Some of the protagonist's skill stats and items

Polymath: A polymath is an identity that you can be proud of, and although it does not directly make you stronger, it can inadvertently bring you benefits and surprises. Pen % fun % Pavilion www.biquge.info

Your vast knowledge is admired by those who advocate knowledge, and depending on the degree of knowledge, your favorability increases, and it is possible to gain the benefits of the position.

Additional information can be obtained when viewing certain items, intel and relics, and additional options may be triggered during certain story interactions.

When it comes to learning certain special skills, a broad range of knowledge and a solid theoretical foundation can save you from a small part of the learning conditions.

"Choice" is different from the online games of the past, and the attack skills in the game are divided by hit difficulty, which can be divided into three levels:

Non-pointing skills require the player to aim by themselves, and whether to hit or not depends on the player's prediction ability and aiming level.

Pointing skills do not require the player to aim, as long as the target is selected, the skill will calibrate the attack trajectory by itself, normal movement and short-distance displacement are impossible to dodge, but the attacked target can be dodged by medium and long-distance displacement movement, and running out of the range of the skill can also dodge the skill.

Lock-on skills are completely impossible to dodge, as long as the skill is released, no matter how far the target runs, the skill will follow.

Giant Shield Guardian: 2 turns of rare professions, which require a permanent increase of more than 40% in strength and a permanent increase of more than 45% in physique before you can change jobs.

Class Built-in Skills: [Dazzling] (Passive, all actions increase 200% extra threat value, no matter whether you are friends or foes, you can't take your eyes off you), [Physical Resistance Expert], [Magic Resistance Advanced], [Giant Shield Mastery], [Life Force Enhancement 3rd Order], [Guardian Seal 1st Order] (Passive, all damage reduced by 5%).

Class Special Ability: Players automatically get [Two-Handed Weapon Mastery], and can use their off-hand to hold the Giant Shield (the Giant Shield is a two-handed weapon), if the player's physique is extra-large (the maximum physique when building the character), the combat power of the main hand will be reduced by 50%, if it is Extra-Large +1, it will be reduced by 40%, if it is Extra-Large +2, it will be reduced by 30%, and so on, up to 30% of the negative effects will be reduced.

For every 25% permanent strength increase and 15% permanent constitution increase, you can remove another 10% of the main hand's combat power reduction, again up to a maximum of 30%, but the main hand can still only use one-handed weapons.

"Giant Shield Guardian" is much stronger than "Shield Warrior", first of all, the profession's built-in skills have changed from 5 to 6, and if you add [Two-handed Weapon Mastery], it will be 7.

In terms of the coverage of similar skills, [Physical Resistance Expert] is 2 levels higher than [Physical Resistance Advanced], and [Life Force Enhancement 3rd Order] is also 2 levels higher than the original [Life Force Enhancement].

[Dazzling] compared to [Hostility Increase], the additional threat value has also been increased from 50% to 200%, in addition to an additional [Spell Resistance Advanced], which is an advanced level, not the lowest entry level, and [Guardian Seal First Order] is also a very practical skill.

Weapon Proficiency Skill Classification: Beginner - Advanced - Proficient - Expert - Master - Grandmaster - Peak

The formula for calculating the maximum level 40 HP: (630 [Equipment Attribute] + 400 [Level 40 Standard Constitution] *1.4 [Level 4 Constitution Attribute Growth] *1.8 [Permanent Constitution Increase]) *1.2 [Giant Bear's Silver Necklace] [Sub-Giant Talisman] *10 [1 Constitution Conversion 10 HP] *1.6 [Life Force Enhancement 3rd Order] *1.1 [Level 35 Purple Ring, +10% Max HP] = 34590

There is only one of the 4 rings with a physique, and when the purification ring is not used, Yun Xiaohan will replace it with other rings that add strength and physique attributes, and switch them out when needed, 630's equipment physique attribute is the calculated purification ring, and the purification ring is a level 25 purple ring, which is already a little outdated in terms of attributes, but it is just a functional item. Under normal circumstances, Yun Xiaohan's HP is more than 35,000, and if you use items that increase your physique such as [Corsican Red Fish], your maximum health can be further increased.

Yun Xiaohan, the legend degree is 70 points. +4 for Extra Large Physique.

The large size is 2 meters, the extra large is 2.2 meters, the extra large +1 is 2.35 meters, the extra large +2 is 2.5 meters, the extra large +3 is 2.6 meters, and the extra large +4 is 2.6 meters, and the height of the characters in "Choice" is generally higher, 1.8 meters is the standard physique for men, and 1.75 meters for women.

At present, the level 40 Yun Xiaohan has a permanent increase of 110% in strength, 80% in Constitution, 15% in Spirit, and 40% in Charm.

, this is not counting the 32.5% strength increase of [Great Force], and the increase of [Great Force] still includes equipment attributes.

Increases maximum HP by 20%, increases health regeneration by 30%, increases physical damage immunity by 5%, and increases knockdown, knockback, knockback, and stun resistance by 15%

And this is also the permanent attribute amplification provided by the skill, excluding the attribute amplification provided by the equipment.

However, the permanent attribute amplification provided by skills does not include equipment attributes, while the attribute amplification provided by equipment and the attribute amplification buff provided by active skills usually include equipment attributes.

Warriors: Heavy armor mastery, one-handed weapon (long) entry, two-handed weapon entry, physical resistance entry, endurance mastery

Shield Warrior: 2nd Order Constitution Attribute Growth, Hostility Increase (Passive, 50% Threat Increase in All Actions), Physical Resistance Advanced, Life Force Enhancement, Blocking Skills (Level 4 Increases Damage Reduction Effect by 25% After Successful Shield Blocking, 20% for Level 3, 15% for Level 2, 10% for Level 1).

Shield blocking is the relevant shield mastery comes with, for example, Yun Xiaohan now has [Shield Mastery] and [Giant Shield Mastery], the former was learned by himself when he was level 2, and the latter is the Giant Shield Guardian profession, this mastery skill cannot be upgraded, only the basic effect - after the block is successful, the long-range physical attack is reduced by 40%, and the melee physical attack is reduced by 20%.

On February 7, the battle was full of experience.

Level 1 Skill: Level 1 Heavy Attack. Deals (25 + 0.6 * Strength + 0.4 * Attack Damage) damage, and has a high chance of performing a Strength Versus Constitution check on the target, with a cooldown of 1.5 seconds.

Level 2 Bash deals (35 + 0.7 * Strength + 0.5 * Gear Attack Damage).

Level 3 Bash deals (45 + 0.8 * Strength + 0.6 * Gear Attack Damage) damage.

Level 4 heavy attack damage (60 + 0.9 * strength + 0.7 * equipment attack power), in addition to the skill damage has been increased to a certain extent, the biggest change is that the skill cooldown time has been reduced from 1.5 seconds to 1.25 seconds, the previous level 1 to level 2, level 2 to level 3 did not have this change.

Level 5 Bash deals (70 + 1 * Strength + 0.8 * Damage) damage.

Suppression: Heavy Attack causes a strength check, and Yun Xiaohan's Strength Attribute Dice Throwing Value exceeds 50% of the target's Physical Strength Attribute Dice Throwing Value, triggering a suppression effect, dealing an additional 50% Heavy Attack Skill Damage.

Stupron: Exceeds 60% of the checkpoint, dealing 60% additional damage and inflicting Stupor on the target for 0.5 seconds.

Imbalance: Exceeds 80% of the checkpoint, dealing an additional 80% damage and causing the target to lose balance and fall back severely, causing a 1 second stiffness.

2 skills: shield mastery

However, the weight of the shield is very high, and the weight of the conventional shield is second only to the heavy armor top, and the weight of some shields is much higher than that of the heavy armor equipment. Equipping a shield with insufficient strength will greatly reduce movement speed and reduce cast success.

The shield itself not only provides a high physical defense stat, but more importantly, when the shield is equipped, a new action will appear in the action bar: raising the shield.

Raising a shield is an action that consumes stamina and cannot run without learning the relevant skills, so players can adjust their direction and movement to block attacks from the front, and their block range is directly related to the size of the shield, and the ratio of shield size to body size affects movement speed. (If you have a small physique and a shield that is too large, your movement speed will decrease)

Once the block is successful, the damage taken will be reduced by a certain amount, with the highest reduction of 40% for ranged physical attacks and only 20% for melee physical attacks. This reduction can be further enhanced by learning shield-based skills.

3 Skills: First-Order Strength Attribute Growth

4 skills: shield strike, swing the enemy directly in front of you with a shield, the attack range depends on the size of the shield, causing (10 + 0.5 * strength + 0.2 * attack power) of physical damage, and 75% (original 60%) probability to stun the enemy for 2 seconds (1.5) seconds, the difference between the strength of the attacker and the attacked person on the constitution will increase the stun probability. Cooldown: 15 seconds.

Level 2 Shield Strike (25% enhancement in the general skill bar), dealing (15+0.6*Strength +0.25*Attack) physical damage, 80% chance to stun enemies for 2 seconds, and a cooldown of 15 seconds. The difference between the strength of the attacker and the attacker will increase the stun chance.

Level 3 Shield Strike (25% Enhancement in General Skill Bar), dealing (20 + 0.7 * Strength + 0.3 * Attack Damage) physical damage, 85% chance to stun enemies for 2 seconds, and a cooldown of 15 seconds. The difference between the strength of the attacker and the attacked person on the strength of the constitution will reflect the stun probability. The upgrade is coming on February 8th.

Skill 5: [Tough Physique]: Level 2 skill users will increase their Constitution attributes by 27.5% for 30 seconds, and increase their maximum health (including their current HP). During the duration of the status, the health regeneration rate is 4 times the original health regeneration rate. Cooldown 4 minutes and 40 seconds. (This skill can be upgraded)

Level 1, the skill user increases his Constitution stat by 25% for 30 seconds, and increases the associated maximum health (including current HP). During the duration of the status, the health regeneration rate is 4 times the original health regeneration rate. Cooldown time is 5 minutes.

6 Skills: [First-Order Spiritual Attribute Growth]

The original skill is forgotten after slashing, and the slash is continuous: Attack the melee target 2 times in a row, the first attack deals (25+0.5*attack damage), and the damage caused by the second hit is 80% of the previous one.

7 Skills: First-Order Physique Attribute Growth

8 Skill: [Defensive Stance]: During activating this skill, you can't move, you can only change direction and block, you can't attack and use skills, physical defense and magic resistance are increased by 50%, and all resistances are increased by 50%. The skill itself does not consume stamina, but it still consumes stamina when using a shield raise or parry to block. Lasts until the player turns it off, with a cooldown of 30 seconds. Not upgradeable.

9 Skills: [Mana Mastery (Mutation)] Level 4, the determining attribute of spell skills and magic attack power is strength, and the increase in strength attribute is 10%.

10 Skill: [Lonely Charge]: Charge at a very high speed to any visual location, do not cross obstacles with a hardness of more than 500 and more than 3/4 of the user's height, do not fly or cross the void, the farther the distance of the charge, the higher the coefficient bonus of damage to the attacking target.

The user will attack all enemies within a 15-yard radius with the target location as the center of the circle, dealing (50 + 1.2 * Strength + 0.8 * Attack Power) base damage to the enemy in the center, and the farther away from the center of the circle, the lower the damage, and only half of the damage at the center of the circle.

Every time the user hits an additional enemy, they will gain the [Lone Warrior] status with a duration of (20 seconds + 2 seconds * number of enemies hit), which increases (10% * number of enemies hit) all attributes except double defense, and increases (15% * number of enemies hit) double defense. and inflicts a stun of (1 second + 0.5 seconds * number of enemies hit), and the enemy will only be able to attack the skill user for the duration of (10 + 1 seconds * number of enemies hit), and the skill can be used, but the area attack that overrides the skill user can be applied to other players. (Player's forced provocation time halved)

For the duration of the Lone Warrior status, the aggro multiplier dealt by the skill user increases with the number of enemies hit.

However, if the skill user charges and completes the attack radius, each additional allied teammate decreases the status duration (4 seconds * the number of allies), reduces (20% * the number of allies) all attributes except double defense, reduces (30% * number of allies) double defense, and reduces (1 second * number of allies) stun, and the enemy's forced attack time will also be reduced (2 seconds * number of enemies hit). To put it simply, the negative effect is twice as much as the positive effect.

The final skill effect is derived from a combination of positive and negative effects.

For example, if Yun Xiaohan hits 2 enemies with a lone charge, then he will gain the status of [Lone Warrior] for 24 seconds, increasing all attributes except double defense by 20% and double defense by 30%. and inflicts a 2-second stun, and 2 enemies can only attack Yun Xiaohan for 12 seconds. If there is another ally in the attack range, then the [Lone Warrior] status is negated, and only stuns for 1 second and forced attack for 10 seconds.

The skill cooldown is 3 minutes, and before the skill cooldown ends, an oversized banner with the words "Come on the pole, don't be cowardly, just do it" will be hung above the skill user.

The [Lone Charge] skill has also been upgraded to level 2, the skill base damage has been increased to (60 + 1.3 * strength + 0.9 * attack damage), the stun time and [Lone Warrior] status have not changed, but the cooldown has been reduced by 10 seconds, and it is now 2 minutes and 50 seconds, in addition to the attack range has also been increased a bit.

On February 7th, the battle was full of experience, and after reaching level 3, the basic damage of the skill was increased to (200 + 1.5 strength + 1.1 attack power), the stun time and the status of [Lone Warrior] did not change, the cooldown time was reduced by 10 seconds again to 2 minutes and 40 seconds, and the attack radius radius was increased by 1 yard again to 17 yards.

Skill 11: [Lightning Ball] (2nd Qi System): After a short chant, it shoots an electric high-speed missile at the enemy, which needs to be guided during casting, causing magic damage (30 + 0.7 * intelligence + 0.5 * magic attack power), range 20 yards, cooldown time 1 second.

The damage of this Tier 2 spell skill is about the same as that of a Tier 1 spell skill, which is undoubtedly the lowest of the Tier 2 skills.

However, it is a lock-on spell that does not require the player to aim, and has a short channel time and a cooldown of only 1 second, but the disadvantage is that it requires guidance, and it cannot move or use other skills during casting.

This skill is actually not a powerful skill, but it can only be said to be relatively easy to use. But the most valuable thing about this skill for Yun Xiaohan, a half-mage, is that this skill does not need to be pre-positioned, and the [Lightning Ball] skill can also become a pre-skill for many qi skills.

12 Skill: [Wind Speed]: Level 3, increases the target's movement speed by 30% for 3 minutes and 40 seconds, and has a cooldown of 5 minutes. Upgraded on February 8.

Level 2, increases the caster's movement speed by 25% for 3 minutes and 20 seconds, with a cooldown of 5 minutes.

Level 1, increases the caster's movement speed by 20% for 3 minutes, and has a cooldown of 5 minutes.

13 Skill: Second-Order Strength Attribute Growth

14 Skill: [Tyrant Strike]: Level 3, swing your weapon, deal (50 + 1.2 * strength + 0.6 * attack power) physical damage to enemies within 10 yards nearby, and heal yourself, the healing effect is 40% of the damage dealt to each enemy, and the healing effect is 50% when the target is a player. Ability cooldown: 10 seconds.

Level 2, deals (40 + 1 * Strength + 0.6 * Attack Power) physical damage to enemies within 10 yards and heals yourself for 35% of the damage dealt to each enemy, or 45% if the target is a player. Ability cooldown: 10 seconds.

Level 1, deals (30 + 0.8 * Strength + 0.5 * Attack Damage) physical damage to enemies within 10 yards and heals self for 30% of the damage dealt to each enemy, or 40% if the target is a player. Ability cooldown: 10 seconds.

15 Skill: [Bloodthirsty Slam]: Level 3, slam the enemy, deal (100 + 1.4 * strength + 1.0 * attack damage) physical damage, and heal yourself, the healing effect is 90% of the damage dealt, and the cooldown is 9 seconds.

Level 2, slam the enemy, deal (60 + 1.2 * Strength + 0.8 * Attack Power) physical damage, and heal yourself for 85% of the damage dealt and a cooldown of 9.5 seconds.

Level 1, deals (40 + 1.0 * Strength + 0.6 * Attack Damage) physical damage and heals self for 80% of the damage dealt and a cooldown of 10 seconds.

16 Skills: [Hit Boost]: Level 2 professional skills, passive, level 3 increases hit rate by 50%. Upgraded on February 8.

Level 2 increases Accuracy by 40%

Level 1 increases accuracy by 30%.

17 Skill: [Second Order Spiritual Attribute Growth]

18 Skill: [Focus Skill]: Level 2, 25% chance of being attacked in battle will not be interrupted or the cast bar will be extended. Upgraded on February 9.

Level 1, 20% chance of being attacked in battle without being interrupted or prolonged.

19 Skill: [Great Force]: Can only be cast on the caster himself, level 3 increases the strength attribute by 30%, instantaneous, duration 5 minutes, cooldown time 5 minutes.

Upgraded on February 8.

Level 2 increases Strength stat by 27.5%.

Level 1 is increased by 25%.

The increase of this buff skill will include equipment attributes, and its actual effect is about 35%-40% at level 1.

Therefore, the actual combat value of [Juliju] is still quite high, and the only two disadvantages are: it cannot be used as a precondition for skill learning, and only one spell class and one magic class with the same attribute amplification buff can exist at the same time, and those with low amplification levels will be covered by high ones.

20 skills: [Talent Divine Power]: Rare skills, pre-learning requirements: permanent increase of strength attribute by more than 30%, permanent increase of constitution attribute by more than 20%, warrior class, physique is the largest model or above that the player can choose.

After learning this skill, the player's Strength stat is permanently increased by 30%, and the Constitution stat is permanently increased by 20%. (Boosted after Bloodline Awakening)

When performing a strength check, the strength attribute is weighted by 20%.

When performing the physical fitness test, the physical attributes are weighted by 10%.

Against mobs of all sizes (non-players), the creature is not immune to the control effects of the Strength Check, even if the creature is inherently immune to such controls, but the bloodline level must be higher than the opponent's bloodline level, and the control time will be shortened according to its resistance and race, and the maximum control time will not exceed 3 seconds.

(It should be noted that the skills that cannot be immune here refer to those skills that require a strength check, such as [Shield Strike], which does not need to go through a strength check, and directly calculates the probability of control success is invalid.)

In terms of bloodline level, although the bloodline of the dragon-type ancient Arkan that Yun Xiaohan now has is the highest among the sub-giant bloodlines, it is also the highest among the sub-dragons of the same grade, but even the lowest-quality giants or dragons are higher than him, because they are a big grade higher than him. )

For creatures whose antibody type is smaller than their own, the player will gain an additional 5% strength when attacking the creature.

The player's weight-bearing capacity is doubled, and when wearing a high-weight plate, the negative effect caused by its weight is reduced by half, and [Plate Mastery] is automatically obtained.

The player's physique is permanently increased by one model.

Players can no longer wield small or micro-weapons, such as daggers and throwing knives.

Medium weapons such as scimitars and bayonets have their damage and attack speed halved.

Skill Notes: You are gifted with far more than normal physical qualities, you are tall and extremely strong, so you are very good at fighting large and giant creatures, and you also have a great advantage over small creatures, but you are too large to use small and micro weapons, and you are not good at using skill medium weapons.

You are so different, closer to atavism, maybe a look into your bloodline will surprise people.

This skill is definitely the best among rare skills, if it weren't for the fact that rare skills don't have a rare rating, this skill is definitely considered rare, and it's not worse than the chosen skill. In Yun Xiaohan's opinion, the value is higher than that of [Lonely Charge], and it is very suitable for him.

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Faction Rare Slots:

[Montbrunn Family Domesticated Horsemanship]: Rare-level skills, pre-learning requirements: Field Viscount Title, 2 Riding Skills, and first-order charm attribute growth.

After learning this skill, the player's movement and traverse speed while riding is increased by 20%, and the resistance to falling off the horse is increased by 50%, the cooldown time required to remount after falling off the horse is halved, the intimacy and growth increase efficiency of advanced mounts is doubled, and it has a special effect on a few rare mounts.

All infantry skills that do not conflict with the riding action can be used on the horse, but the skill effect is 80% of the original and the skill attack range is still limited.

Players will automatically have basic riding abilities related to the level and level of riding, such as riding charges, vertical jumps, side splits, etc., but the relevant abilities need to be played based on the quality of the mount they are riding.

Skill Notes: The Mombrun family is the most famous mount taming family in the Yar Continent, maybe their family's riding skills are not the best in the whole continent, and they may not even be ranked in the top 5, but the ability to tame mounts is definitely the best, as the largest mount supplier in the business alliance, they are good at domesticating all kinds of mounts, even including some special mounts.

When the player learns this skill, the Montbrunn family's hatred for you solidifies to the level of mortal enemy, and when you get close to the family members to a certain distance, they will find you and will attack you first, and their damage to you will be increased by 50%, because you are stealing their family riding skills, and the Montbrunn family's hard control skills can increase your probability of falling off the horse by 200%.

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21 Skill: [Courageous Roar]: A Tier 3 rare professional skill that sends an oppressive roar to all hostile targets within 15 yards of the surrounding area, causing them to break their courage within 8 seconds, reduce their movement speed by 50%, reduce the damage dealt by 25%, and deal (30+1.5*Strength) damage, if the enemy is already in a hard control state such as stun, knockdown, knockout, and stiffness, the damage will be increased by 50%, and the cooldown time will be 25 seconds.

Level 2, make it break the courage within 8 seconds, reduce movement speed by 50%, reduce damage dealt by 25%, and deal (100 + 1.8 * strength) damage, if the enemy is already in a hard control state such as stun, knockdown, knock away, stiff, etc., the damage is increased by 50%, and the cooldown time is 25 seconds.

22 Skill: [Gentle Wind]: 3rd Order Professional Skill, Level 2, 10 seconds to gradually restore the target HP, a total of 12.5% HP, cooldown 37.5 seconds.

Upgraded on February 8.

Gradually restores the target HP for 10 seconds, a total of 10% HP is restored, and the cooldown is 40 seconds.

23 Skills: [Lightning Strike Technique]: 3rd Order Rare Professional Skill, Single Locking Gas-like Spell, Range 45 Yards, Singing Time 1 Second, After casting, a thunderbolt instantly slashed down from the top of the enemy's head, causing (50 + 1.3 * Intelligence + 0.9 * Magic Attack Power) of magic damage, and has a certain probability of causing paralysis for 1 second, the greater the difference between the spell determination attribute and the opponent's mental attribute, the higher the paralysis probability. Cooldown: 8 seconds. Requires 3 active gas-based skills as a pre-position.

24 Skill: [Trembling Roar]: Tier 3 General Skill, Instantaneous, Level 2, Roars loudly at enemies within 15 yards of the surrounding area, destroys their spirits, causes a large number of threat points and makes enemies only attack the skill user for 10 seconds, reducing damage by 22.5% and cooling down for 28 seconds. Upgraded on February 9.

Level 1, Roars at enemies within 15 yards of the area, destroying their spirits, dealing a large amount of threat and causing enemies to only attack spell users for 10 seconds, dealing 20% less damage and having a cooldown of 30 seconds.

Warrior classes can be learned, and learning this skill requires at least [Tier 2 Spiritual Attribute Growth], and [Tier 3 Spiritual Attribute Growth] or higher is required to exert its effect normally, and the use of this skill requires not only stamina, but also mana.

After learning [3rd Order Spiritual Attribute Growth], the forced attack effect can be applied to the player for 2 seconds, and 4 seconds for the 4th order.

25 Skill: [Extraordinary Growth of Strength and Body]: There is no rank of rare general skills, which can only be learned with general skill slots above level 3, and after learning this skill, it is equivalent to learning [Strength Attribute Growth] and [Constitution Attribute Growth] at the same level at the same time, and the strength attribute and constitution attribute will be permanently increased by 10%.

This skill is only counted as one attribute growth skill, and players can also learn 2 attribute growth skills in this level.

Transcendental growth skills can only be learned once every 2 levels, and it is not possible to learn the transcendent growth skills of the same name again. Players cannot learn this skill with a low-tier generic skill slot below their current level.

26 Skill: [Third-Order Spiritual Attribute Growth]

27 Skill: [Wind Chopping]: 3rd Order Rare Professional Skill, instantaneous, over-speed slash the weapon in hand, and use the gas magic power and wind pressure to create a strong forward magic impact airflow, causing (20 + 0.5 * strength + 0.5 * intelligence) squeezing damage to all targets within the 40 yards 30 degree angle fan range in front, and empty all the space within the sector within 6 seconds, and the life species that remain in the range, regardless of friend or foe, will receive 1% of the maximum life / second of continuous suffocation damage, Spell users are not affected.

Level 2 deals (30 + 0.6 * strength + 0.6 * intelligence), and the effects of other skills remain unchanged.

If the target is hit by the air current, 100% will be verified, and the skill user's strength*0.5 is higher than the target (Strength + Constitution)/2, and the difference in the check is within 50%, the target will fall back sharply and stiffen for 1 second. If it is higher than 50%, the target will be blown away, and the blowing distance depends on the verification difference.

The size and physique of the skill user's weapon will affect the attack range, and if the weapon and physique are large enough, the fan angle can be increased, and this skill can be used through a shield.

Targets that are taller than the spell user will not take damage over time even if they are within attack range, as the spell user fails to clear the air at that height.

Skill cooldown: 8 seconds. The Continuous Health Damage effect of this skill is ineffective against immobile boss-type enemies.

Prerequisites: Possess both stamina and mana slots, 3 Qi active skills, and 3 physical active attack skills.

28 Skill: [First-Order Charm Attribute Growth]

29 Skill: [Strong]: 3rd level general skill, passive, the player's strength and constitution attributes are permanently increased by 15%. Warrior and knight professions can be learned. The player's physique is permanently increased by half a model.

30 Skills: [Dreadnought Shield Dance]: Heavenly Chosen Skill, this skill can be activated three times in a row, and the next stage can also be activated in advance when the actions of the previous stage are not fully completed.

Pre-learning requirements: permanent increase of strength and physique attributes of more than 50%, shield battle or anti-riding professions, three shield battle active skills, more than two rare skills or one natural choice skill, strength, physique, and spirit are the main attributes. (Shield Strike, Defensive Stance, Wind Slash)

The first stage - raise the shield and rush forward: swing the shield to rush forward 10 yards, causing (30+1.5*strength) physical damage to all enemies touched by the shield along the way, the enemies who are hit will be knocked in the direction and knocked back a short distance, and there is a 100% probability of the impact target to perform a strength and physique check, if the check fails, the enemy will be stunned for 1 second.

The second stage - shield rotation: raise the shield horizontally, and then rotate forward at high speed for 3 seconds, the flat edge of the shield will cause (50+2 * strength) physical damage per second to all enemies, and with a 30% armor-piercing effect, and there is a certain probability of strength to the physique check, if the test is not passed, it will fall into 1 second of stiffness, but the enemy will not be repeatedly stiffened, and the size of the shield determines the attack range of this stage.

Stage 3 - Shield Leap: Leap into the air, then slam the ground with your shield, causing a huge shockwave that deals (50 + 2 * strength * height factor) physical damage to the enemy, and takes the impact point as the center, knocks all objects in the surrounding area (shield size * 5 yards) into the air regardless of friend or foe, and the shock time is (1 second + 1 second * height factor).

The duration of the transition between stages must not exceed 3 seconds, and the use of other skills during this period will not interrupt the connection of skills.

Reduces the damage taken while using Dreadnought by 25%, and attacks hit the shield will be considered blocked. During the Shield Dance, it is not affected by psychic control effects and is immune to slow effects.

The attack range of this skill is related to the size of the shield, and the cooldown of the skill is 30 seconds. This skill cannot be used while riding.

And [Dreadnought Shield Dance] and Yun Xiaohan's profession and equipment are incomparably matched, take a look at the skill description, the attack range of the skill is related to the size of the shield, and there are also clear descriptions in the three attack phases, whether it is a shield forward rush in the rush, or a high-speed rotation, the larger the shield, the easier it is to contact more enemies.

Shields can be roughly divided into small shields, medium shields, large shields, and giant shields according to specifications, small shields are 1, medium shields are 2, then giant shields are naturally 4.

That is to say, the attack range of the third stage is 20 yards, which is very large, you must know that the attack range in melee range skills is generally only 5 yards, and reaching 10 yards is already considered a large range, such as [Tyrant Strike] is 10 yards. The roar is a sonic attack, which has a larger range, but is usually only 15 yards.

[Dreadnought Shield Dance] can also activate the next stage in advance when the action of the previous stage is not fully completed, so you can cancel the finishing action of the previous skill or basic attack.

Generally speaking, after the player's skill or normal attack has caused damage, the entire action must be completed, which is definitely a waste of time, but with [Dreadnought Shield Dance] it is different, as long as you hit the damage and use the [Dreadnought Shield Dance] immediately, the finishing action in the second half does not need to be completed, which is the common "cancel backswing" in competitive online games, this skill can obviously significantly improve the player's second damage (DPS).

31 Skill: [Tall]: 4th level professional skill, passive, the player's strength and constitution attributes are permanently increased by 5%, and the physique is increased by half a level. Warrior and knight professions can be learned.

32 Skills: [Provocation Rope]: 4th Order Rare Professional Skill, Instantaneous, Pre-learning Requirements: Have both stamina and mana slots, [Shield Mastery], and have more than 2 active provocation skills.

Pointing skill (that is, locking onto the target), throws a magic rope that forcibly pulls an enemy within 40 yards to its side and provokes it. The provoked target will lose control completely (Runaway Taunt) for 4 seconds, and will continue to attack the spell user with normal attacks. Ability cooldown: 24 seconds.

When the target mage has a magic shield on them, they are immune to dragging, but still lose control for 2 seconds.

Out-of-control provocation

33 Skills: [Perfect Spell Casting Gesture Construction]: Legendary-level professional skills, no limit to learning level, learning prerequisites: have both stamina bar and mana bar, already have 2 rare skills, and at least one of them is a natural choice skill, at least 25 legendary points, and learning this skill will consume 10 legendary degrees.

(The main way to obtain Legend Points: Win a story campaign and make the story of that campaign the history of the game's evolution, and award Legend Points based on the player's participation and performance, and a very small number of missions may also reward Legend Points.) )

After learning this skill, players can cast spells through perfect gesture construction, even if they are wearing heavy armor and plate armor, and will not deform when attacked, the cast success rate is increased by 25%, the probability of casting being interrupted is reduced by 25%, the spell power is increased by 20%, and the effect of BUFF skills is increased by 5% (directly increased in percentage).

This skill is a binding skill and cannot be traded, please note that after this skill is obtained, it must be learned within 30 days, otherwise the skill will be retracted by the system, and the timer will start at 0:00 tomorrow.

34 Skill: [Overlord]: 4th Rare General Skill, instantaneous. Pre-learning requirements: Warrior profession, additional increase in physique attributes by more than 30%, at least one defensive active skill, and at least one self-recovery active skill.

Removes all control effects from the user (excluding continuous bleeding effects such as poison and bleeding, as well as defense or attack reductions), immunizes any restricted spells for 6 seconds, gains 50% bonus movement speed for 2 seconds, and increases the player's physical output by 25% (including equipment) for the duration of the ability.

Cooldown time is 5 minutes.

35 Skill: [Excellent Strength Growth]: There is no level of general skills, you can only use the general skill slots above level 3 to learn, after learning this skill, it is equivalent to learning the same level of [Strength Attribute Growth], and the strength attribute will get an additional 10% permanent increase.

The skill of the same name can no longer be learned, the [Strength Attribute Growth] skill of this level can no longer be learned, and the player can only learn two more attribute growth skills in this level.

36 skills: [Wind Spirit Riding Spike]: 4th order rare professional skills, riding skills, instantaneous, pre-learning requirements: have both endurance and mana slots, and have 3 gas active skills.

Summons Wind Spirit to Possess Speed, increases riding speed by 60%, and the skill user is temporarily treated as having no flesh, ignoring all obstacles while moving, but still deals charge damage based on the length of the dash distance, and increases charge damage by 30%, but after passing through a target, the dash distance is recalculated based on that target as the starting point.

In the Wind Spirit state, it is immune to the slow effect, increases the resistance to control skills by 50%, and reduces the damage taken by 25%, but in this state, the player must continue to ride at high speed, and the skill user can only perform steering operations, and cannot slow down and do other riding actions, such as prancing horses, but there are a few skills in the Wind Spirit state that can still be used, but the damage caused by these skills to the enemy is also reduced by 25%.

The skill duration is 30 seconds, and the skill cooldown is 3 minutes.

Players who have played "Mounts & Slash" will know how difficult it is to use this skill well, and only through countless exercises and a strong sense of rhythm can it be effective.

However, Yun Xiaohan is still relatively confident, he has been exposed to several online games in the "riding and slashing" mode before, and he is also very talented in rhythm, as long as he spends a period of practice, he should be able to adapt to this skill, but it will take a lot of time and energy to really use it well.

37 Skill: [Fourth-Order Physique Attribute Growth]

38 Skills: [Fourth-Order Spiritual Attribute Growth]

39 Skills: [Body of a Giant]: Legendary-level general skills, bloodline-related skills, and no limit to learning level.

Prerequisites for learning: Permanent increase of strength attribute by more than 50%, permanent increase of constitution attribute by more than 40%, physique +2 or more, already have 2 rare skills, and at least one of them is a natural choice skill, at least 25 legendary points, and learning this skill will consume 10 legendary degrees.

After learning this skill, the player's Strength stat is permanently increased by 20%, and the Constitution stat is permanently increased by 20%.

Increases maximum HP by 20%, increases health regeneration by 30%, increases physical damage immunity by 5%, and increases knockdown, knockback, knockback, and stun resistance by 15%.

The physique is increased by one size.

40 Techniques:

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Bloodline Rare Skill Slot 1:

[Bloodthirsty Retrospect]: Rare skill, pre-learning requirements: have both endurance and mana slots, permanent increase in agility attributes by more than 50%, permanent increase in intelligence attributes by more than 30%, and physique is the smallest model and below that players can choose.

Use magic to create a return mark, and with a bloodthirsty effect, the attack range is 30 yards, and the maximum number of consecutive rebound attacks is 6 people, the bloodthirsty return mark can automatically track the target, but the ejection spacing cannot exceed 20 yards, once it exceeds 20 yards, the return mark will automatically return.

The Bloodthirsty Return Tag deals (Attack Power * 0.2) damage to all targets, and the damage effect will continue to accumulate and be fed back to the skill user according to the ratio of 10:1, increasing the player's Attack Power by up to 50% (both physical and legal attacks).

The Bloodthirsty Boomer does not affect the player's normal operation, and the player can still move, attack, and use skills freely after throwing the Boomerang back, but will need to pick up the Boomerang when it flies back.

The Bloodthirsty Echo will follow the player's direction, and once the trajectory is determined, the trajectory will not change, and if the Echo Tag is not successfully received, the previous damage accumulation will be canceled and the increased Attack will disappear.

Once the Boom is returned to the player, the player must throw it within 30 seconds, dealing damage. If it is not thrown for more than 30 seconds, or if it fails to deal damage, the return indicator will automatically disappear.

The Bloodthirsty Echo cannot be shot down, and other players cannot use their bodies to block the Echo Target.

This skill can be upgraded with a cooldown of 5 minutes.

Bloodline Rare Skill Slot 2:

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41 Techniques:

[Low-level Charisma Attribute Growth Supplement]: Rare-level professional skills, the learning level is not limited, after learning this skill, it is equivalent to learning three levels of charisma attribute growth skills in a row, up to the fourth-order charm attribute growth, and the charisma attribute gets an additional 20% permanent increase. This skill does not occupy the learning quota of the three attribute growth skills in this level.

The skill of the same name can no longer be learned. Please note that the attribute growth completion skill can only learn one attribute type, once this skill is learned, the growth completion skills of other attributes cannot be learned, and this skill cannot be forgotten after learning.

The rare level is a skill quality higher than the rare level, and it is impossible for rare quality skills to appear in the skills below the fifth level, and the rare level skills are mostly skills of no limited rank.

Rare skills are only divided into two kinds of natural selection skills and rare skills, professional skills and general skills have legends> rare > rare quality division, legendary skills need to consume legendary values to learn, after all, the legendary value is too difficult to get, like the previous battle for Sardinia, most of the players who followed Yun Xiaohan to win only obtained a little legendary value, which shows that it is difficult to obtain legendary value, so it greatly limits the value of legendary skills.

Legendary skills are actually not much different from rare skills, but the learning slots are different, and in most cases, rare skills are the highest quality skills that players can learn.

In addition, there is also a character-specific skill, which does not limit the number of columns, the value of the skill is also high and low, the span is very large, and the skill effect is also linked to the relationship between the relevant NPCs, and this special skill naturally has to be listed separately.

The three attributes of strength, physique, and spirit that Yun Xiaohan learned are now fourth-order, and in "Choice", they are divided by bloodline awakening, and levels 1-4 are considered low-level.

For Yun Xiaohan, strength has replaced intelligence, he doesn't need to improve intelligence, and he doesn't plan to improve his wisdom attributes, although the shield combat profession can't heal teammates, but there are still some self-recovery skills, although the effect is not as good as divine art, but he can use it enough.

Not to mention the agility aspect, he is now a super large +3 physique, agility is reduced by 12.5%, evasion rate is reduced by 12.5%, and according to the type of plate armor, the agility attribute will be reduced by 1/3, so it doesn't make sense to increase the agility attribute.

Then the only thing you can choose is charm, after all, attributes are the foundation of the player, and you shouldn't miss it if you can learn it. Moreover, Yun Xiaohan has just learned the [First-Order Charm Attribute Growth], and then learned the [Low-Order Charm Attribute Growth Supplement], which just happens to be able to rise to the fourth order, which is very suitable.

42 Techniques:

[Skill Identification]: Legendary-level professional skills, no limit to learning level, pre-learning requirements: have both stamina bar and mana bar, already have 2 rare skills, have a "scholar" sub-class, have at least 15 legendary degrees, and learning this skill will consume 5 legendary degrees.

Passive skills, after learning this skill, players can instantly determine what skills the opponent is using or chanting what spells, the skill name and part of the skill information will be displayed in the battle information, the rarer the skill identification, the more difficult it is to identify, whether it can be successfully identified, and the level of detail of the skill information depends on the player's scholar level.

This skill does not recognize the skills of mobs and bosses.

43 Skills: [Khalid's Riding Array Essentials]: Character-specific skills, which can be learned with any column, but the skill effect will not be strengthened by the column, the character's exclusive skills cannot be upgraded, and the skill effect will change with the change in the relationship between the player and the character, whether it is the increase in hatred or favorability, the skill effect will be improved, but the skill effect has an upper limit.

Note: The general skill slot will be strengthened by 25% to learn professional quality skills, and the passive skill will only be strengthened by 5% (excluding attribute growth skills), and the rare skill slot will also be strengthened by 50% and 25% respectively for professional and general skills, but it is impossible to learn low-quality passive skills (rare quality passive skills can still be learned).

Riding skills, prerequisites for learning: kill Khalid once (the last attack with his own hands), or Khalid has a favorable opinion of the player to reach "friendship". The profession is a warrior or knight.

When using any cavalry formation, all effects of that formation are increased by 18% if the player is the leader of the cavalry formation, and 5% if the player is a cavalry formation supporter.

Only those who have the skill of Cavalry Formation Essentials can become a Cavalry Formation Supporter, and both the leader and the Supporter must activate the formation, and the quality of the Cavalry Formation determines the maximum number of Supporters.

After learning this skill, the player will automatically master the two basic cavalry formations of [Basic Wedge Formation] and [Basic Linear Formation].

[Kalid's Riding Array Essentials] This type of skill is still the first time I have seen Yun Xiaohan, there is no limit to rank, no restriction on columns, and even the pre-requirements for skill learning are different, not to mention that the skill effect is directly linked to the relationship between the player and the character.

The positive favorability in "Choice" is divided into ten levels, from low to high: neutrality, first acquaintance, friendliness, familiarity, friendship, reverence, trust, intimacy, life-changing, and faith. The "friendship" required to learn such skills is precisely the level 5 of favorability.

Negative Opinion: Neutrality, Dissatisfaction, Discord, Dislike, Hostility, Grudge, Hatred, Hatred, Mortal Hatred, Feud.

However, Yun Xiaohan estimated that eighty percent of his relationship with Khalid had deteriorated to level 5 or 6, but looking at the 18% skill effect data, it was estimated that it was more likely to be level 6.

The effect of this skill is still very good, it can strengthen various cavalry formations, and it is very useful even in the late stage, but it is not easy to improve this skill.

In addition, this skill also comes with two of the most basic cavalry formations, although these two formations are useless in the late game, but they are still very useful at this time, and they may also be used as a pre-skill for high-quality cavalry formations, so they are still somewhat useful, which can be said to be a bonus.

44 Techniques:

[Regenerative Physique]: 5th Rare Level General Skill, Prerequisites for Learning: [Strong Physique], Permanent Increase in Physique Attributes by more than 50%, Warrior Profession.

Increases max health by 50% for 3 minutes and instantly regenerates 25% of your total health, which is 10 times faster than your base health regeneration. Cooldown: 6 minutes (this effect can be increased by skill upgrades). Permanent increase in CON stat by 10% (this effect cannot be increased).

45 Techniques:

[Strength Elite Extraordinary Growth]: There is no level of rare level general skills, which can only be learned with general skill slots above level 3, after learning this skill, it is equivalent to learning [Strength Attribute Growth] and [Spirit Attribute Growth] at the same level, and the strength attribute and spirit attribute will be permanently increased by 10%.

This skill is only counted as one attribute growth skill, and players can also learn 2 attribute growth skills in this level.

Transcendental growth skills can only be learned once every 2 levels, and it is not possible to learn the transcendent growth skills of the same name again. Players cannot learn this skill with a low-tier generic skill slot below their current level.

Goods:

Equipment attributes are graded by 5 points, level 5 is counted as a grade of equipment, improve 5 points related attributes, and increase the quality of a color by 5 points.

The shield suit on Yun Xiaohan's body has been replaced with:

[Noggar's Longsword]: Level 39 Purple Excellence One-Handed Sword, +55 Strength, +55 Constitution.

Equip Effect: When attacking, there is a 10% chance to reduce the target's physical defense by 33% for 15 seconds, and the same target will not trigger this effect repeatedly for 30 seconds.

[Dancing Giant Shield]: Level 38 Orange Epic quality, Giant Shield, dual-wielding type, Constitution +70.

Equipment Effect 1: When the player uses a shield-based skill, the attack damage is increased by 25% and the control time is increased by 1 second.

Equipment Effect 2: When the player successfully blocks, there is a 20% chance to trigger the regeneration effect, which increases the health regeneration speed by 400% for 4 seconds.

Gear Effect 3: When the player is not attacking or using abilities, the player will use their shield to shield all allies within a 10-yard semicircle behind the side, and only count the first 5 damage per second.

Equipped with the built-in skill [Flash Dance]: The player can flash to any position within 25 yards, and when they reach the target location, they will swing their shield around, causing all enemies within 5 yards to be stunned for 1 second, and causing (15 + 0.6 * strength + 0.25 * attack power) of physical damage, and the skill CD time is 30 seconds.

Due to the large amount of Giant Ash infused, this equipment has extremely low self-healing ability, and when not in use, the equipment durability will slowly increase.

Not to mention the rest, just the basic defense, this shield is worth the sum of the entire set of armor on Yun Xiaohan's body, and there is overflow.

Originally, the defense of the shield is the most added of all the equipment, and the dual-wielding giant shield is at least much higher than the defense of the one-handed shield because it is used with both hands, and the quality of the equipment is so high, and the defense perversion is reasonable.

Although only one Constitution attribute has been added, 3 equipment effects and a piece of equipment with its own skills are more useful than attributes.

Among them, Yun Xiaohan is most optimistic about "Equipment Special Effect 3" and equipment comes with skills, the former is self-evident in team battles, and the latter is the displacement skill that Yun Xiaohan lacks the most, not to mention the stun effect.

The 25% damage of "Equipment Effect 1" is useless, and the damage of shield strike skills is very low, and it is not much to add 25%, but it is very good to extend the control time of 1 second, and the [Shield Strike] of 2 seconds can be changed to 3 seconds, and even the 1 second stun of [Flash Dance] can be turned into 2 seconds, which can be said to complement each other.

"Equipment Effect 2" is the lowest value of the three equipment effects, but with Yun Xiaohan's second-turn class and constitution attributes, it can still play a huge role.

[Gamora's Helmet]: Level 38 Purple Plate Armor Helmet, +55 Strength, +55 Constitution, Equipment Effect: 15% chance to trigger the tortoiseshell effect, and the comprehensive physical defense is increased by 20% within 10 seconds, and this effect can only be triggered once in 30 seconds.

If you have other Gamora sets equipped, each additional item increases the chance of the equipping effect to trigger by 10%.

Gamora set, you need to collect all five sets to activate the set effect.

[Armor of Gamorra]: Level 38 purple plate armor clothes, +55 strength, +55 constitution, equipment effect: 15% chance to trigger the tortoiseshell effect, and the comprehensive physical defense is increased by 20% within 10 seconds, and the effect can only be triggered once in 30 seconds.

[Gamora Pants]: Level 38 Purple Plate Pants, +55 Strength, +55 Constitution, Equipment Effect: 15% chance to trigger the Tortoiseshell effect, and the comprehensive physical defense is increased by 20% within 10 seconds, and the effect can only be triggered once in 30 seconds.

[Gamora Hand]: Level 38 Purple Plate Armor Gauntlet, +55 Strength, +55 Constitution, Equipment Effect: 15% chance to trigger the Tortoiseshell effect, and the comprehensive physical defense is increased by 20% within 10 seconds, and the effect can only be triggered once in 30 seconds.

[Gamora's Boots]: Level 38 purple plate armor shoes, +55 Strength, +55 Constitution, Equipment Effect: 15% chance to trigger the tortoiseshell effect, and the comprehensive physical defense is increased by 20% within 10 seconds, and the effect can only be triggered once in 30 seconds.

Gamora Set Effect: The tortoiseshell effect has been enhanced, the player has a 75% chance to trigger the tortoiseshell effect when attacked, and the overall physical defense is increased by 40% and the magic defense is increased by 20% within 15 seconds, and the effect can only be triggered once in 30 seconds. The original single-piece equipment effect is replaced by a set effect.

Level 35 Purple Single Manuel Staff, +50 Intelligence, +50 Spirit, +5% Elemental Spell Damage.

Level 35 Blue Cloth Armor, +45 Constitution, +45 Spirit.

Level 35 Blue Cloth Armor Pants, +45 Constitution, +45 Spirit.

Level 35 Blue Cloth Armor Handguards, +45 Constitution, +45 Spirit.

Level 35 Blue Cloth Armor Shoes, +45 Constitution, +45 Spirit.

Accessories and additional equipment (Accessories are level +10 and equipment is +5):

[Giant Bear's Silver Necklace]: Level 35 Purple Necklace, +55 Constitution, +20% Health Regeneration Speed, +10% Constitution Attributes (including Equipment Attributes).

Ring:

[Purification Ring]: Level 25 purple ring, +45 strength, the player uses the purification skill to clear all negative states on the body, it cannot be used in the hard control state, instantaneous, and the cooldown time is 5 minutes.

Level 40 Purple Ring, +60 Strength, +60 Agility, +1% Physical Lifesteal.

Level 35 Purple Ring, +55 Strength, +55 Constitution, +10% Max Health.

[Ring of Grijas]: Level 40 Yellow Perfect Quality Ring, +65 Strength, +65 Agility, +10% Movement Speed.

Equipped with the built-in skill [Grihas Dash]: Increases movement speed by an additional 40% for 20 seconds and has a cooldown of 2 minutes. Pick the binding.

Spare:

Medium Poison Resistance Ring: Increases poison resistance by 25%,

Cloak:

[Serakis's Cloak]: Level 40 Yellow Perfection Cloak, +60 Strength, +60 Constitution, +25% Acid Resistance. Normal attacks have a 20% chance of being lost.

Standby: Level 35 Blue Cloak, +50 Constitution, +50 Spirit

Sash:

[Easy Dress-up Belt]: Level 35 Yellow Perfection Belt, +60 Strength, +60 Constitution, +60 Spirit.

Equipment Effects: You can store two sets of equipment in the belt for replacement, and when you change your outfit with one click, the time required to change your outfit will change from 2 seconds to 1 second, and there is a 50% chance that being attacked during a change will not affect the reload reading bar.

Garibaldi:

[Sharp Claw Sword]: Level 33 Purple Excellence One-handed Sword, +50 Strength, +50 Constitution, 5% chance of armor piercing effect when attacking, this attack ignores the enemy's physical defense.

[Brigadier Pudral's Sabre]: A level 23 purple excellent one-handed sword, with an attack power equivalent to a level 40 white one-handed sword. +40 Constitution, +40 Agility, and when the saber is not in an attack stance, it has a 25% chance to parry melee physical attacks from normal-spec weapons and freeze opponents for 0.5 seconds.

[Essentia Barrier]: Perfect quality level 15 shield, +35 strength, +35 constitution, successfully block and deal 10% counterdamage to melee enemies (10% before defense and constitution reduction), every 5 attacks, the next attack is completely immune.

Level 35 Blue Heavy Armor Helmet, +45 Strength, +45 Constitution.

Level 35 Blue Heavy Armor Top, +45 Strength, +45 Constitution.

Level 35 Blue Heavy Armor Pants, +45 Strength, +45 Constitution.

Level 35 Blue Heavy Armor Gauntlets, +45 Strength, +45 Constitution.

Level 40 Purple Heavy Armor Boots, +55 Strength, +55 Constitution, +7.5% Movement Speed.

Necklace: Level 30 Blue Necklace: +45 Strength, +45 Constitution.

Level 35 Blue Ring, +50 Constitution, +50 Spirit.

Level 30 Blue Ring, +45 Constitution, +45 Spirit.

Level 30 Blue Ring, +45 Strength, +45 Constitution.

Level 20 Blue Ring, +35 Constitution, +25% Health Regeneration.

Level 38 Purple Cloak, +55 Strength, +55 Constitution, +55 Wisdom.

As of Feb. 8

Bag: 212 [Slime Life Slime]: Recovers 25% of HP within 10 seconds, with a cooldown of 2 minutes.

18 bottles of [Notean's Premium Healing Potion]: Restore 35% HP in 6 seconds, with a cooldown time of 3 minutes.

14 Bottles of [Powerful Healing Potion]: Heals 50% HP in 10 seconds, with a cooldown of 2 minutes.

20 servings [Corsican Red Fish]: Dishes, increase 10% strength and 10% physique (excluding equipment) in 30 minutes, and provide more satiety, 1 serving can ensure that the player exercises vigorously for 6 hours, with the situation of cloud owl cold and online time, 3 servings a day is more than enough.

Daily purchases after the awakening of the bloodline are omitted in the text.

172 Grey Crystals, 173 White Crystals, 177 Green Crystals, 30 Blue Crystals, 7 Purple Crystals. At level 41, there are 15 Warcraft in 1 hour in Warcraft Space, 11 blue, and 4 purple.

522 lizard scales, 522 lizard skins.

1200 Giant Ashes, 11 Giant Essence, Limb Fragments, Blood, 23 Elemental Dust, 7 One-Eyed Eyes, 3 Arcane Essences.

28 bottles of 35 grade blue additives, 68 bottles of 40 grade blue additives

At level 41, 12 bottles of grade 40 blue additives are produced every day, 10 bottles are directly dismantled in blue, and 2 bottles are dismantled in green packaging. There are 25 places for lord privilege dismantling a week, 1.2 per piece for normal players, and 1.8 per piece for Yun Xiaohan. About 5 pieces of blue outfit per day.

[Prince Confucius's personal token], this is a consumable, after using this token, Yun Xiaohan will get a chance to take the initiative to meet the Prince Confucius, and can make suggestions to the Prince Condor, but whether he can convince the Prince of Conseil depends on the player's persuasive ability and whether the persuasion basis that can be presented is useful, and there is no prop in "Choice" that can improve the persuasion rate.

[Sub-Giant Talisman]: Perfect-level item, reduces the damage of sub-giants to you by 50%, reduces the damage of giants to you by 25%, reduces the damage of giants to you by 10%, increases the strength attribute by 10%, and increases the constitution attribute by 10%.

The talisman can be effective when placed in the bag, and because this talisman is a special talisman, it also requires a giant-related bloodline to take effect.

The quality level of the Talisman that can be held, as well as the number of Charms that can be active at the same time, are all related to the player's title.

[Berserk Talisman]: A level 39 purple excellence-level item, which can be actively used to activate the berserk state, increasing physical damage by 30%, reducing armor by 15%, reducing magic resistance by 15%, and increasing movement speed by 20%. Duration: 30 seconds, cooldown 5 minutes.

The amulet will take effect when you put it in your bag.

[Paralysis Streak]: A fifth-order rare professional skill, prerequisites for learning: Agility is permanently increased by 40%, [Stabbing], [Double Attack]. This skill can only be activated with a bayonet, rapier, or dagger equipped.

After activation, the player's next two basic attacks increase their attack speed by 50%, the first attack increases the damage by 30%, the second attack increases the damage by 50%, and the attack target is automatically checked for Agility and Constitution, and if the check is not passed, it will be paralyzed for 1.5 seconds. Cooldown: 12 seconds.

[Forced Stealth]: Rare-level general skills, no limit to learning level, pre-learning requirements: [Cat Step], [Dark Escape], [Natural Stealth], [Ignore], [Stealth Movement Speed Enhancement], [Stealth Time Enhancement], [Stealth Walking].

After using this skill, the player has a 50% chance of forcibly entering the stealth state for 25 seconds, increasing the evasion rate by 100% within 1 second, and reducing the hatred value of all enemies to themselves by half, if the hatred value falls below a certain limit, it will be completely cleared, the movement speed will be reduced by 50%, the next attack damage will be doubled, the duration of the soft control skill will be doubled, and the duration of the hard control skill will be increased by 50%. Cooldown time is 3 minutes.

This skill is an advanced version of [Stealth], which is much more powerful than [Stealth], [Stealth] cannot be used in the case of being attacked, and can only be used if it does not take damage for 5 seconds.

And [Forced Stealth] can be used in most cases, but the probability is a little lower, but don't forget that some skills can increase the success rate of stealth, such as [Catwalk] can increase the success rate of stealth by 10%.

[Stealth] also requires multiple pre-skills, but it is much simpler than [Forced Stealth], which only requires 5 pre-skills, namely: [Quiet Movement], [Concealment], [Shadow Hide], [Light Foot], and [Quiet Rolling]. And these pre-skills have a higher probability of dropping.

[Charged Shot]: 5th Rare General Skill, Pre-learning Requirements: Strength is permanently increased by more than 40%, and [Knockback Arrow] and [Fierce Shot] have been mastered. Non-directed skills.

The player can increase the damage and knock back the opponent by charging and pulling the bow, the charge time is up to 5 seconds, the longer the charge time, the higher the damage, the farther the knockback distance, the player can still move and adjust the direction of the shot while charging, but can only slow down and cannot run.

If the knocked back player hits an obstacle, they are stunned for 1-3 seconds, depending on the hardness of the obstacle and the distance it does not retreat. If you hit another player, both players will be knocked down for 1-2 seconds, and they will get tangled and roll on the ground for several laps.

Cooldown time is 1 minute. This skill can only be used with a longbow or a compound bow.

[Summoning Water Element] is a fifth-order general skill, which can be said to be the signature fifth-order general skill of a water mage, which is especially powerful in the early and middle stages, but because the strength of the water element is not affected by the player's magic attack or intelligence, it is only related to related skills, so it is slightly weak in the later stage.

But even so, summoning the water element is still a core skill, without investing in any charm attributes, it is equivalent to an extra powerful pet, or a long-range magic pet, which can fight and resist, death will not lose loyalty, no need to feed food, and no investment and consumption, just need to consume some mana, which is simply environmentally friendly and energy-saving to the extreme.

And the combat effectiveness of the water element in the early and middle stages is very considerable, almost equivalent to the output of half a mage, and the attack also has a slowdown effect, if you learn the relevant supporting strengthening skills, you can even have a low probability of freezing the enemy when attacking. Players can use ice guns and other skills that specialize in fighting the frozen state to deal explosive damage.

With the help of the water elemental to slow down and freeze the enemy, the mage can kite the opponent to his heart's content, forcing the opponent to solve the water element first, and often the opponent has just solved the water element, the mage's water element skill is already CD, and a new water element can be summoned, which is simply a scoundrel to the extreme.

The water elemental will be a magic skill for a long time, even if it is not very powerful in the later stages, but it is very competent as a support character that provides slowdown and control.

What's more, as long as players are willing to spend money on the water element and learn a complete set of supporting enhancement skills related to the water element, even in the later stage, the water element can still be very strong.

As mentioned in the official information that Yun Xiaohan saw, players can even learn a certain water element enhancement skill in the later stage, so that the water element has a certain healing ability, how can such a water element be abolished in the later stage.

Of course, such a matching enhancement skill will definitely not be easy to come out, and the price will be very high, but these supporting skills are all based on the skill of [Summoning Water Element], without [Summoning Water Element], there is no way to talk about supporting skills.

Therefore, [Summoning Water Elemental] is very similar to [Fireball Technique] and [Stealth], although it is not a rare skill, just an ordinary general skill, but its value is very high, and it is not too much to say that it is a magic skill of a water mage.

[Lower Plate Assault]: Fifth-order rare professional skills, pre-learning requirements: have a charge skill, medium and below physique, and a permanent increase of 30% in agility.

Pointing Skill, which charges at the target enemy within 35 yards, dealing (40+1*Strength +0.5*Attack) physical damage to the target and reducing the target's movement speed by 60% for 8s. This skill cannot jump over obstacles. Cooldown is 30 seconds.

The greater the difference between the user's physique and the target, the better the skill effect, and each smaller physique increases the slow effect by 5% and increases the duration by 2 seconds, up to a maximum of 95%.

If the physique difference exceeds 3 specifications, the target has a 50% chance of being knocked down for 3 seconds, and the slow effect still works, increasing the knockdown chance by 10% for each additional size of the physique gap.

[Shadow Blade]: Rare level general skill, no limit to learning level, pre-learning requirements: [Stealth], [Darkness], [Natural Stealth], and agility attributes are permanently increased by more than 50%.

It can be used under the stealth state, the skill cast time is 3 seconds, absorbing the surrounding shadows to strengthen the weapon, increasing the physical attack of the self by 25%, and the player's basic attack and non-attribute skills will cause pure shadow damage for 12 seconds. Cooldown: 1 minute and 30 seconds.

The player's next attack will remain unrevealed, remain stealthy, increase critical strike chance by 50%, and halve the target's Divine Heal for 3 seconds (ineffective against negative Divine Spells).

[Sword of the Bronze Mirror]: Level 35 Yellow Perfect Level One-handed Sword, +55 Constitution, +55 Spirit.

The equipment comes with the skill [Single Mirror Reversal]: Within 5 seconds after activation, you can bounce a single spell to the caster, and cannot reflect spiritual spells and healing spells, if the target spell is too strong, the success rate of the rebound will decrease, with a minimum of 50%. Skill CD duration: 40 seconds.

Knife weapons are not particularly common in Choice, but Yun Xiaohan can still use them, but the scimitar in a one-handed knife, or the bayonet in a one-handed sword is not suitable for him, and Yun Xiaohan will be punished by halving his attack speed when using such a high-skill medium weapon.

The basic weapon damage of knife weapons is usually higher than that of sword weapons, but "Choice" is a game with a Western fantasy background after all, and there are many more sword weapons, and the sword is a double-edged weapon, and it can stab, which is suitable for more skills.

The skills that can be used with knife-based weapons are relatively narrow, and the equipment effects and equipment skills of knife-based weapons tend to be more attack-oriented.

[Sword of the Bronze Mirror], as a perfect-level equipment, should theoretically have four equipment enhancement effects, but now it only has 2 attributes and 1 equipment skill, and one effect is missing.

The only explanation is that [Single Mirror Mirror] occupies two equipment enhancement effects, which is still relatively common, and some more powerful equipment effects or equipment skills may occupy multiple equipment enhancement effects.

However, it is also possible that it only occupies one equipment enhancement effect, such as the [Giant Shield of Flash Dance] obtained by Yun Xiaohan, and the skill [Flash Dance] that comes with the equipment is a skill at the same level as the [Single Mirror Reversal], but it only occupies one equipment enhancement effect.

This is also a good explanation of why [Dancing Giant Shield] is the best, and it is better than some of the poorer quality legendary equipment. (To be continued.) )