Chapter 418: Coalition Attack on Shang Alliance Plot 5

The walls of Gloya City are not high, just over 3 meters, and players should not lose blood at all if they fall from a height of 2 meters normally, but when they fall down a ladder, they will lose 100% of their blood, and the amount of blood lost is quite a lot, usually about 20%, and if they fall from a higher height, they will lose more blood.

Climbing a ladder is also not an easy task, although the attacking player cannot use skills during the ladder climbing, he can still dodge the defender's ranged attacks, thrown rocks or debris, or even the falling local player by moving left and right in a limited space, or use the local player above to provide cover for himself, so there is still some skill.

Once the defender's attack hits the ladder player, it will continue to accumulate knockdown bars, which will naturally decrease at a slow rate, and once the knockdown bar is full or the player is hit by a hard control that lasts for more than 1 second, the ladder player will be knocked down from the ladder by the defender.

Due to the lack of relevant experience, the ladder siege of Imperial players is very difficult, and players are constantly falling down ladders, and the ladder is often pushed down.

Of course, the performance of the Shang Alliance players as the defender is not particularly good, but they don't need to climb ladders, they only need to stand on the city wall to attack, and the difficulties they face are much smaller than those of the attacker, and their performance is naturally much better.

What's more, there are only about 3,000 Shang Alliance players on the east gate wall, while there are more than 9,000 Shang Alliance NPCs, and the NPCs perform much better than the players in the city defense battle, they all know very well what they have to do, and they are very organized, and the cooperation is also in place, coupled with the command of the senior NPCs of the Shang Alliance, the results achieved far exceed those of the Shang Alliance players.

The most obvious manifestation is that the wall sections defended by NPCs are not climbed by Imperial players at all, and only the wall sections defended by Merchant Alliance players will occasionally be climbed by Imperial players.

It's a pity that it's useless to climb up, there are too many enemies, and as soon as you climb up, you will be seconds immediately.

The player-initiated siege was fought for a period of time, which can be said to be ineffective, completely one-sided and slaughtered, and the defenders suffered very few casualties.

After careful observation, Yun Xiaohan finally found out the reason, the difficulty of climbing and attacking the city was one reason, but the more important reason was that the attacker's long-range attack did not have the desired effect.

In the independent space, although the upward attack from the city to the city should also be discounted, it can still have seven or eighty percent of the attack effect, but in the regular map, the player's upward attack will be greatly reduced.

The first is the range.,The range of the defender has been extended.,The range of the attacker has become shorter because of the upside attack.,A lot of skills and long-range attacks look like they're within the attack range.,In fact, it's the end of the line before hitting the target at all.。

The second is the damage effect, a significant part of the attacks in the back-up attack are blocked by the wall, and the actual damage caused by the ranged attack drops a lot. For example, in the case of long-range attacks such as bows and arrows, attacks with projectile attacks with an attack trajectory can still have a certain effect, and the damage of straight line attacks is very low. Spell skills are even more so, it's a little better to deal directly with people, and the spell that directly puts the attack range at the enemy's feet can be said to be completely ineffective, and it must be the kind of spell with an attack trajectory to deal damage.

Finally, there is the problem of aiming, many players' attacks are clearly aimed at the people on the city wall, but the attack hits the city wall. It took Yun Xiaohan a lot of brains to guess the reason, it turned out that in conventional warfare, players need to calculate the aiming error caused by the altitude difference, that is to say, players need to calculate the flight trajectory of long-range attacks by themselves, and gravity and flight duration are what players need to consider.

To put it simply, the player needs to aim above the attack target to hit the target, and cannot directly aim at the person, and how much to pull up needs to be calculated by the player himself.

The attacker has a lot of trouble attacking from the back, and the Imperial players are inexperienced, so naturally they can't do any damage to the defenders, so they can't provide fire cover for the ladder players, and the defenders can attack unscrupulously.

The defenders' ranged attacks are all condescending, and without walls to cover them, it is much easier to fight, and the NPCs perform much better than the player in regular siege battles, so it's not surprising that the defenders have an overwhelming advantage when the Imperial NPC coalition is not involved.

The six major guilds fought for a while, and they also found that their side made no progress, but the casualties were extremely large. Although it is normal for players to die, it is still necessary to lose 3% of experience, and it is acceptable if the sacrifice can be exchanged for results, and no one can stand the senseless sacrifice, so several guilds have ordered members to retreat one after another.

But the battlefield judgment ability, reaction speed, and decision level commanded by the players of these six guilds are also different, and those who run first will definitely take advantage, and those who run later will naturally suffer greater losses, so no guild will remind other guilds, they are all ripped off first and then reminded other guilds.

The Storm Temple was the first to retreat, the Doomsday Roar Guild was the second, the Ethereal Hall was the third, the Dawn Guild was the fourth, the Dragon's Guild was slower, the penultimate retreat, and the slowest was the Brotherhood.

The six guilds ran away, and those players who followed them found that the people around them had run away, so they naturally retreated, but there were always people who reacted slowly and were left behind.

Naturally, nothing good would come of being left behind at such a time, and most of them were harvested by the defenders.

As soon as the six guilds retreated, they began to complain to each other, scolding each other for sneaking away in advance and not notifying their partners.

Especially the Dragon Yin Guild, when did the Dragon Yin Cangqiong suffer this kind of loss, he felt that he had been sold, he was very annoyed, and he turned his face on the spot.

The initiators of this guild series are the Storm Temple and the Dragon Yin Guild, the Storm Temple is the first to run, the least loss, and the most blame, the Dragon Yin Guild is also the initiator, although there are a lot of complaints because of the bad attack, but because of the late withdrawal, the situation is much better than the Storm Temple.

But Long Yin Cangqiong is young after all, and it is too smooth, and his brain begins to attack indiscriminately as soon as his brain is hot. Although he doesn't swear much, he speaks too aggressively. The dragon yin firmament could have stood with several other guilds to crusade against the Storm Temple, but the Storm Temple had not sprayed each other with other guilds, but he began to spray people brainlessly, as long as others brought him a sentence, he had to return ten sentences, and along with other guilds that did not say anything about him, they shared the pressure on the Storm Temple.

Just when these six large guilds were arguing with each other, the other small guilds and scattered people who followed the siege were also angry, and collectively began to denounce these six guilds, saying that they sold their teammates and were brainless.

People's hearts are like this, obviously they take the initiative to follow up and take advantage, and once things don't go well, they start to find reasons and shirk responsibility. (To be continued.) )