Chapter 644: "Struggle" is a textbook for game producers (1/10 for Ishinaka Muki)
At the same time, He An, who was thinking, also saw Tengda's official Weibo.
"Strange, this Weibo ...... What is the meaning? β
"Officially, it was said that there was no clear theme, but just a mirror?"
"Oh, how is that possible!"
"This kind of rhetoric is just a matter of deceiving ordinary players, or ordinary UP masters, but you can't deceive professionals like me."
"This Weibo should have caused great trouble to many UP owners who want to interpret "Struggle", right?"
"It's no wonder, because the interpretation of this game is completely beyond their knowledge, and it takes a lot of professional game design knowledge to explain it clearly!"
And this Weibo ...... It's more like making some kind of limitation, some kind of distinction. β
"All interpretations of "Struggle" can be divided into two parts, one is the interpretation of the practical problems reflected in "Struggle"; The second is to interpret the true meaning of the makers of "Struggle". β
"And this Weibo is to let all players participate in the interpretation of the first part, and only professionals like me can see the second part!"
He An will not take this Weibo literally at all.
The reason is simple, he recognizes a simple truth: any creator will carry private goods in the work, a literary work, whether it is a game or a movie, it can become a mirror, but there will always be the producer's own thoughts projected into it.
In other words, any material, after being processed and created in a certain art form, will have the personal color of the creator, but it is just a matter of a little more and a little less.
Man is a subjective animal, and it is impossible for anyone to be absolutely objective.
It is impossible not to carry private goods, because that would mean that the creator has no mind of his own, and his work has no soul.
"Struggle" is obviously not a soulless work!
What this Weibo emphasizes on the surface is obviously contradictory to the actual content of the game "Struggle".
When things go wrong, there must be demons.
Since it doesn't match common sense, it means that there is something else hidden.
And this hidden situation cannot be analyzed by ordinary game lovers and UP masters.
Only a game producer like He An, who has been deeply involved in the game field for many years and has reached the pinnacle of game creation theory, can analyze it!
As the saying goes, the layman looks at the bustle, and the insider looks at the doorway.
In He An's view, everyone's interpretation of Mr. Pei's game before was only at the level of "watching the excitement", because all the puzzles set by Mr. Pei before were actually in the game itself.
But this time, the puzzles set by Mr. Pei are in the deep structure of the game, in the integration of the game and reality, and even in the basic theory of the game.
If the average game enthusiast doesn't understand the basic theory of game production, how can they analyze it?
That's why I feel at a loss.
In the past, He An felt that this game gave him a special feeling, obviously not in line with the four basic theories, but still did not let himself feel that it was a failed game.
Why?
After carefully studying the content of this game and comparing it with the four basic theories, He An suddenly realized a problem.
Mr. Pei really violated all four basic theories on the premise of living to death and completed the reversal with a great wisdom!
It seems to violate all four basic theories, but in fact, it meets the requirements of these four basic theories at a higher level.
This is from looking at the mountain as a mountain, directly crossing the stage of seeing the mountain is not a mountain, to seeing the mountain is still a mountain.
After analyzing it, He An felt that these contents were really suitable for giving lectures to Mr. Ma.
Because those four basic theories are the summary of the experience of ordinary game makers, but Mr. Pei is the one who breaks the stereotyped experience, and he breaks the four at once!
And such wonderful content, He An felt that it would be too wasteful to just use it to give lectures to Mr. Ma.
It deserves to be a teaching material for all game makers, so that all game makers in China can make progress together!
Come to think of it, Mr. Pei's production of this game should also have this deep meaning.
Therefore, He An decided to explain the content of this course in detail and put it on the Internet to teach all game producers a lesson!
Of course, this may not be good for the horse association, after all, the horse always spends the tuition fee.
But it doesn't matter, it's a big deal to refund Mr. Ma!
It doesn't matter if you refund the money for a class, and at the same time let Mr. Ma learn knowledge.
He An's lectures were not just for the tuition.
Thinking of this, He An began to prepare an analytical article on "Struggle".
Or to be more precise, it is a subversive game design theory expressed by Mr. Pei through the game "Struggle".
And this set of game design theories can be said to be a spiral transcendence of all the game design theories He An has talked about before, which seems to overturn all the previous basic theories at a higher level, but it is secretly in line with these basic theories.
The title of the article is: "Struggle" subverts and transcends all traditional game design theories!
At the beginning of the article, He An did not introduce himself, because he has his own Weibo, has a large number of players and fans, and in the domestic game circle, there are almost no producers who do not know him.
Therefore, he doesn't need to introduce himself, he just needs to write his content as it is, and naturally countless people will spread it.
β¦β¦
"Recently, I have been playing "Struggle", and I have occasional gains, so I will share them with you."
"Endeavor completely subverts traditional game design theory and pushes it to a whole new level."
"Strictly speaking, it's not exactly a game for players, it's more like a textbook, a textbook for all game makers."
"Only game producers who understand the basic theory of game design can understand this textbook, so for ordinary players, it is actually normal to not be able to see through and understand, because ordinary players lack sufficient theoretical reserves."
"Next, I will analyze why this game can be seen as a textbook for all game makers from the perspective of a game maker."
"First of all, let's start with this official Weibo."
"Officially, "Struggle" is a mirror and does not have a clear idea. Many people think that "Struggle" really does not contain any personal thoughts, and any act of analyzing its inner thoughts is an over-interpretation. β
"This is clearly wrong!"
"Because all literary and artistic works in the world are created by people, and when people create literary and artistic works, they will always project their own thoughts into it to a greater or lesser extent, otherwise this work will not be able to take shape."
"It's like you're going to write a book, you're writing about the main character having to make a certain choice, what is your basis? NaΓ―ve emotional instincts? What do readers want? Or is it the overall idea? β
"There is no doubt that you can't create a work without purpose, and when you write a certain plot, you will always subconsciously project your own thoughts on."
"Therefore, the official said that "Struggle" is a mirror, which means that it will reflect all kinds of life, everyone can see different content in it, and the official does not want to force you to accept a certain value."
"However, since it is a literary work, "Struggle" must contain the content of the creator's subconscious, and the only question is, what is it?"
"And that's the key to the game's subversion of traditional game design theories."
"This game subverts at least four aspects of basic theories of game design."
"The way it is promoted is misaligned with the content of the game."
"It chose a little-bodied, unpopular, thankless game genre;"
"Its game content is beyond the reach of most players, and it makes people instinctively feel uncomfortable;"
"Its existence does not meet the needs of most players, and it fails to serve the purpose of entertainment and relaxation."
"These contents involve some basic theories, and producers are welcome to explain them in detail, so I won't go into them here."
"If a game violates these four basic principles, then it's a piece of rubbish that no one likes."
"However, a lot of people, including me, don't think that Entente is a failed game."
"Considering that this is a very basic theory, it is impossible for Mr. Pei, who is a successful game producer, not to know."
"Therefore, I have reason to think that Pei always does this deliberately, and he uses this kind of show-off method to overturn all the basic theories, and then realize the integration and unification of all theories at a higher level!"
"That's why I said that Endeavor can be seen as a textbook for all game producers, because all game producers can learn from it."
"So how does Mr. Pei achieve the integration and unification of all theories at a higher level?"
"This technique has actually been used in "Turning Back to the Shore", which is called 'Breaking the Dimensional Wall'!"
"It's just that when "Turning Back", this technique is very obvious, and players with strong perception can appreciate it after careful consideration;"
"And this time, this technique is fully integrated into the game, into the underlying concept of game design, so only people who understand the basic design theory of the game can understand it."
"This method of breaking the dimensional wall is progressive."
"First of all, the game's promotional method is to break the dimensional wall. Do you remember when you promoted the game "Struggle", it was obviously misleading? β
In fact, Mr. Pei hinted at a truth through this publicity case: sometimes, deceiving people does not necessarily need to tell lies. Telling only a part of the truth can deceive people, and even better! β
"When Mr. Pei promoted "Struggle", he just told part of the truth, and on the surface it seemed that everything was true, but when combined, it completely changed the taste."
And in the game, the rich version of the protagonist emphasizes struggle, but in fact only tells part of the truth, even himself, without being clearly aware of this. His success is indeed related to his own struggle, but if he did not have his father's education and rich resources, would he still be able to achieve such success? Apparently not. β
"So, the player thinks that Pei is always a liar, and the poor man who kills the rich man in the game also thinks that the rich man is a liar."
"Knowing this, it's not hard to see why the poor man would say 'liar' at the end. On the surface, it seems that the rich man talks about struggle, and everything he says is true, and it is his own personal experience, but it is precisely because this is part of the truth that the misleading of people is even more terrible, so the poor man who killed him will be so angry. β
"Secondly, the expression form of the game also breaks through the dimensional wall."
"The game is completely based on the social reality of the United States, and the details of the lives of the rich and the poor are completely shown in reality. In the process of playing the game, it is natural to have a very close connection with reality. β
"We would think that the protagonist of the rich and the poor is like a living person, existing in reality, and it makes perfect sense for such a story to happen."
"And the large number of details added to the game allows everyone to see the shadow of reality from the game and see what has happened to them, so that the content of the game is highly integrated with the content of reality."
"In the hearts of a thousand readers, a thousand Hamlets are shaped."
"In the end, what the game makers really want to express is also hidden in the game, and if you can find it, you will know that this is also breaking the dimensional wall!"
"How many people have noticed that luxury logo throughout?"
"How many people have noticed that the opportunity for the poor to change their fate actually exists in reality, but in the game, it is completely deprived by the mechanics of the game itself?"