Chapter 900: Pros and cons

Chapter 900 has pros and cons

With so many skills, there are still ten skills, this is what everyone thinks, even the skills that Yun Luo has now are actually only about twenty, but only half of Xu Qingzhen, it can be seen that the flexibility of this profession can basically play a role at any time.

I thought that after a set of aura passed, the next skill should be similar to the ultimate move of the shield of ice and fire, after all, the ice and fire casting is the final display skill of the shield of ice and fire, so the skills here should be about the same, but the result was beyond everyone's expectations, the remaining ten skills of the elemental swordsman were arranged in a group of five or five, and they were almost the same as the previous ones.

Fire Rush: Uses elemental power to transform itself into a ferocious flame that rushes in one direction at a distance of up to 50% of your intelligence, dealing 110% instant damage to a self-attack in your path, and igniting the path you pass through.

Burning Flames on the path deals 10% Intelligence Fire DMG to enemies every second for 8 seconds, cooldown to 10% of the Elemental Swordsman's own Intelligence.

Water Phantom: With the power of the elements, he will transform himself into three water shadows and disperse away, during which he can choose any water shadow as his own body, but once the choice is determined, it cannot be changed again, the water shadow has 100% life of its own intelligence, and each water shadow is exactly the same as the main body.

If the Mizukage is broken by an enemy, it will deal 250% of the Mizukage's life to the attacker, and if it is attacked as the main body, no effect will occur, and the Mizukage lasts for up to 10 seconds and cools down to 10% of the Elemental Swordsman's own intelligence.

Earth Golem: Summons the earth in front of you with elemental power, turning a rock into a moving and combat-ready Earth Golem, the golem's HP is 250% of the Elemental Swordsman's Intelligence and its attack is 100% of the Elemental Swordsman's Intelligence.

As a ranged attack unit, it can smash enemies with boulders, causing a short 1 second stun after each attack hits, and has a passive effect, when taking damage, it will only take up to 25% of its total HP for 45 seconds, and cools down to 10% of the Elemental Swordsman's own intelligence.

Thunder Dive: Transform yourself into a fast thunderbolt with the power of the elements and rush into the sky, and then you must choose a target within 3 seconds to perform a lightning charge, this target can be an ally, but after hitting, it will deal 100% of the lightning damage of its own attack and 2 seconds of paralysis, and the maximum distance can be no more than 1 kilometer.

If you don't make a choice within the allotted time or have no target to choose from, you will fall from the sky and take 100% damage from your own intelligence, stun for 3 seconds, and cool down to 10% of your own intelligence for the Elemental Swordsman.

Wind Twist: Summons a whirlwind with elemental power to envelop you, causing the whirlwind to form around you, increasing the movement speed and attack speed of allies affected by the whirlwind effect by 10% for 5 seconds.

When the Elemental Swordsman moves, the whirlwind will follow the Elemental Swordsman, and enemies within 20 meters will take whirlwind damage equal to 25% of the Elemental Swordsman's Intelligence per second, and reduce their movement speed by 20%, in this state, the Elemental Swordsman's own movement speed will be reduced by 50%, and he will not be able to use other skills or launch normal attacks for 30 seconds. Cooldown is 10% of the Elemental Swordsman's own intelligence.

Elemental Contraction: Passive skill, when using the Morphological Elemental Skill, each time the skill is released, it will gain a stack of load debuff, and each stack of load debuff will reduce its total magic limit by 10%, and the effect lasts for 10% of its own intelligence, and the duration will be stacked.

When the load effect exceeds 5 stacks, the magic is depleted, and the effect of the next form elemental skill used is increased by 50%.

These five form skills can be said to be the best skills for Su Rong and the others, compared to the previous cooling limit for so long, these five skills can be well matched, and take into account the escape and attack group injury, it is almost a perfect skill set, and it is already quite powerful for a player to obtain these six skills alone, not to mention that they all appear in one person.

The last skills are three passive and one active, after reading them all, everyone finally understands why Xu Qingzhen said that his profession is not so powerful at the beginning, in fact, the real reason is here at the end.

Elemental Induction: Passive skill, each time you use a skill, you get a layer of induction effect, the experience points obtained are reduced by 1%, and the cooldown time is 100% of your intelligence.

Elemental backtracking: passive skill, after the end of the battle to settle the use of elements, the element with the least element used in this battle must be used the most times in the next battle, when the number of elements released is the same, the next time must also be consistent, if there is a number of errors, it will be calculated as a deviation, after the second battle is settled, reduce the upper limit of their own magic by 50%, and continue to have 1000% of their own intelligence.

If the amount of each element used in a battle is not the same as one, after the battle ends, instead of triggering a 50% reduction in the maximum amount of mana, all mana will be blocked instead, and the caster will continue to have 1000% of the caster's intelligence. Elemental Swiftness: Passive skill, after starting a battle, continue to use the next elemental skill within ten seconds after using the first elemental skill, the effect of this skill will be increased by 5%, and so on, there is no upper limit, and it will be interrupted if it stops halfway.

If you do not continue to use the skill within 10 seconds after using the first elemental skill, the effect of the next use of the elemental skill will be reduced by 10%, and the seconds will continue to be counted.

Elemental Self-Detonation: The Elemental Swordsman can gather five elemental powers on himself, causing 100% damage to all enemies in the surrounding 100 meters of his current longest skill cooldown, calculated in minutes, the damage will be divided into 20% of each of the five elemental damage, after use, all of his skills in the cooldown time are doubled, and the cooldown of this skill is the damage caused by a single enemy after release.

“…… Well, well, actually, I think my skills are pretty good. Bow Shadow said suddenly.

"Grass, Luoying, you changed your words too quickly." Su Rong's happy tone could tell that he felt the same way.

The previous skills are actually still acceptable.,But the two skills of elemental backtracking and elemental swiftness are simply a huge restriction on themselves.,You have to be careful when you release skills.,Which skill is used more.,Which skill is used less, you have to count them one by one.,And then ten seconds out of the skill will reduce the effect of their own play.,Is the system going to make the elemental swordsman become an audio game player?

"That's why I said that this profession is actually average, when you look at my skills, I also look at your skills, there are too many bigwigs in our guild, I didn't expect a master like Feng Yanyun to be a member of our guild." Xu Qingzhen said with emotion.