Chapter 162: The Battle for the Sardinia Territory 3
Offence Parliamentary side.
It was also determined that the Imperial side was a faction with more than 100% completion, but they didn't pay much attention to it, but were a little happy to see it happen, because the completion rate of the Arcade Council camp in this battle was very low, only 55%.
In the previous campaign, the Austrian side had basically obtained the support of the Minister of State, and could obtain an additional army of nobles, and in the worst case, it could also land in the port of the Minister of State's Ollista, the capital of the territory, the southernmost city of Sardinia, and also the closest city to the Alpha Parliament, where the Alpha Parliament landed very easily and quickly.
But in this battle, because the Minister of State chose neutrality, the Austrian Council could not land here, and the transport fleet of the Austrian Council was medium ships or above, and they could not choose a random coast to dock, so they had only one choice, that is, to land in the port of Cagliari, and this port was also the landing port of the merchant alliance, so there would inevitably be a conflict between the two camps.
In addition, the Arcane Council only has one NPC army and one player army on the land side, which is one less than the 3 army units of the merchant alliance, so they don't have high expectations for what they can achieve.
In the face of the strong intervention of the Imperial side, the players of the Arcane Council camp have an attitude of watching the show, hoping that the Imperial camp can stir up the water as much as possible, and they can take advantage of the chaos.
In fact, if the merchant alliance did not make a mistake, with the numerical superiority of the merchant alliance's 3 battle fleets and 2 transport fleets, the 2 battle fleets and 1 transport fleet of the Arcanian Council would not even have a chance to land in the port of Cagliari.
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As soon as 20:00 arrived, the blocking cover was gone, and all three camps headed for the landing point, but because of the difference in ships, the Business Alliance and the Arcane Council were much faster in sailing.
At around 20:04, the two camps met off the coast of Cagliari and the first naval clash broke out.
After a short engagement, relying on numerical superiority, the merchant alliance broke a fleet of the Austrian and French side (with a loss of more than 1/3), and the Austrian and French side saw that the situation was not good, and immediately chose to retreat.
The merchant fleet, which had the upper hand, did not pursue, covering the entry of 2 transport fleets into the port of Cagliari and began to unload the army units.
Upon arriving at the port, Viscount Hyderabad felt that the time was ripe and decided to divide his forces.
He left the fleet with the least losses in the harbor to continue to protect the land landing, while the other fleet, which suffered about 15% losses, and the fleet under the command of the Admiralty Lord "Count Eppi Raj" went to intercept the Imperial camp.
Although Bloodkiller Dragon City could not interfere with the command of the NPC, he still agreed with this decision to divide the troops, in his opinion, since they had repelled the Arcane Council, they would naturally go to Olbia to lead the landing, which had been the case in several previous battles, and he had not seen the transport fleet of the Arfa camp when he had just engaged.
It's just that what he and Viscount Hyderabad didn't expect was that in this battle, the Olbia Lords chose neutrality, and the Ofa Council could not land there at all, they could only land in the port of Cagliari, and the transport fleet did not appear because of its slow speed and dragged behind.
This division of troops directly led to the tragic outcome of the Shang Alliance in this campaign.
At 8:10, a high-speed reconnaissance ship from the Shang Alliance was the first to spot the Imperial team's player fleet. Due to the fact that some of the slower ships were holding back, the Imperial player's fleet was not fast.
The scout ship was about the size of the Vistellos, and in order to pretend, Vistelos stepped forward to try to sink the scout.
If you really want to go full throttle, the Vestelos is still relatively fast, and the 4 naval players who steer and sail can provide a small speed increase, and as the captain, Yun Xiaohan's "Blessing of the Seagod" can also increase the speed and traverse speed by 20%.
However, Yun Xiaohan originally wanted to lead the opponent's fleet to attack, so naturally he would not really sink the reconnaissance ship, so that it could not go back to deliver the news.
But then again, because it was the first time to fight a naval battle, I had never been on a ship with a magic cannon before, and the player gunners of the 5 naval officer professions had no experience, and the accuracy of the shelling was really not flattering, and it could be crooked for 108,000 miles.
Although with the help of the game system, the shelling trajectory is relatively stable, and the impact of wind speed on artillery bombardment is much smaller than reality, but for players who are just getting started, the difficulty is still very high, and it is much more difficult than player archery and long-range casting.
It's just that this is a sea battle equivalent to the era of horizontal sailing ships in the Western Middle Ages, and the distance between ships is still relatively close, only a few hundred yards at the farthest, and most of the time it is about 100 to 300 yards of close shooting, which cannot be compared with a few kilometers or even more than a dozen kilometers of modern artillery battles.
After firing only 10 shots, the reconnaissance ship ran away, and only one of the 10 guns fell about 30 yards near the enemy ship, and the others were at least 100 yards off.
This result made the 5 gunner players quite depressed, and Yun Xiaohan was also quite entangled, the shells of this magic cannon are not cheap, although they are only the cheapest solid shells, and they cost 2 silver for one shot, and these 10 cannons will be gone for 20 silver, fortunately, Vestelos just borrowed it, and the ammunition on the ship does not need to be spent by Yun Xiaohan.
At 8:11, after regrouping, the Austro-French Parliament's fleet stormed the port of Cagliari again, only to find that only one fleet of the merchant allies was left in the harbor, and they were pleasantly surprised to find that they immediately launched a full-scale attack.
Although the two fleets of the Arcanian Council were not very complete, one fleet was only about 60% of the ships, but the other was still about 90%, but it still had a numerical advantage of more than 50% compared to the 95% merchant fleet in the port.
At this time, the army troops of the Shang Alliance had just landed halfway, and in order to cover the landing of the army, this Shang Alliance battle fleet could only choose to fight hard. Of course, even if they wanted to, it would not be easy for them to escape, after all, they were blocked in the port.
But then again, after all, it is a naval battle, and you can still escape a lot if you really go all out, but unfortunately, if the fleet escapes, the 2 transport fleets and the army on the shore will be devastated, so they can only hold on.
And the two merchant alliance fleets that divided their forces to intercept the imperial camp had already gone far away at this time, and they could not be contacted at all.
At 8:13, the two fleets of the Shang Alliance found the Imperial player fleet under the guidance of the reconnaissance ship, because the player fleet was all micro and small ships, and there was no armament, so the two fleets of the Shang Alliance did not pay attention to the fleet combat formation, and directly launched an attack.