Chapter 399: Conventional War and the Battlefield
Yun Xiaohan didn't realize that the battle of attacking the village would be so difficult at first, he stopped everyone originally wanted to observe the progress of the attack on the village, if the other party had already fought almost, he would take everyone directly to the next village, but he didn't expect to find many anomalies in the unintentional move.
First of all, the number of defenders in the village is much higher than estimated, a medium-sized village in the battlefield is only defended by 300-400 NPCs at most, and the number of defenders in the village in front of you is at least more than 1500, not counting the players of the merchant alliance who are constantly reinforcing the village.
The medium-sized village is not very large, Yun Xiaohan looked from afar, the situation on the other side of the village was blocked and invisible, but the side close to the attacking side was full of people. Although it is not as exaggerated as no crowding, it does not leave much room for movement, and there are even a lot of NPCs and players standing on the roof.
A medium-sized village in "Choice" has a population of only 500-1000, but there are so many defenders, which can only show that the Shang Alliance has also made certain preparations, and the Shang Alliance NPCs may not know when the empire will attack, but they have increased their defensive forces in advance.
Secondly, the AI level and combat effectiveness of NPCs in regular maps are much higher than those of lane soldiers and NPCs in the battlefield that players buy with money or resources.
The soldiers in the line and the NPCs in the battlefield are very dull, they are just standing on the stake output at a glance, they can't dodge skills, and they can't run when they run out of blood.
But regular NPCs in regular maps are completely different, they will use obstacles to avoid skills, they will move to attack, they will change places with one shot, they will temporarily hide when they are set on fire by multiple players, they will use medicine when they have no blood, they will take the initiative to retreat to seek healing, NPCs will protect each other, they will give priority to fire priests or anemic mages, and completely ignore the hatred system.
These NPCs are not without shortcomings, such as relatively few skills, insufficient changes in the use of skills, lack of pertinence, sluggish response, slightly rigid movement, etc., but overall, the action patterns of these NPCs are relatively similar to those new players who are new to online games, but they are not as flexible as players, and they do not have the ability to learn.
In terms of combat effectiveness, the NPCs on these regular maps are also much stronger, not to mention that they are compared to soldiers in the battlefield, but even to players. Yun Xiaohan estimated that its attack and defense level was about equivalent to that of a level 30 player in a full body blue suit, and the upper limit of life was about twice that of a level 30 player, and of course, NPCs also scored classes.
Thirdly, the problem of class matching, there are almost no priest-type NPCs in the lowest-level battlefield, and there are naturally no soldiers in the cheapest line soldiers purchased by players, while the NPCs in the regular map have all kinds of class combinations, each class performs its own duties, and cooperates with each other.
Finally, the command performance of NPC commanders in regular maps is also much stronger.
It's not that the NPC Commander is much better than the player. In fact, the command level of ordinary NPC commanders is just like that, and it is not much stronger than the command of ordinary players, it is nothing more than knowing how to prioritize concentrated firepower to attack weak parts or key positions, or understanding the truth that it is better to cut off one finger than to hurt ten fingers, and pay attention to harvesting residual blood players.
The key reason for the huge gap is that the player team is completely rabble compared to the NPC army, the NPC army can be ordered and banned, as long as the morale does not collapse, it will obey the order, and the player can't, the orders given by the player's command are often not carried out, the players have their own ideas, lack discipline, and pay more attention to their own interests.
The most obvious manifestation is that after several unsuccessful attacks and hundreds of players were killed, many players began to cringe, and 3% of the current level experience is not much, but it is also a lot, and it will take more than an hour to fight back, and no one wants to give it away for nothing.
After a short while, more players arrived nearby and engaged in the battle, and the combined forces of Sardinia and Snow Man were not far away, and the defenders of the village in front of them were still intact, although there were some losses.
Yun Xiaohan thought about it and issued instructions for everyone to fight, what he was thinking about now was not to bring down the village, but to let the players under his command accumulate some confrontation experience first.
Because it was just a matter of accumulating experience, Yun Xiaohan didn't make any commands, but let everyone play freely, and he also reminded them in the coalition chat room, so that all players who officially participated in the plot should face up to the AI level and combat effectiveness of the enemy NPC, and not be full of thoughts about grabbing battle merits, but first adapt to the intensity of war on the regular map.
Yun Xiaohan didn't rush up by himself, but found a closer position to continue to observe.
Because of the negative teaching materials of other players, the group of players who accepted Yun Xiaohan's command were much more conservative when attacking, and they basically stayed at the extreme distance of the periphery to carry out long-range attacks, and did not rush to attack.
In fact, the previous group of village attacking players did the same after encountering setbacks, and the attacking and defending sides did not attack, but only engaged in long-range attrition wars.
Yun Xiaohan secretly counted in his heart, although it was only a very rough statistics, but from the data, he found a fact: although the number of attackers was larger, and after the players of Lingqiong Pavilion joined, the individual combat effectiveness was obviously much higher, but in terms of actual battle damage, the defender had the upper hand, and the battle loss ratio even reached 2:5, that is, the defender died 2, and the attacker had to die 5 players.
There are many reasons for such a large disparity, but there are three main reasons:
One. The defender has a lot of shelter, such as the wall of the village, various buildings and items in the village, the defender can hide behind the obstacles, and the attacker stands on the flat ground, without any shelter around, in this case, the two sides shoot at each other, the attacker is naturally very disadvantaged, and the defender can hide in the building or behind the building to recover when the amount of blood is not much, but the attacker can only choose to retreat and open the distance, and it is more difficult to escape.
Two. The defenders are mainly composed of NPC soldiers, and they have a clear advantage in fire coverage, which is not yet visible on the battlefield, because the NPC commanders and ordinary soldiers on the battlefield have relatively low AI, but it is extremely obvious on regular maps.
On regular maps, NPC commanders can command soldiers to set fire to cover a small area, or gather fire to attack several players by name, although the player commander can theoretically do the same thing, but limited by the chaotic command system and battlefield situation, as well as the player's low discipline and obedience, it is almost impossible to do the same thing in actual combat, and even if it can be done, it is very inefficient.
Three. After the defending NPC retreats, there will soon be a priest NPC to help him heal and recover, but it is difficult for players to enjoy this kind of service, players have not received any training, and the organization is extremely chaotic, even if there is a priest in the team, a fight can not find a teammate at all, obviously the teammate is out of blood, but when the priest tries to heal by name, he always gets a system prompt of "the other party exceeds the healing distance and cannot be treated".
Under the influence of these factors, it is not surprising that the ratio of battle losses between the offensive and defensive sides is so large. (To be continued.) )