Chapter 227: Warcraft Space and Mysterious Dragon Valley

PS: There are more than 1200 words of content in the dividing line of this chapter, which are related to the work, and have been moved over for the convenience of book friends, but there are some minor changes, and these contents are added after modification, and there is no charge.

There are a large number of Warcraft in the area, and there are no monsters below the elite level, and the items hit in the area during this time will randomly drop after the player dies.

In addition to dropping all kinds of items, Warcraft also has a certain probability of dropping all kinds of magic crystals, magic crystals are a kind of military supplies, players can directly sell them to faction NPCs in exchange for money (as military supplies, they are in great demand, unlike other items, the price is more reasonable), you can also keep them yourself, use them in wartime, magic cannons and other war tools need to consume magic crystals.

After the player obtains the item (excluding the magic crystal, which is equivalent to money) during this time, the number of items will be marked on the top of the character in the form of a number, and other players can directly see it.

When a non-red player is killed, half of the items and crystals will be randomly dropped, and half will be randomly recycled by the system, and if there is only 1 item dropped, it will not be recycled (some special items have the trait of not being recycled).

When the number of items is an odd number, the number of drops is randomly one more or less. For example, if you have 3 items on your body, you may drop 1 or 2 after you die, depending on your luck.

When a red player is killed, all items and shards will be dropped, and half will be recovered by the system.

After the player obtains 5 or more items in the "Warcraft Space", the player's location will be specially marked on the minimap and will constantly flash to alert the surrounding players.

More than 10 will turn into a big red logo, and the prompt range will be greatly expanded, and 8 items will be dropped after death, and half will be recovered by the system.

Because it is not possible to form a team. All PVP players are enemies of each other by default, and none of them can buff or add health to other players (including PVE players).

Switching modes requires a 3-day cooldown, and can only be switched at PK mode setpoints in the city.

After 1 hour, the player will be teleported out of the "Warcraft Space", and the obtained items will be officially owned by the player, which can be used or equipped.

"Mystic Dragon Valley" is a world dungeon. It can also be entered anywhere, but each player can only challenge the dungeon once a day, up to 2 hours each time, and if it expires, the challenge will fail and be kicked out of the dungeon space.

The first stage is a level 35 6-player book, players can enter in a team, or they can enter the dungeon and then enter after seeking a team in the preparation space, and experience cannot be gained in "Mystic Dragon Valley". Mobs don't drop, only the boss of each small stage will drop things.

After each small stage, the player has the option to save their progress, but can only read the last saved progress.

Each challenge can only be completed with a maximum of 3 sub-stages in a row. The first stage is divided into 10 sub-stages, and the last sub-stage is equal to 3 sub-stages.

In other words, 1-3, 5-7 is fine, but 8-10 is not good, only 8-9, and then the next day can play the final 10th stage.

Each stage of the world dungeon is divided into game FD (FirstDown first) and server FD. The whole game announcement and the full server announcement will be made separately, and the ranking will be recorded according to the clearance time. Let all Choices players see.

Please note that the first push will increase the drop rate, and some special items will only be dropped in the first push, such as the instant Chosen skill, and the speed of dungeon clearance will also affect the drop of the Chosen skill.

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The Instant Chosen skill is an innovation in the game of Choice, and it is a higher quality than the rare skill. You can use the Rare Skill Slot to learn.

Only when fighting certain key NPCs and major bosses, after meeting a series of harsh conditions, such as the number of people involved in the attack, the time for boss killing, and the time for clearing dungeons. When the boss is in a certain transformation stage, the first recommendation, the Chosen Skill adapts to the player's data requirements (it may drop the Chosen Skill that tends to defend the warrior, then a warrior in the team must bear a damage data that at least meets the requirements) and so on, so there is a very small probability that the Chosen Skill will drop.

The Chosen Skill cannot be picked up, it can only be learned directly, the skill can only exist for 5 minutes, and can only be learned by current players who are alive in front of the enemy's corpse and are involved in the attack (including healing), and the most demanding thing is that the player must be lucky enough to have all the pre-skills of the skill to learn.

For example, after a certain Chosen skill drops, it requires three pre-skills: A, B, and C, then the current player must have learned these three skills to learn, and the three skills A, B, and C may require pre-skills, but relatively speaking, the number of pre-skill requirements of the Chosen skill will be relatively low.

However, due to its particularity and huge advantages over other skills, the pre-skills are usually unusual, often a chicken skill that not many people usually learn, and the chicken skill may have the requirements of the pre-skill, or the multi-class pre-skill requirement (such as the need for the pre-skill of the mage class and the thief class at the same time).

"Choice" focuses on skills, and there are so many types of skills, and in this case, it is too much to have a pre-skill that requires character. Player skill slots are valuable and limited, and few people will waste them casually.

Therefore, in the case that the official does not release any information on the Chosen Skill, it is already super lucky to play the Chosen Skill, and it is impossible for the player to have the foresight to learn the pre-skill, often the Chosen Skill can only silently watch it disappear when it falls.

The Chosen Skill is not assigned to the team, as long as it meets the skill learning requirements, the player can directly obtain the learning, in case of multi-player competition, the system defaults to the one with the highest combat contribution as the priority.

The only consolation is that if a player contributes a lot more than any other player, the Chosen Ability may spawn based on the player.

With so many limitations, the symbolism of the Chosen skill is much greater than its actual meaning, which is actually a balance, and the advantages of the Chosen skill are offset by its ultra-low availability and the cost of the upfront skill (although the value of the Chosen skill is extremely high, the pre-skill does not necessarily match its own development path or is simply a skill that has little effect).

Moreover, the special nature of the Chosen Skill also makes it only exist in the hands of a very small number of players, and the distance between such players and ordinary players is extremely far.

It's like an ordinary competitive game enthusiast playing against a competitive champion, anyway, the gap is already a world apart, so even if the competitive champion has one more hand, there is not much difference for ordinary players.

Different from previous online games, in order to reflect the realism of the virtual world of "Choice", once the skill is learned, it cannot be forgotten unless it is under certain conditions, which is also the official declaration of "Choice", every choice in life will determine the direction of the future, and the same is true for virtual life.

This kind of gameplay allows players to be more deliberate in making choices in the virtual world, and it also allows for huge differences between individual characters, without the later skill tree being uniformly shuffled into several fixed modes.

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After reading this announcement, Yun Xiaohan was a little excited, "Warcraft Space" is PK space + Drop Treasure space, the rules are all to encourage single P, and a PK madman like him finally has a place to use.

And the appearance of the "Mysterious Dragon Valley" dungeon is even more of his gospel, without a difficult world dungeon, how can you show the value of a T position, and there is not even an announcement for the first push of the regional dungeon, which is not suitable for display.

Yun Xiaohan can't wait to brush the book, but it's a pity that this is a level 35 book, and his level is not enough, so he can only take a look at the Warcraft space first.

Warcraft space, a place to hunt treasures, also applies to the "38 period" rule, so it is natural to enter the 18 period.

Yun Xiaohan looked at the time, it was still early, there were still 15 minutes until 0:00, and at this time, the takeaway was also delivered, he hurriedly finished eating the noodles, ready to start work at any time.

When the time came to 0:00, Yun Xiaohan did not immediately enter the "Warcraft Space", and the second batch of buildings in Ajaccio Village: training ground, granary, and noble mansion were also built.

If there is a granary, you can recruit troops, and the training ground can also be used for regular training, Yun Xiaohan gave Garibaldi the instructions for recruiting and training as quickly as possible, and then entered the "Warcraft space".

AFTER A SHORT PERIOD OF LOADING, YUN XIAOHAN ENTERED THE WARCRAFT SPACE, AND THE FIRST THING THAT CAUGHT HIS EYE WAS A HUGE RHINOCEROS, YUN XIAOHAN'S FIGURE WAS STRONG ENOUGH, THIS RHINOCEROS WAS 2 YEARS OLDER THAN YUN XIAOHAN.

With just one glance at the rhinoceros, Yun Xiaohan was stunned.

A level 35, challenge-level strength of the ironclad rhino, this will definitely not be able to beat.

Taking advantage of the fact that he still had 30 seconds of protection on his body, Yun Xiaohan hurriedly ran away, hoping to find a safe place.

Yun Xiaohan ran while observing, and found that the surrounding Warcraft were generally around level 35, and the lowest was level 32, and the combat power level of Warcraft was very high, just like the announcement said, there were no Warcrafts below the elite level at all, and most of them were champion-level.

He didn't dare to start fighting here, the level 2 difference would increase the vigilance range of the monster, so it was more reliable for him to go to the 31-33 level monster area.

Maybe it's because the combat power level of the Warcraft is relatively high, or maybe it's because the domain awareness is relatively strong, and the monsters in the Warcraft space are far away from each other, which seems quite sparse, and there are few that act together.

Therefore, as long as the player has the heart, it is still relatively easy to avoid Warcraft.

However, because of the expansion of the alert range due to the difference in grading, Yun Xiaohan still accidentally attracted 2 demonic beasts, but fortunately, they were all thrown away without danger in the end.

The space of Warcraft is very, very large, but he can't be seen moving on the big map called up by M, all the fog on the big map, and he hasn't encountered other players, and I don't know if it's because the random place is far away, or the cloud owl cold level is relatively high, and the system randomly assigns a relatively high-level strange area.

After running for 5 minutes without a head, Yun Xiaohan finally couldn't see the level 34 and above monsters, but he still didn't see other players. (To be continued.) )