficial, as long as these orc empires are resolved, it is estimated that the Huaxia District will immediately fall into a situation of chaos among the princes, and it will be even more chaotic than any game area at that time.
Although there is no chaos in Huaxia for the time being, because of the existence of the super orc empire in the territory, the players in Huaxia have no intention of caring about it for the time being, so other small countries in East Asia finally saw the opportunity to rise and took action one after another.
Burma invaded Bangladesh, Vietnam invaded Laos, and Thailand invaded Cambodia, all of which wanted to strengthen themselves while the lion of China had not yet recovered from his recovery.
On the Korean Peninsula, North Korea also took action against South Korea, which is of the same clan and race, and in order to unify the peninsula, the players of the two countries are unprecedentedly united, and an unprecedented fighting spirit has erupted between the two sides.
As for Japan, this island country, which has countless grievances with China, has not made much movement this time.
Of course, this is only a superficial phenomenon, but in fact, on the island of Japan, Japanese players are engaged in a brutal purge campaign.
Japanese players believe that only the Yamato nation is the best nation in the world, orcs, elves, and dwarves are all foreign races, and the existence of these races has always been a hidden danger, and the current situation in Huaxia is the best example.
Japanese players agree with this point of view very much, so they decided to remove all hidden dangers in the country first.
Players in Japan raised their butcher's knives as soon as players who used the Race Transformation Scroll to transform into special races managed to penetrate the enemy's interior.
At every critical moment of battle, there will be traitors within these races, and even those who will directly defect to the battle, which will greatly damage the morale of these special races, and they will no longer trust their own people.
This discordant tactic of the Japanese players succeeded in destroying the fighting spirit of these special races, and they soon gained an absolute advantage, as long as they were given enough time, the special races on the entire island of Japan would be completely wiped out.
In South Asia, the same pirates are rampant, there are pirates everywhere, and each faction will often make cameo appearances as pirates, and if there is no one hero, I am afraid that this chaotic situation will continue forever.
In Oceania, Australian players are facing an unprecedented crisis.
The Kangaroo people, an orc race endemic to Australia, have built a vast Iron Fist empire.
Faced with the kangaroo people who come and go like the wind and are invincible with both fists, Australian players can only rely on castles to survive with difficulty.
As for when they will be able to fight out and regain lost ground, all Australian players do not have any confidence, because the dry bones outside the city are the price of taking the initiative to attack.
Now they can only hope that players from other countries will be able to help, but now that players from other countries are busy, no one wants to go to them and be abused by the kangaroo people.
In North America, Canada is still the most loyal little brother of the United States, but players in the United States can't take care of this little brother for the time being.
The orcs in the United States are also very serious, because there are not many natural dangers to defend, they have also lost a large area of land like the Huaxia District, and now they can only hide in the fortified city to recuperate.
Canada is a vast and sparsely populated area, and two powerful races have emerged on its territory, the Polar Bears and the Barbarians.
In the face of these two powerful races, the players in the Canadian region are bitter and unspeakable, and their big brother is also difficult to protect themselves, so it is difficult for them to help themselves in a short period of time, so they can only temporarily hide in the coastal castle and wait quietly.
As for Mexico, which is adjacent to the United States, the small life is quite nourishing.
The mighty Jaguar warriors finally have a place to use after entering the Great Earth Age.
Jaguar warriors, who are proficient in jungle warfare, directly regard orc hunting as a ritual, and the more orcs they hunt, the higher their status.
In the end, the orcs in Mexico fled into the United States, which made the orc-stricken players in the United States even worse.
There are two people that American players hate the most, one is an orc and the other is a Mexican.
In South America, because of the terrain and climate, the player lords are facing natives who are more adapted to rainforest and mountain life than them.
In the rainforest, the natives are the real masters, players attack ten times, basically nine times will fail, as a last resort, they can only start to cut down a large area of primeval forest, little by little outward.
In the mountains, the Inca slinger is the most invincible and practical class, and whoever has the Inca slinger under him can have the right to speak, so the player's war in the Andes is also known as the Battle of the Stones.
Because the strength of the aborigines in the entire South American region is too strong, there are very few wars between players, and most of the time it is between players and aborigines.
As the entire game world is in chaos, some special units buried deep in history have gradually begun to show their true faces, and with the continuous appearance of these special classes, the trend of the entire war has gradually become confusing.
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