Chapter 31: Forces
Stepping out of the Thieves' Guild, Rhodes headed for his next target.
Rhodes recalled that there were three of the most powerful forces across the continent, namely: the Thieves' Guild, the Magic Guild, and the Freelance Chamber of Commerce.
The Thieves' Guild is mainly engaged in the collection and sale of information. From royal secrets to tavern anecdotes, basically most of the information can be bought within the Thieves' Guild. The more detailed the information, the more price is required. Generally, when purchasing information from the Thieves' Guild, you also need to make your own analysis and judgment to reduce the cost of gold coins.
In addition, the Thieves' Guild will also issue some assassination missions, and the strength of the assassination targets varies from strength to strength, and the rewards are handsome. The person receiving the task can obtain detailed information about the object with gold, or they can investigate it themselves. If it is a wanted target by the Thieves' Guild, it will provide all the information directly.
Rod remembers that it was because of this practice of the Thieves' Guild that bounty hunters who specialized in assassination missions were popular among players at that time. However, due to the time and money it takes to gather intelligence, and the slow progress of the ranks, the bounty hunter eventually declined.
The Magic Guild, on the other hand, provides the study of magic and the sale of spell items, but the price is very expensive.
According to Rhodes' understanding of the Magic Guild in his previous life, it would take thousands of gold coins to learn a third-order magic, and the gold coins in his space ring seemed to be extremely large, but if it was used for learning, it was only enough to learn some low-level magic.
Unlike thieves' guilds and freelance guilds, which can be found in any town, magic guilds are only set up in large towns because of the high gold costs to learn spells, and the children of nobles in small towns can only go to large towns with magic guilds if they want to learn spells.
Unlike hero-level creatures and players, ordinary people who want to cast magic need to have a talent and learn for a long time. Players can instantly learn special skills through skill points, which ordinary people often need to learn and accumulate for many years to obtain.
For this reason, the Magic Guild once teamed up with the lords of the town to form a special product of the Academy of Magic, for all the children of the nobility who wanted to learn magic, had ordinary talents, and had a lot of gold.
In addition to the fact that players can learn magic quickly, heroes can too. In other words, learn skills quickly, which is the ability of heroes. Players who have just entered the game have unawakened hero templates.
Heroes surpass creatures of the same tier in every way, whether it's learning combat skills or magic, it's all done in an instant. That's why hero-level creatures are extremely valuable, and the benefits of raising a hero creature to grow up are extremely high.
The Liberal Professions were responsible for most of the trade on the continent, whether it was cheap food, fine utensils, precious minerals, or slave populations.
The Freelance Chamber of Commerce is a platform for all businessmen, within it, there are a large number of business groups, the transportation of goods is organized by the business groups themselves, and the Freelance Chamber of Commerce is responsible for providing goods resources and shipping channels, and in the process of drawing commissions.
The price of the same item varies depending on the region. Before transporting goods, the merchant group needs to collect information through various methods on its own, and then make its own judgment to determine the type of goods that need to be transported in order to obtain the maximum profit.
At the same time, in order to ensure the safety of the transportation of goods, the merchant group will hire some professionals to follow and protect on the road, which is also the source of income for most low-level professionals.
These three organizations cover most of the affairs of almost the entire continent. Rhodes had already gathered information from the Thieves' Guild, and his target was the Freelance Chamber of Commerce.
After confirming the period he was in from the Thieves' Guild, Rhodes thought about how to quickly increase his strength in order to complete the soul quest.
If there is no restriction on the soul quest, Rhodes will immediately go to the battlefield of Tytaria, the most conflicting place in the first expansion, according to the grasp of the plot in his previous life, to obtain the maximum benefit.
But Rod, who had a soul mission, couldn't do that, first of all, the journey to Titalia was extremely long. Due to the extremely inconvenient transportation, the only way that Rhodes can use at the moment is horseback riding, and it takes several months just to get to Titalia, and the time limit for the soul quest is only one year, Rhodes will definitely not be able to do this.
Rhodes had no choice but to go to Diya.
In Rhodes' mind, in the middle of the first expansion, a war broke out in the necromancer's kingdom of Dia, the elven kingdom of Eri, which borders it.
What the specific reason for the war was, Rhodes did not know, but Rhodes knew the general direction of the war.
Under the attack of a large number of necromancers, due to the lack of any preparation, a large number of elven creatures on the border of Eli died, all of them were transformed into undead creatures, and finally the entire frontier fell.
Just when the necromancer wanted to continue to expand his advantage and attack the interior of Eli, the high-level creatures in the interior of the Eri who originally liked peace attacked one after another, just like the deadwood warriors that Rhodes had seen earlier, also joined the battlefield.
At this time, the disadvantages of the undead clan's lack of high-level creatures were exposed. Due to the extremely obvious suppression of the high-rank over the low-rank, even the massive number of walking corpses and skeleton soldiers could not compete with the deadwood warriors that Rhodes had seen before.
When dealing with high-level creatures, low-level undead creatures are completely useless, and they can't even contain them, so they can only rely on the necromancer's own spell-casting ability.
Under Ery's counterattack, Diya's invasion ended in failure, and the necromancer suffered heavy damage.
But there are also many necromancers who have benefited from this war. As far as Rhodes knew, it was in this battle that Elliott emerged in his previous life, gathering strength for the arrival of the second expansion.
Rhodes believes that if Elliott in his previous life could have benefited from this war without knowing the direction of the battle, then he who knew the general development of the battle could also do the same.
Now, Rod's Space Ring has Elliott's House Badge in it. According to Rod's understanding of the Necromancer Academy, unlike the formal magic academies in other places, they have always only recognized badges and not people, and they can blend into the academy through this badge, and then learn about the battle in time through the intelligence within the academy.
Therefore, Rhodes chooses to go to the Freelance Chamber of Commerce and follow the caravan to the city of sorrow in Diya.