Chapter 10: Drops and Rank Rewards
Yun Xiaohan looked at his experience bar, the level 4 experience bar has been cleared, and being killed by a monster in "Choice" will lose 3% of the experience of the current level, but it will not drop the level. Fortunately, Yun Xiaohan had just been promoted to level 4, and the loss was not big.
According to the previous thoughts, Yun Xiaohan opened the monster level again, and this time there was no accident, and he killed a ruffian very smoothly, and the ruffian dropped 30 iron coins.
After fighting a few more ruffians, all of them went smoothly, and Yun Xiaohan also verified his speculation, and only used offensive skills when the ruffian's HP was less than 75%. In terms of drops, the ruffian always drops a certain amount of gold, which is roughly between 20-40 iron each.
After fully understanding the information of the ruffian, Yun Xiaohan became more and more experienced in killing, and became more and more proficient in dealing with the ruffian's escape, and could accurately grasp the moment the ruffian turned around and left it with a shield strike, and then killed him within 2 seconds of being dizzy, and he was also proficient in raising a shield to block.
The health cost of fighting a ruffian has also been reduced from 3/4 of the original total health to 2/3, and the sitting time has been reduced to a certain extent.
But after all, the ruffian is a level 5 monster, and it takes a lot more time to kill a ruffian than to kill a porcupine, plus the time to sit on the ground, basically the time to kill a ruffian is enough to kill 2 porcupines.
However, the experience of the ruffian is quite good, on the one hand, the humanoid monster has more experience in the same level monster, and on the other hand, the level 4 monster has 20% experience in fighting the level 5 monster, so playing a ruffian cloud owl can get nearly 2% of the current level experience.
After hitting several in a row, Yun Xiaohan ushered in his first drop in "Choice".
I don't know if the death just now took away all the bad luck, Yun Xiaohan can be said to be an explosion of character, and the first time he dropped it was a level 5 green one-handed long sword.
The attack of this level 5 green weapon is a bit lower than that of the level 10 white weapon sold in the store, but it is not too much, and it is nearly twice as high as the attack of Yun Xiaohan's current level 2 white weapon.
To Yun Xiaohan's surprise, an additional stat attached to the green weapon is Strength +10.
The strength attribute is equal to the attack power for the warrior, and 10 points of strength is actually 20 points of attack, and the total attack power of these 20 points of attack is about the same as that of a level 10 white one-handed sword. In addition, strength can also play a role in strength-related skill checks, so it can be said that the strength attribute is the most desired additional attribute for early warriors.
In the world of "Choice", which has an ultra-low explosion rate, it is also the weapon with the most obvious improvement in leveling efficiency, and it is not an exaggeration to say that this level 5 green one-handed sword is a small masterpiece in the novice village.
What's more, the one-handed sword is exactly the equipment that Yun Xiaohan can use, which saves him a lot of time, otherwise shouting to find a deal, bargaining, and exchanging items will all involve a lot of energy from Yun Xiaohan, and if you are unlucky, you have to join a third party to reach a deal.
Yun Xiaohan believes that by waiting for level 5 to change into this green one-handed sword, his leveling speed can be increased by at least 1 to 2 grades, which means that as long as he doesn't make mistakes, the rewards and honors of being the first to reach level 10 in the whole game are almost nine out of ten.
This level 10 level reward is a level level event officially announced by "Choice" before the launch of this server, and the objects of the rewards are arranged according to the reward level from low to high as follows:
Level 1 Rewards: 7-10 players per class on each server.
Level 2 rewards: 4-6 players per class on each server.
Level 3 rewards: 2-3 players per class on each server.
Level 4 Reward: First place in each class on each server.
Level 5 Reward: First place in all classes in the game.
Level 6 Reward: 1st place in the whole game.
The reward is based on the highest reward and cannot be claimed repeatedly.
Of course, the operators of "Choice" are companies with normal brains, and the rewards for seriously disrupting the balance of the game are not to be considered, except for a game title with a related ranking (which has no additional attributes and is purely used for B purposes), the only actual reward is that the winning player can choose a skill to increase a number of skill levels.
The number of levels to be upgraded is determined by the level of the award. The level 1 reward is a direct increase of level 1 of an upgradeable skill. A level 2 skill is an upgradable skill level 2, and so on. Up to level 5, the reward increases by an upgradeable skill level 5.
The only difference is the highest level 6 reward: raising a skill level 3.
At first glance, it may be strange how level 6 is not as much as level 5 rewards, but Ding Sa, who saw the official announcement at the time, quickly understood that the previous rewards were all upgraded skills, and the level 6 rewards did not have this limitation, which means that the skills that could not be upgraded could be improved by level 3 through this reward.
This means that the player who finishes first in the game really builds an advantage that no one else can replicate, although it doesn't work too much, as the range of skills acquired during the Novice Village is significantly limited. But even so, it can still be seen that the official is eager to create a game signature character.
Here I have to introduce the mode of skill upgrading in "Choice":
There are two requirements for the upgrade of the active skill in the upgradeable skill, first of all, the skill must meet the required number of times to be upgraded, and in addition, the skill must reach the full value of experience at the current level.
There are two ways to gain skill experience: one way is for players to directly invest level experience into skill experience and upgrade skills by consuming level experience.
Another way is to level up naturally, whether players level up to gain experience or do tasks to gain experience, a certain percentage of experience will be automatically invested into upgradeable skills.
Of course, this investment does not consume normal upgrade experience, for example, fighting a monster should get 1000 experience points, then all upgradeable skills will gain 50 experience points, and the player will still gain 1000 experience points.
Normally, this ratio is 20:1, but it can be increased by learning some special skills or wearing special titles or statuses.
Compared with active investment, active investment itself is a seedling promotion on the basis of natural upgrading.
Because it depends on who reaches level 10 first, it is impossible for players to stop and collect skills in the level rushing stage, and even if the active skills of level 1 cannot be upgraded, the effect will be greatly reduced in the later stage, so the passive class is the more preferred choice.
The attribute growth skills in the skills cannot be upgraded, but there are still many skills in the passive skills that can be upgraded. Among the skills that Yun Xiaohan currently has, shield mastery and strength growth are skills that cannot be upgraded.
In contrast, the entry to strength growth is only an entry-level skill, even if the estimated effect of forcibly raising level 3 will not be too obvious, Yun Xiaohan is still more inclined to master the shield, maybe he can additionally increase the degree of blocking damage reduction, then he is undoubtedly the most resistant T, and no one can challenge his position.
Suddenly, Yun Xiaohan was completely immersed in his YY.
After a short period of YY, Yun Xiaohan entered the leveling state with great devotion as if he had been beaten with chicken blood.
The green one-handed sword and the desire to get the first place in "Choice" made Yun Xiaohan want to be promoted to level 5 immediately. The high concentration of attention has increased Yun Xiaohan's operation intensity, resulting in a slight increase in leveling speed.
Time flies, and after about 40 ruffians, Yun Xiaohan got a second drop and found a general skill book from the ruffian's corpse, but this time his luck was not so good.
Agility Strike: Instantaneously attacks (melees) a target twice, the first attack deals (10 + 0.6 * agility + 0.3 * attack damage) of physical damage, the second attack deals 80% of the damage of the first attack, and increases overall flexibility by 10% for 3 seconds (the speed of some skills to prepare actions or speed up the skill process, as well as some skill effects, such as the movement speed while sneaking).
This skill is obviously more suitable for the Rogue or Keen Warrior type to learn, and for Yun Xiaohan, who has never thought of taking the agile route, this skill is completely chicken.
Although he didn't learn it, Yun Xiaohan clearly knew that this skill was definitely the best in the first-order general skills, and there were few agility general skills, and none of the 4 general skills seen earlier were agility skills, not to mention that there were usually more local tyrants among players who liked to play thieves or output-type sensitive warriors.
Thinking that there would be an extra general skill slot when he reached level 5, Yun Xiaohan planned to prepare early and exchange the agility strike skill for a general skill that was more suitable for him. Of course, the other party has to add money.