Chapter 1130 - The Mini-Game of "Animal Island VR" (2/2 for Green Tears)
Once you reach your destination, summon the Skill Wheel again to cancel the balance bike state and free up your hands for other purposes.
This is because the trigger button is used in the balance bike state, and other activities, such as hunting, fishing, etc., also need to use the trigger button, so you cannot drive the balance bike when performing these activities.
Players can choose which movement method is commonly used according to their actual situation, teleport if they are afraid of dizziness and save trouble, use a balance bike if they like to race in the wild, and use the movement mode for a short distance in their own house and a walk.
As for the camera view, it is mainly done through the player's head-swinging action as well as the right stick.
Normally, players can just swing their heads if they want to look in a different direction, but the amplitude is relatively limited. Therefore, when the player pushes left, right, and backward the right stick, it will turn 90 degrees to the left and right and behind the back.
The right stick does not smoothly change the field of view, as this will cause the player to get dizzy, and will only provide this large change of vision.
In the balance bike state, the operation mode is slightly different, pushing the right joystick will only make the eye look in the corresponding direction, but once released, it will immediately return to the direction in which the balance bike is heading. This is consistent with racing games.
In addition, considering that players who are afraid of dizziness may touch the left stick by mistake, there is also a function to completely lock and disable the movement of the stick in the game settings.
This movement mode alone made Meng Chang have a lot of fun.
Among the three ways of moving, he likes the balance bike the most, because it does not dizzy and gives him a kind of driving pleasure.
The speed of the balance car is not fast, and the maximum speed of the floor oil is only about 50 km/h, and it can only be achieved after a long period of acceleration.
This speed is not comparable to the land aircraft that can easily reach 300km/h in some racing games.
But because it's in a VR environment, the overall immersion is not at the same level as a computer screen, and the island itself is not too big, so this speed is not slow, and the senses are still quite exciting.
Then it's time to experience a few mini-games in the game.
There is no specific entrance to these mini-games, and different tools can be used through the roulette wheel.
For example, if you see a wild animal on an island, you can use the roulette wheel to shoot the animal to death with a bow and arrow or shotgun, and then pick up the skins, meat and other drops on the corpse.
Because it's a casual game, there's no need to do the whole process of skinning like many realistic games, after all, it's more cumbersome and looks too bloody.
After the animal falls to the ground and dies, it will directly float a puff of smoke, and then turn into pieces of meat, animal skins and other materials on the ground, and the player can just pick them up.
The whole process is handled by a joystick, and the controller provides very realistic feedback.
Although both shotguns and bows and arrows can be used for hunting, there is a big difference.
The shotgun is shot with the handle of the right hand, and there is a crosshair on the shotgun, so you need to look at the crosshair to aim by yourself, and you will shoot when you pull the trigger.
The handle will have a noticeable vibration when firing the gun, which is used to simulate the recoil of the firearm.
And the sound of gunfire will startle nearby small animals and make them run farther. So if you want to shoot only one prey, you can use a shotgun, and if you want to shoot more, you can only use a bow and arrow.
The operation of the bow and arrow is completely different from that of the shotgun, after calling up the bow and arrow, the left hand is holding the bow by default, and the player needs to raise the left handle to aim.
When the right handle reaches the right side of the head, hold down the trigger button, and the arrow will be drawn from the quiver, and when it is placed on the bowstring, the right handle will continue to vibrate slightly, indicating that the arrow has been mounted. At this time, the right hand is clenched and pulled apart, and both handles will begin to vibrate, and the greater the pull, the stronger the vibration.
When the right hand is released after aiming at the prey, the arrow will be fired, and the left handle will also have a corresponding vibration to simulate the feeling of the bow and arrow when the bow and arrow are out of hand.
Compared with the shotgun that can only be loaded with two bullets and has to be reloaded manually after the fight, the bow and arrow can be fired in bursts as long as you are proficient, and the left hand remains immovable and the right hand keeps pulling the bow with the arrow, and the rate of fire will be faster, but whether you can ensure the accuracy depends on your own operation.
Fishing is a completely different operation. After selecting the fishing rod, it will appear on the right hand by default, and a parabola will appear for the rod casting, and after selecting the location, press the trigger button and make a casting motion to start fishing.
During fishing, the right hand controls the direction of the rod and the left hand reels in the line.
Just like real fishing, the fish in the game can't jerk after being hooked, but have to walk the fish in a certain way. Because the larger the size of the fish, the greater the strength, and forcibly reeling the line will cause the line to break or unhook, and the fish must be walked until exhausted.
During the fish walk, the right hand handle will vibrate continuously, depending on how hard the fish struggles, and the player will have to control the direction of the fish by moving the handle to point.
Once you've caught it, you can use the left handle to pick up the fish and put it away.
After catching the fish, you can see the size of the fish at a glance, and you can hold it with your left hand and observe it repeatedly, which is very rewarding.
Mining, planting, and cutting trees are simpler, just select a shovel or axe to make the corresponding action.
Mining and cutting down trees will explode ores, wood, and other materials, which can be picked up and put in the backpack to be used for item crafting.
Props are made at a specific workbench during the workbench, and the player is not idle during the workbench work, but needs to cooperate with the workbench: use their hands to hold the material to be polished and assemble the finished product.
For example, if a player wants to craft an axe, they have chosen a crafting recipe and made sure that they have all the ingredients before they can start crafting.
Once crafting begins, the player can complete the action of holding the trigger from the left hand to the left side of the head to complete the action of picking something from the backpack. In this case, the first ingredient used for crafting, which is wood, will be taken first.
After receiving the wood, it is placed in the designated area on the workbench and left untouched, and automatically clamped with iron tongs, and a chainsaw will extend from the workbench to polish the wood into the shape of an axe handle.
Once the grinding is complete, the player takes out the iron ore and dissolves it into an iron ingot, and the Steam Tech Workbench will quickly change its shape into an anvil and a hammer, which will be hammered into the shape of an axe.
The player then grabs the axe and handle with both hands, and the combination is complete.
The other props are similar, each material will have a corresponding polishing method on the workbench, and you can assemble it after polishing each part.
Some special items, such as complex guns, cannot be completed at the crafting table and must be purchased in a special store.
The crafting table is basically a few simple consumable items, such as axes, hoes, fishing rods, and the like.
During the grinding process, the player needs to clamp the material with iron tongs, and during the grinding process, the handle will continue to emit a vibration effect to simulate the vibration.
Of course, these operations can be omitted as the plot progresses, and the fully automatic workbench will be upgraded later, and props can be produced by throwing materials directly into it.
This practice is just to show players the advantages of VR games over regular games, play fresh, and after a few experiences, players can get tired of it, and then they will no longer appear.
In addition, there is a very interesting setting, that is, when picking up props, you don't need to bend down to pick up, but you can directly use the handle to align the corresponding props, and wait for the props to be highlighted, and then press and hold the three buttons corresponding to the middle finger, ring finger, and little thumb, and throw your hand forward, and the steam-powered gloves on your hand will automatically fly out to grab the target object, and quickly retract it through the steam steel cable of the glove, and take the object to your hand.
This feel, a bit like the design of some hook heroes in MOBA games, allows players to avoid the pain of bending down to pick things up. Of course, whether you can grasp it accurately or not requires a certain amount of practice.
In addition, there are three states of objects in the game: they can be grabbed at will, fixed, and immovable.
All materials that fall on the ground can be grabbed at will, and can be done with one hand.
However, if it is something specific, such as hanging paintings and furniture hanging on the wall of one's home, it is in a state of "fixation" and cannot be grasped with one hand, which is mainly to avoid the player from accidentally touching it and causing "demolition".
If you want to take it off, you need to grab it with both handles.
As for those immovable objects, they will not be highlighted, and the Steam-powered Gauntlet's grasping ability will not be triggered.
When placing props, players can use the left handle to bring up the list of props, and then grab a prop with their right hand and take it out, they can throw it with their hands and let the system automatically determine the most suitable position, or they can use the parabola of the handle to determine their favorite position, and then grasp it with both hands and slowly fine-tune it.
……
Although they are all very simple functions, Meng Chang has experienced them for a long time.
At present, there are only some simple novice guides and operation instructions, and you have to rely on the explanations of Lin Wan and Cai Jiadong and others to play smoothly.
After the game is released, there will definitely be some optimizations to the newbie guide and operation instructions.
But even so, it shouldn't be easy to get started with this particular mode of operation quickly, and players will definitely have to explore and adapt to it for a while.
But Meng Chang felt that this was not a big problem at all.
On the one hand, it is because many of the actions are more intuitive and easy to figure out and remember, and on the other hand, because the game is interesting enough, players will have the motivation to explore these operations.
Meng Chang had a great time.
Maybe it's because he doesn't need to be in charge of the VR goggles promotion plan, so he can experience the game from a pure player perspective, so he can get such pure fun.
At the same time, he was very happy.
Thankfully, there is no need to do this VR glasses promotional plan!
Otherwise, no matter how you struggle, most of them will have to get a basic salary, and there is no possibility of survival.
It's just that I don't know if Mr. Pei can hold it in the face of such a hellish difficulty of reverse publicity?
The two took off their VR glasses one after the other.
Pei Qian looked at Meng Chang and happened to see that his eyes were full of reverence and expectation, obviously very interested in the publicity plan that Mr. Pei was going to do next.
That's a kind of look that sees that the funeral is not too big.
Meng Chang seemed to be saying: It turns out that it is such a happy thing to see others struggling on the road of inevitable failure?
Pei Qian was silent.
Damn, I regret it!
Why did you agree to Meng Chang's choice of VR glasses as a publicity plan?
What now?