Chapter 297: The Rise of the Orcs

Although the army has been divided, it is now directly blocked by the enemy in the Liaoxi Corridor, so Ning Yuan can only let those legions stand by first, and when the time comes, they are pouring out.

Originally, Ning Yuan was going to launch a large-scale battle to cross the river after the river froze in winter, but a big event happened that caught all the player lords off guard, and even Ning Yuan didn't dare to act rashly.

This event was later known as the Rise of the Orcs by players.

That's right, the orcs have risen again.

In the early days of the Plane War, the Orcs were strong for a while, and although they were still strong later, with the continuous development of other races, their advantages were not as obvious as before, and even some races fell directly.

With the advent of the Great Earth Age, the orcs have finally ushered in their second spring.

After entering the Great Earth Age, players thought that this was the era of the strong rise of the major guilds, and they would sweep the entire land.

Everyone forgot about the aboriginal forces that still existed, and then these aboriginal forces gave the players a very vivid practical lesson, and at the same time made a strong announcement to the players that they existed.

As mentioned earlier, during the Plane War, after many player lords died in battle, their planes experienced a period of ownerlessness, and there were even many player lords who were killed by the natives of their own plane.

In these planes, the aboriginal forces are the real masters, and the player lords are instead lambs to the slaughter.

No matter how powerful these aborigines are, they have nothing to do with other player lords, because during the plane war, it is difficult for the player lords to have any intersection with them.

But with the advent of the Great Earth Age, this intersection finally exists.

In the Great Earth Age, where all the planes have merged, players finally have the opportunity to meet these powerful indigenous forces.

It's just that the meeting wasn't all that pleasant, as all the player lords who saw them were ruthlessly eliminated.

Among these rising aboriginal forces, the orcs are the most powerful, so players will call this period the rise of the orcs.

There are several powerful races of the orcs, such as the lion people, the tiger people, the bear people, the wild boar people, the minotaurs, the ape people, the werewolf people, the owl people, and so on.

These races may not be anything on their own, because their strengths and weaknesses are just as obvious, but when they are combined, the explosion of earth-shattering power immediately surprises everyone.

It can be melee combat, can be attacked, can run from a distance, can fall from the sky, can be sneak attack at night, plus the assistance of the fox people, jackals, cat people, leopard people and other subsidiary races, they are simply omnipotent.

Immediately after the arrival of the Great Earth Age, these powerful orc tribes bared their sharp fangs, frantically expanding outwards and swallowing everything they came across.

Not to mention those scattered lord players, even those big lord players who belong to the major guilds are not opponents, and many people have been defeated miserably under the iron hooves of the orc clan.

At first, the Orcs weren't too aggressive, but as they annexed large swaths of territory and captured artisans from other races, their ambitions finally became uncontrollable.

The orcs without weapons are quite terrifying, and with weapons, they become even more terrifying.

With its high mobility and massive number of troops, the orcs snowballed around, and as the orcs they encountered continued to join, the snowball was getting bigger and bigger.

The fortified city that the player lords had high hopes for was so vulnerable under the siege of a massive orc army.

Under the attack of the orc army regardless of casualties, day and night, land and air, they fell one after another after not holding out for a few days.

Originally, at this time, if the players were united, they would still have the opportunity to break their wrists with the orcs, but unfortunately, many people had the idea of the emperor far away, so they missed the golden time to fight against the orcs.

As long as the orcs have not reached their doorstep, then they are safe, and it is better to manage their territory well and eliminate the strong enemies around them if they have this time.

Most player lords have this mentality.

There are even some orc player lords and adventurer players who have been transformed into orcs who choose to turn against each other and join each other directly.

With these players in the way, the Orc offensive could no longer be contained, and large swaths of territory began to fall, and all the major game areas around the world were in chaos.

As the largest region in the world, Huaxia District has a huge territory, the largest population, and the largest number of players who like to make trouble, so the orc disaster in Huaxia District is also the most serious among all the national regions.

In just a few months, the orc army of the Huaxia Region swept through all the areas between the Yellow River and the Yangtze River, and if it weren't for the existence of two great rivers, I'm afraid no one would be able to stop them.

After being blocked by the Yellow River and the Yangtze River, the orc army also encountered obstacles in the west, and the two Xiongguan passes, Wuguan and Tiger Prison Pass, which were left over from ancient times, blocked the orc army under the city.

Like Shanhaiguan and the ancient Great Wall, Wuguan and Hugao are also ancient Xiongguan passes with their own forbidden air domains.

Although the ground army of the orcs was invincible, after losing the air force, their ability to siege the city was directly discounted.

Under the desperate resistance of the player lords, the orc army was unable to conquer these two levels in the end, and finally had to retreat regrettably.

At this point, the frantic offensive of the orcs has finally come to an end.

Although the frantic offensive of the orc clan was temporarily contained, the player lords in the Huaxia region were also greatly damaged.

The player lords located between the two large rivers were basically killed by the orc army, except for those who voluntarily surrendered.

Not only did the players lose a large number of troops, but even some important sources of resources fell into the hands of the orcs.

The most important of these resource points is the Fountain of Youth in the hands of the Tianxia Association.

The Spring of Youth was brought back from abroad with great difficulty, but he didn't expect to be snatched away just after entering the era of the Great Earth.

Considering the unique attributes of the Spring of Youth, coupled with the only natural wonder unique to the orc clan, the Ten Thousand Beast Mountain, the major guilds in the Huaxia District are at their own risk.

The players finally realized that they couldn't continue to fight like this anymore, otherwise in another ten years, the orc empire that occupied the two river valleys would probably be completely unstoppable.

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