Chapter 53: The Annoying Orc Race (II)

If in the face of those orc races on the ground, the Terran lords at least have the strength to fight, then in the face of the flying races, the Terran civilization is simply defeated.

Some ordinary flying races are better to say, although they can not fight the Terran warriors, but at least they do not cause too many casualties to the Terran civilization.

Since their wings are very afraid of fire, they cannot launch a fire attack from high altitudes, so they can only throw some stones in exchange for a small victory.

But the Orcs of the Eagle family and the Orcs of the Owl family are not as merciful as the other flying races.

Eagle orcs have a sharp vision and sharp claws, they can silently attack the enemy from the sky, if the attacked people can not find them in time, then waiting for them is only death, the sharp claws of the eagle can easily grab the enemy's head.

The only good thing is that their flight altitude is now limited to an absolute altitude of fifty meters, as long as you look closely at the sky, you can easily spot their tracks, as long as you are not alone, and there are always people around you who are vigilant in the surrounding sky, then their surprise attack will have nothing to hide.

However, even if the Eagle Clan is unable to launch a surprise attack, not everyone can withstand their frontal attack from the sky, they can constantly dive and attack, lift into the air, and dive again, without effective defense, it is still difficult for the prey to escape.

The Owls are a race of owls, and they are better at launching surprise attacks at night than the Eagle Tribes.

Their excellent night vision and sharp claws allow them to kill their targets in one hit, and since humans are mostly blind at night, they have to stay in a sturdy house to avoid being attacked by the owls.

Unfortunately, the human tribes now live in animal skin tents, and the sharp claws of the owl tribe can easily cut through the animal skin.

Therefore, the human players who were targeted by the Owl Clan could be regarded as a blood mold, and they could only watch as the Owl Clan used their claws to cut through the animal skin tents, and then chased and killed those who fled from the tents everywhere.

The only good news is that each of the Owl tribes is not very populous, and they can't wipe everyone out in one night, so the player lords can build some wooden houses, dig some burrows, or simply hide in caves during the day the next day.

The Owls have the advantage of launching a surprise attack from the air, and once they land on the ground, they are no match for human warriors.

So in order to prevent being attacked by the Owls, it is necessary to have some strong shelter in the camp, and then everyone tries not to leave the residence at night, but unfortunately the players have come up with this result a little late, and many have already fallen under the claws of the Owl Clan.

Since there is no long-range means of attack, the Terran civilization has no way to take these flying races at this stage, they can only take passive defensive means to minimize the casualties in the tribe, it can be said that the emergence of the beast civilization has ushered in the most difficult period of development for the human civilization.

In addition to the above orc civilizations, there is also a special race among the orcs, which makes all Terran players who encounter him hate.

The rat people are the largest race in the beast race, they are short in stature, low in combat effectiveness, and have always been at the bottom of the orc race, but it is such an inconspicuous race, which has brought immeasurable huge losses to human civilization.

The nezumi can be said to be useless except for their tenacious survival, but they have a unique racial talent, which is to make holes.

The nezumi have hard nails on their hands and feet, and they can dig through all kinds of soil with ease, and when it comes to burrowing, they don't serve anyone.

Some unlucky players start to break pots after randomly encountering the nezumi, and since they don't have to worry about their dungeon being found by the enemy, they can be described as unscrupulous in invading.

The Nezumi never engage people when invading other planes, they will first hide, and then take advantage of the darkness to sneak into the vicinity of the enemy camp, and after successfully approaching the enemy's camp, they will choose a few hidden places to start burrowing, and carefully hide the excavated dirt.

Nezukren have a unique advantage in burrowing, they can find out where underground rivers are and where there are hard rocks, so they can avoid these places, they can estimate their location in the burrow, and approach their targets directly from the ground.

After successfully digging a huge underground passage, the nezumi will dig small holes in various parts of the passage, and through these small holes they will dig to reach their destination, and they will steal all the resources they can take with them in the middle of the night, even the babies of all races, and then retreat calmly without realizing it.

By the time the enemy found out the next day that all the food in the camp had been lost, they had already run away with the spoils.

Originally, the Nezumi did not have the habit of stealing babies, but the arrival of the player made this notorious thief race even more hateful.

Each player lord has their own imperial dreams, but the innate weakness of the nezumi tribe shatters their dreams, and in frustration, they finally come up with a very inhumane solution, which is to steal the babies of the tribes and bring them back to the tribe to raise them from childhood.

They plan to help them fulfill their imperial dreams through the alliance of various races cultivated by the nezumi themselves.

Since the player lords are all soil emperors in the tribe, they have always been the same thing, so their orders will be carried out most thoroughly, and those rat people will use the best resources in the tribe to raise these stolen babies, and under the leadership of the lord, they will keep stealing food and babies.

These player lords are a little frantic in order to realize the dream of emperorship, but they have not lost their minds, as the so-called rabbits do not eat the grass next to the nest, in order not to anger the powerful races around them, they extend their clutches to other planes.

Their slogan is one plane every two days, vowing to steal all planes, for this reason they also took advantage of the population advantage of the nezumi tribe to organize two armies of thieves, these two armies rotate every two days, as the so-called life is endless, stealing is endless.

The player lords on the nezumi side shouted loudly, and the player lords who were stolen by them could be regarded as having lost some babies, and they were not their own children anyway, although the parents of those babies would be in pain, but with the passage of time, these wounds would eventually be slowly healed.

But these thieves have stolen most of the food in the tribe, which is the life of these player lords.

Now that the cold winter is coming, the tribe will not have these winter stocks, and everyone will be starved to death, which can make these players sad, and their mouths will be full of bubbles overnight.

Although they have learned from the past, the player lords have nothing to do with these thieves who are naturally prone to sneaking, and although they have set up various trigger-triggered alarms in their granaries and tents, they still can't stop the thieves' banditry, because the nezumi are not afraid of sacrifice at all.

Even if they are spotted red-handed, the nezumi will resolutely carry out the orders of the player patriarch, they will run around the camp, create all kinds of chaos, buy precious time for the other people, and even some daring nezumi will snatch the baby directly from the women and then run into the cave to escape.

Although some unlucky nezumi will eventually be killed by the enemy, a few nezumi deaths are nothing compared to their large population, as the population of the nezumi tribe will skyrocket as long as there is enough food.

After all, their reproductive ability is there, although it is not like rats that can give birth to seven or eight litters a year, but it is not comparable to other races, only food is the only restriction that limits the number of their population.

Because it is difficult to target, the nezumi have suddenly become a major scourge in the game, and all the lord players can be said to have changed their color when they smell the rats, and everyone prays that they will not meet those nasty guys.

Compared with the hundred flowers of the orc race, the other special civilizations seem to be a little bleak.

The elves were still busy researching and making bows and arrows, and before bows and arrows, they had almost no say.

The dwarves are busy looking for mines, and as long as they have them, they can craft all kinds of weapons and equipment, but it seems that mines are not easy to find, and they don't have any tools to use now, and even if they do, it will be difficult to develop.

As for those Inhuman civilizations, they are no different from ordinary Terran civilizations, many Inhumans are now busy giving birth to children, and the player Inhumans can only stare on the sidelines due to the limitations of the system, because no matter how hard they try, they can't breed offspring.

Because the racial talent of the orc race is reflected in the body and is innate, so at this stage, the orc race has an unparalleled huge advantage, in the face of the strong orc race, other races can only temporarily choose to be low-key, forbearance, slowly accumulate their own strength, waiting for the dawn to come.