Chapter 642: None of He An's four theories are right (ask for a guaranteed monthly pass!) )
It took more than five hours to clear "Struggle" in one go, and He An, fell into confusion.
Is there something wrong with this game?
Isn't this too depressing, too sad?
Or was I so unlucky that I took every option seriously and it happened to end up with the most rubbish ending?
He An subconsciously reflected on himself.
Hmm, maybe I opened it the wrong way.
After all, there are a lot of side options for an interactive cinematic game like this, and the same is true for a game like Endvonce.
He An took a look at the plot line in the game, it was like a dense net, with many branches.
It stands to reason that each version should have at least three or four endings to be worthy of the game's size.
What's more, if the poor version and the rich version are bought together, there should be hidden endings and easter eggs?
So He An decided that after eating, he would run all the remaining branches, and he should be able to play a good ending.
This feeling is like a table of dishes that are delicious and unpalatable, if you eat an unpalatable dish in the last bite, then you have to quickly eat another bite of delicious food and press it, otherwise this unpalatable taste will linger forever.
"I have to say that Mr. Pei's skills are still quite profound, no matter whether the direction is right or not, the foundation is there."
"I thought that the realistic theme would be boring to play, but the feeling of playing it is not like this, although there are two bad endings, but these contents are still quite shocking."
"After all the endings are typed, we will be able to analyze what Mr. Pei's private goods in this game are based on these endings."
He An found that he rarely had this kind of excitement, anticipation and excitement because of a domestic stand-alone game, and he couldn't wait to eat, and after the meal, he continued to play the game for other endings.
……
……
Sunday, September 4th, noon.
He An sat in front of the computer, lit a cigarette, and silently thought about life.
Last night and this morning, he was in the liver of the various side lines of the game "Struggle".
The rich version of the protagonist chooses different interests and hobbies when he is young, and chooses different girls to marry and choose different careers when he is an adult;
The protagonist of the poor version chooses different courses at an early age, and as an adult, he tries to be budget-conscious, try to save money, and find a better job......
However, no matter how hard he tries and how many branch plots he opens, there is still no change in the last two endings!
No matter what the rich do, they will end up being killed at the book signing.
No matter what the poor do, they end up in a cycle of poverty.
Of course, there are some subtle differences between the two versions:
Regardless of whether the rich make the right choice or not, it does not affect the progress of the game, because every time you fail, the funds will be quickly replenished, and choosing different professions is just changing from one type of success to another;
As for the poor, whether the choice is correct or not still has an impact, if you keep choosing the wrong one, then more than an hour will usher in the end, if you always choose the right one, you can persist until three hours, and only after a middle-class addiction will the end be ushered in.
As for the so-called hidden ending? I can't find it at all!
There's no hidden ending, and there's no connection between the poor version and the rich version.
He An originally subconsciously thought that the one who killed the rich protagonist was most likely the poor protagonist whose dreams were shattered, or the poor man's son, but he worked hard for a long time, but he did not find any connection between the two.
There is no connection between the poor protagonist, the poor son, and the rich protagonist.
In other words, whether you buy the poor version or not has little impact on the game content of the rich version.
That's outrageous!
This seems to mean: you'd better not buy both, and if you have to, buy the rich man's version.
This is very unreasonable!
He An couldn't help but put his game design theory on this game, and he has told Mr. Ma four points so far:
Choose a marketing method for your game content;
Choose a game genre with a high market share;
Properly entrapment of bootleg goods in the game;
Analyze and meet market needs.
From the current point of view, the game "Struggle" is really not touched! It's all wrong!
He An used to think that if one of these four was wrong, the game would not be complete; If you make two mistakes, the sales volume is worrying; If you make three mistakes, you will definitely die on the street.
A game of all four wrongs? Unheard!
At the very least, choosing the type of game and choosing the right marketing method are all questions, right? Isn't that a bit too outrageous?
As for the latter two points, the approach of "Struggle" also seems to be very problematic.
He An said that the entrainment of private goods must consider the audience's degree of acceptance and affordability.
And what are the private goods carried by "Struggle"?
Inciting hatred? Or is it the uselessness of struggle?
Indeed, this game is really real enough as a realistic theme, including the details of the lives of the poor and the rich, which are basically completely consistent with some data in the United States.
However, this ending is too disgusting, right?
More importantly, advocating the theory that struggle is useless is wrong in any context.
This kind of private goods, dissecting the bloody reality, does not seem to have much guiding significance, but only causes discomfort to people.
As the saying goes, "kneel to be true" is what it means.
Real life is miserable enough, and I know that real life is miserable, and then you still have to talk about it in front of me with a loudspeaker?
Isn't that disgusting?
Therefore, He An's first feeling was that this was not an appropriate private goods, because this kind of private goods had no guiding significance, and could not be well accepted, but could easily cause disgust.
As for analyzing and meeting market demand, it is even more incompatible.
Obviously, the current mainstream market still regards games as entertainment and leisure activities, and you are so heavy that it obviously does not meet the needs of most players!
As for the highest level of creative demand......
He An used to think that Mr. Pei was a master of creating demand.
But for "Struggle", it is very difficult to create this level of demand!
What's more, there are a total of four questions in this volume, and you have answered the first three questions incorrectly, can you still answer the last question correctly?
If you can answer correctly, I'll take this paper on the spot......
Frame it!
He An originally wanted to set up a flag, but after thinking about it, he couldn't do this, and he couldn't underestimate Mr. Pei.
I can think of a question, so can Pei always think of it?
Definitely thought of it.
And He An subconsciously felt that this game was actually not so disgusting. If you dig deeper into your deep feelings about this game, there are actually some special emotions in it.
He An thought about it, but decided to forget the theories he had accumulated for decades for the time being, and re-examine the game from the perspective of an ordinary person to analyze its deep meaning.
Maybe your theory is outdated?
……
At the same time, Pei Qian was also at home, using his laptop to check the evaluation of the first batch of players for "Struggle".
The game process of "Struggle" is not very long, and I bought the game yesterday and can get through it properly today, and even if I burst my liver a little, I can clear all the branches.
Pei Qian knows very well that the feedback and reputation of this group of players will directly determine whether the game "Struggle" can lose money and succeed!
The best result, of course, is that players scolded the game to the fullest, a group of players refunded money, and more players refused to buy or even refuse to pay attention.
Of course, Pei Qian himself felt that this idea seemed too optimistic.
The almost result is that a small number of players blow up "Struggle", and most players don't buy it.
This kind of result is also very acceptable to Pei Qian, and it is the most likely result in his opinion.
Pei Qian began to check the players' comments.
"This game is false propaganda! I thought it was a large-scale action game, but I found out that I was deceived after I came in! ”
However, the slogan turned out to be completely correct, and it can only be said that the marketing genius ...... This is deliberately misleading at best, although it is indeed unpleasant. When did Tengda start to play this kind of cleverness? Are you afraid that everyone won't buy the real publicity? ”
"But I don't think it's okay to advertise that this is an interactive movie game, we will still buy it and play it!"
"Don't stop me this time, I have to give a bad review! I bought the game as soon as it was released.,And then until this morning.,Just thinking about a perfect ending.,The result? I was disgusted several times repeatedly! I've watched both endings three or four times! ”
"I feel badly traumatized in my psyche! The poor version gave me a game of depression, I pondered playing the rich version, and the results were very good, but I never expected to end up with a hand of gold leaf wrapped in Xiang! ”
"Upstairs, you're good, I played the rich version first, and I was fed a mouthful of Xiang at the end, and then I was thinking about whether the poor version would be different, but this time from the beginning to the end, my whole person is not good!"
"It's the same to play first, you'll be disgusted with yourself?"
"Is this called a game? Why don't you make a documentary or a literary film if you want to do this subject? ”
"The medium of the game is obviously more free than the documentary or art film, you think about the characters in it, and then think about the two versions of the price separately, and there are many interactive experiences, which are not given by the movie."
"Anyway, I'm blowing up this game! Especially these two endings, the 'liar' in the rich man's version, and the monologue that echoes the beginning and end of the poor man's version, are fantastic! ”
"OK, those two paragraphs do feel okay, but don't you feel lame throughout the game? This seems to be a game made entirely to reproduce reality, but what about the fun of the game? And the entrainment of private goods is too serious, is this advocating fatalism, or class theory, or the theory of the uselessness of struggle? ”
"It's true, I think the game might sell better in the West, because they like this kind of disease-free moaning. Most players in China still recognize the struggle, and recognize that 'God rewards hard work and self-improvement', and the theme of this game is actually in conflict with the thoughts of most people in China, which will cause instinctive discomfort. ”
"At this time, I think I should call Qiao Laoshi!"
"Indeed, there may be something you haven't noticed, right? If Qiao Laoshi can interpret it in detail, it may be more comprehensive. ”
Pei Qian read a large number of players' comments and felt that the current situation was quite optimistic, but it was worse than he estimated.
A large number of players were stimulated by the cruel reality reflected in the game, which was in line with Pei Qian's expectations, but the problem was that Tengda's long-term accumulated reputation withstood this trend of public opinion collapse!
If it is another manufacturer, it is estimated that the person who is currently scolding will have an absolute advantage.
But there are too many die-hard fans of Tengda games, everyone is a brain monster, these people will naturally bring a halo when they play Tengda games, and many of the advantages that were originally very ordinary have also become special advantages in the eyes of these players.
And these die-hard fans are the first to get into the game, and they are more keen to participate in the discussion, and their voices are relatively loud, so the two voices on the Internet are still in a state of parity.
In addition to this, there is another important reason, which is that the quality of the game itself is really good.
After all, the Tengda game team has rich development experience, even if it is a realistic theme, it can be very brilliant, especially the endings of the two versions, which are still quite bluffing.
Pei Qian thought about it, which may also be the reason for the subject matter.
The whole book