Chapter 24: Soldier Missions and Soldiers (Ask for Collection Recommendation)
After visiting the Snow City, Yun Xiaohan changed the entire set of level 10 white clothes except for weapons and shields, and consumed a total of 45 copper, and only 57 copper and 60 iron were left in cash on his body, which shrank by nearly half.
Next, he plans to do the mission of the military profession first, and try the new system of "Choice".
Take a horse-drawn carriage ride through the Snowy City to the Tulun Port Outpost, where the military mission is instructed to take the next step.
Of the 5 military missions received, 1 was an espionage mission, 2 were kill missions, and the other 2 were uprooting stronghold missions. Yun Xiaohan first went to do the kill target task with relatively few rewards.
After getting the relevant instructions, Yun Xiaohan went straight to the target person, the task was not simple, the people to kill were all elite humanoid monsters at the squad leader level, and there were usually 2-4 subordinates.
The first mission target only had 2 subordinates, and after Yun Xiaohan lured them out and killed them one by one, he took a short break and directly started fighting with the first target.
What I didn't expect was that the enemy, who I thought was very difficult, was quite easy to fight.
On the one hand, I have just changed my equipment.
On the other hand, because this is a humanoid elite monster with a thief template, it was restrained too much by Yun Xiaohan......
The already relatively high strength attribute reaches a very high standard after being added again by [Mana Mastery (Mutation)], and the strength and physique of the elite monsters of the thief template are low.
Both sides are in close combat, resulting in frequent contact with each other, and almost every time Yun Xiaohan triggers the strength check with a heavy attack, at least once to suppress the damage, and occasionally triggers the stiffness effect.
After a battle, it is not surprising that the skills of the elite monsters have been interrupted many times, and they have been completely suppressed.
Killed the mission target, dropped 1 copper and 20 iron, plus 80 iron of the two little humanoid monsters in front, the income of 2 copper can be said to be very high, and sure enough, it is still a humanoid monster to make money.
After that, I will go to the second mission objective, which is also 2 subordinates, and it is not difficult to solve it. But this time, the elite mission objectives are much more difficult to deal with.
I have to say that the AI of the humanoid monster in "Choice" is still very high, and the humanoid monster of this archer template basically does not stop in a certain place, but keeps moving, trying to distance itself from Yun Xiaohan.
Yun Xiaohan himself doesn't have any rapid movement or remote control skills, so he can only follow behind, tired like a dog, and finally can use the shield strike to control for 2 seconds and hit a wave of output.
If it weren't for the shield, the damage to the bow and arrow would have been reduced by 40%, and it is estimated that Yun Xiaohan would be the one who knelt first. Even so, the overall efficiency was extremely low, and one elite monster played for more than 5 minutes.
The little monsters have all been brushed out, but fortunately, because one chased and the other ran, they had already left the original battle site quite far away, otherwise Yun Xiaohan would have been tragic.
At the end of the battle, you will also get 2 Bronze.
Complete two kill missions, go back and turn them in, and get 4 merit points for one mission.
In terms of experience, if it's a normal experience period, it's pretty good.,It's almost 3% experience for a task.,Now it's more miserable.,It's only six thousandths.,Plus the experience of fighting monsters is only eight thousandths.,Not even 1%.。 Fortunately, the reward for meritorious service is still fixed.
The next step is the spy mission, which requires the player to infiltrate a mission location, either retrieve a mission item, or observe the information there, and come back to dictate it to the outpost's scout captain.
This quest doesn't need to kill elite monsters, if there are a lot of players in the area, the overall difficulty is actually not particularly high, but it's more cumbersome, especially the latter type that requires a report of the situation, which requires the player to have a strong sense of observation and memory, if the scout captain's question has a question answered incorrectly, the reward will be halved, and if the two questions are wrong, the task will fail directly.
Yun Xiaohan didn't receive the type of report this time, but to get back the mission items, Yun Xiaohan ran to the mission location to take a look, and immediately felt that his head was big, there were only 5 humanoid elite monsters alone, and the little monsters were even more littered, what else to do.
Without the help of other players, this task is impossible to complete, even if it is a thief class at this stage, because their stealth skills are not yet formed.
Putting this task on hold for the time being, Yun Xiaohan went back to the second step of the task of uprooting the stronghold.
The task of uprooting the stronghold is an individual team task, and as an original type of task in "Choice", the reason why Yun Xiaohan left it for the end is precisely because he has never been exposed to this kind of task before, so he is not sure.
The player can gain temporary command of several soldiers through the second step of the mission, and these NPC soldiers can be directly commanded by the player through voice.
Of course, the soldier's AI is not high, and can only accept some simple and macro commands, such as forward, backward, keep a distance, retreat, kill the enemy freely, etc., which can explicitly require the soldier to attack an enemy, but cannot finely require it to do a certain action or use a certain skill.
Although the soldiers have strong phonetic recognition ability, they are definitely not good at local dialects, and can only accept Mandarin, and too strong accents can easily lead to errors in orders, which can be regarded as the compulsory promotion and accent correction of Mandarin in the "Choice".
Foreign players can choose the language of another country in the game settings, and of course, it must be a language with a high degree of popularity.
Although Yun Xiaohan's Mandarin does not meet the standard of a regular announcer, he has been in charge of the command of the legion for a long time, and his foundation in this regard is extremely strong. Not only is the words clear, but the voice is also very magnetic, easy to listen to, and highly recognizable.
As a knight-level soldier, Yun Xiaohan can get temporary command rights for 4 soldiers. Players can choose the advanced class type of 4 soldiers. (These are all basic and popular advanced class types)
After obtaining a soldier, each soldier has several key indicators in addition to his personal attributes, which are:
Discipline: If the soldier's value is too low, it is easy to escape, and there will be delays or sluggishness in completing the player's instructions, affecting the efficiency of the soldier's completion of an order. Discipline usually has a very low rate of change, basically what it looks like when it is recruited, and it has not changed for a long time, which can be regarded as a personal attribute of a soldier.
Teamwork: If the soldier has a high value, when multiple soldiers cooperate to attack the enemy, they will cooperate with each other to exert better combat effectiveness.
Obedience: This is the most important indicator of the soldier, which will change with the player's use of the soldier, too low will cause battlefield disobedience, and the soldier will obey if he is asked to go up with high residual health.
The success of the mission, the degree of completion, the number of times the soldier fell into dangerous situations, the rationality of the instructions and the actual combat effect will affect the change of this indicator.
However, the soldiers provided by the military are not the player's private soldiers, they can only be used in the area of influence of the station where these soldiers are obtained, and they must be completed when the relevant team tasks are completed, and the soldiers will obey the command, for example, if Yun Xiaohan obtains 4 commanders and takes them to complete the previous kill target task, the soldiers will choose to disobey even if the obedience is full value.
If the title is high enough, you can ask the official to change to a private soldier, and the soldiers will be completely subordinate to the player's command, but the cost is extremely high, in addition to the weekly salary. Since soldiers don't level up as fast as players and have high payouts, few players choose to do so.
It is also possible to transfer soldiers to another station, but the player will also have to pay a fee for this, but this cost is much lower than converting them to private soldiers.
Once a soldier dies after acquisition, it will not be replenished for free, and the player needs to exchange merit points and money for a new soldier. If the number of Soldier deaths exceeds the station's sanction limit, the station's Soldier access will be permanently lost.
It is also likely that the player will receive a mandatory passive negative title as a result, resulting in reduced obedience for all future recruits.
PS: I fell asleep at 1 o'clock in the night.,3:30 in the middle of the night and woke up again.,Think about the words and continue without the code.,So it's only updated until now.,I'm sorry.。