Chapter 177: The Battle for the Sardinia Territory 18
When the coalition forces were almost ready, the siege began.
But throughout the siege war, the coalition fought quite lacklusterly, perhaps it is more appropriate to treat this siege as a large-scale temptation, or perhaps because the business alliance and the Arcane Council have reservations about each other, the NPC troops of the coalition did not send many troops to participate in the battle, only all the player troops participated in the battle.
However, players who are playing Siege for the first time seem to be very uncomfortable.
Because of the lack of experience, it is not uncommon to be knocked down from the siege ladder and the siege ladder is pushed down, coupled with the experienced city guards as the main defensive force, the players on the imperial side are very easy to deal with, and they are very comfortable brushing several waves of heads.
Yun Xiaohan once again showed his adaptability and understanding in this siege battle, and he soon found that the enemy climbing the city wall was basically no threat, and only the enemy's long-range attack group could cause greater damage.
After a moment's thought, he immediately came up with a countermeasure that could make full use of the terrain, he gathered about 30 priests together and placed them in three locations not far from the city walls, but the besieging side could not attack due to the terrain, forming three fixed healing points.
Then let all the players who have less than half health and can't get healing in time go to the three healing points to refill their health, and the rest of the priest pro players will stand a little more and prioritize their own NPC troops in their field of vision
This small solution, although simple, is very effective and very helpful to the overall battlefield.
In fact, in the real online game battlefield, the simpler the method, the easier it is to achieve the effect, and the more complex the method, it is difficult to have an effect, because it is difficult for players to complete too complex instructions.
Players who have experienced large-scale team battles know that the battlefield is too chaotic, and even if there is a class with blood in the team, it is difficult to find people in a fight, especially on the battlefield with more people, let alone the current super-large-scale battles.
NPC troops don't know how to retreat in time because of the low AI, so they need to be healed more, and giving the priest a priority order indication can better save their own NPCs, after all, unlike other online games, the NPCs in "Choice" are dead, and this battle will not be resurrected.
In addition, Yun Xiaohan also arranged shield warfare and defensive knight classes to block long-range attacks for allies, after all, the output ability of this type of profession is relatively poor, and the effect of fighting ladder enemies is relatively average, but it is better to block guns for allies, anyway, they can also get combat merits by absorbing damage, they do not suffer, and even earn more.
As soon as this method was implemented, the casualties of the own side were immediately greatly reduced, and the effect was very significant, which made the players on the Imperial side more recognize Yun Xiaohan's command ability.
When Yun Xiaohan made other tactical fine-tunings, they showed more enthusiasm and cooperation, which greatly improved the level of cooperation on the imperial side, and in this smooth battle, it really looked like an army rather than a rabble.
The establishment of command authority saved Yun Xiaohan a considerable amount of saliva, which gave him more time to observe the battle situation, adjust the soundtrack, boost morale, and conduct more detailed command of elite squads and tactical teams.
The elite squad and tactical team did not disappoint Yun Xiaohan either, and the elite squad performed extremely well in breaking ladders and attacking enemies who climbed the city wall, and could immediately plug any gaps and quickly drive the opponent off the city wall.
The tactical team's terrain change skills play a very limiting role in long-range bombardment, as soon as a wall of earth is placed in front of the enemy, the opponent has to adjust his position to continue the attack, otherwise he will be blocked by the wall of earth, and the friendly troops who attack from a high position are very limited.
Using this tactical blocking, the S.R.I.E. team can make a vs. shooting situation with obvious disadvantages suddenly turn in favor of the side, and with the previous priest group, many times it can even win a critical time period to add up the HP of a ranged player battle group that is about to collapse.
The performance of the tactical group six, that is, the "self-detonation squad", is also outstanding, and the [Shapeshift] once every 5 minutes sends the monster spawner and the magic vertical to the enemy team in turn, and the [Living Corpse Explosion Technique] causes good damage.
Of course, the explosive ability of the current "self-detonation team" is definitely incomparable to the magic world in the state of [Arcane Explosion]. The enemy in siege warfare is not as concentrated as in high-speed marching, and the opponent has already suffered a loss, and the effect of the [Living Corpse Explosion Technique] is also greatly reduced.
But who made the cooldown time of [Arcane Burst] as long as an hour, without [Arcane Burst], the explosion ability of the magic world is not much higher than that of the monster mower, but because of the difference in survivability, the actual output is a little lower.
The siege lasted less than 25 minutes before it ended, and the system prompts that the merchant alliance and the arcane council player units had been defeated appeared in succession, indicating that the average number of deaths for both player units had exceeded 5.
Even if you just look at this siege battle, the exchange ratio between the two sides is more than 1:5, and the main casualties on the imperial side are NPC soldiers.
The coalition forces, which took the initiative to withdraw their troops, were in a tangle. Obviously, there is not much left to attack the city, and the player troops will not play much of a role in the siege.
But now they don't have a fleet, and they can't retreat to their homeland.
The players of the coalition are not in a hurry now, they all lost anyway, and what they want now is not to let this battle play a higher comprehensive evaluation, otherwise they will become the sinners of the camp if they let this battle become a historical evolution plot.
Now the coalition players are only thinking about spending another 1 hour and 10 minutes to make this battle end quickly, whether it is the coalition fighting the imperial side or the imperial side fighting the coalition army, they are not interested, and they don't want to brush up on this battle anymore.
It's a pity that the NPC's idea is completely different from that of the player, as the other 2 heirs of the Satin Domain, Viscount Timothy and Viscount Hyderabad are not willing to give up the Dukedom, especially when they were won by the Central Empire, which had no advantage at all before the war, they were really unconvinced.
What's more, they didn't know that this battle was only 3 hours, in their minds, their troops were bargaining chips, and as long as it dragged on, the Business Alliance and the Alpha Council would not watch them annihilated, and sooner or later they would send a fleet to meet them.
And they can also try to capture other cities, and even attack the Sea Lion Legion.
Although it seems to the player that there is not enough time left for them to march and capture any city, there is no such concept among the NPCs, so the two viscounts are not desperate, and they have another way to go.