Chapter 602: The First Inner Armor

, will be modified later

1. Astrie Empire (Central Empire)

As the largest country in terms of land area on the continent, it has a relatively narrow outlet to the sea only in the southwest of the country. Pen @ fun @ pavilion wWw. biqUgE怂 ļ½‰ļ½Žļ½†ļ½

The population is the first of the seven countries, the royal family is a human race, and the main race is mixed (after hundreds of years of evolution, most of the races have been integrated with each other, and the Central Empire is the country with the highest degree of integration, and the minority race can also be selected in non-subject race countries, but the racial tasks that can be received are greatly reduced, and it may not be possible to transfer to some race-specific occupations).

It has a strong economy due to its location in the center of the continent, but borders five of the other six countries.

Junior Class Excellence Star Review (Five-Star System): Four and a half stars for Warriors, four and a half stars for Knights, three stars for Thieves, three stars for Mages, three stars for Archers, three stars for Priests, one star for Navy, and four stars for Business.

(The merits of each country's profession will affect the faction and career mission rewards, for example, the task rewards can choose more types of skills and are rarer, and other countries can also obtain the same skills, but they may have to fight or complete more difficult tasks by themselves, simply put, countries with career advantages are more likely to form primary careers, and disadvantaged countries need to put in more effort, but they can be obtained except for a few country-specific skills).

The Estrie Empire does not have a national characteristic primary class, but there are all primary classes except for naval classes, and all of them are above the passing line.

2. Gard Empire (Northern Empire)

A large country located in the north of the Estriet Empire, with a colder climate, a long coastline in the northwest, but few ice-free ports, and borders on the Central Empire, commercial alliances, and tribes.

The population is the second, the main race is the orcs, and the land area is the second.

Five stars for warriors, three and a half stars for knights, three and a half stars for thieves, one and a half stars for mages, two and a half stars for archers, two and a half stars for priests, one and a half stars for navy, and two and a half stars for business. The Gelder Empire's mage system is weak, and it is not possible to transfer to some mage classes.

Nationally Featured Primary Class: Berserker.

3. Silfa Business Alliance (Business Alliance)

Located directly west of Eltre, trade is extremely developed, half of the country's territory is peninsula terrain from the mainland to the sea, bordering the Central Empire and the Northern Empire, the number of ports is the first in the seven countries, and the number of fleets is also the first, but the country basically does not produce horses.

The population is the third, the main races are humans and goblins, and the land area is the fourth.

Two stars for warriors, half stars for knights, five stars for thieves, two stars for mages, three stars for archers, one star for priests, five stars for navy, and five stars for business. The country with the most serious bias in the Seven Kingdoms can only transfer to a very few knight professions, and the warrior mage professional system is not perfect.

Featured Starter Classes: Mercenary, privateer, and owns a variety of national ships.

4. Council of Carreo (Alpha Council)

Located in the southwest of the continent, it is a country founded on spells, and has the strongest mage power, because it is rich in arcane items, and the economy is also very developed.

One with the commercial alliance is located to the west and one to the southwest, but is separated by the Medilihai and does not border, bordering the Middle Empire and the Elven Kingdom.

The population is the fifth, and the main race is humans, but the number of elves also has a certain scale, and the land area is the sixth.

Two and a half stars for warriors, one and a half stars for knights, three and a half stars for thieves, five stars for mages, three stars for archers, one and a half stars for priests, four stars for navy, and three and a half stars for business.

Featured Starter Class: Arcanist.

5. Kingdom of Isu (Kingdom of Elves)

It is a country located in the southeastern part of the continent and two-thirds of the country's land area is forested.

The population is the sixth, the main race is the elves, and the land area is the fifth.

Despite its long coastline and abundant timber resources, the elves do not attach much importance to the sea and trade, but due to their geographical conditions and racial advantages, the navy still ranks third among the Seven Kingdoms, bordering the Middle Empire, the Arcane Council, and the Church Kingdom.

Two and a half stars for warriors, two and a half stars for knights, half stars for thieves, four stars for mages, five stars for archers, three and a half stars for priests, three and a half stars for navy, and two stars for business.

Featured Entry-Level Class: Druid.

6. Leo Church Kingdom (Church Kingdom)

Located in the eastern part of the continent, half of the country's land area is mountains and hills, and the country's topography is a basin, surrounded by mountains on three sides except for the east by the sea.

Although it shares a long border with the Central Empire, the entire border is actually in the largest mountain range on the continent, the Warcraft Mountain Range.

Small adventurers and caravans can also try their luck, armies are difficult to climb and cannot guarantee logistics, in fact there has never been a large-scale war between the Kingdom of the Church and the Central Empire, and there are only a few famous dangers connected to the Elven Kingdom and the Horde, so the geographical location is excellent.

The population is the fourth (although there are many mountains and hills, but the grain yield in the basin is extremely high, and the climate is excellent, there are almost no disaster years, and the mineral resources are also extremely rich), the main ethnic groups are dwarves and humans, and although the land area is the smallest, there is not much difference between the fifth and sixth countries.

As a ***** country, the next head of state, the king, is basically designated by the previous king, and the successor must be a minor female (humans are 18 years old, and dwarves are 40 years old, so most of the time the kings are dwarves, and only a few kings are humans).

Four stars for warriors, three stars for knights, two stars for thieves, one and a half stars for mages, two and a half stars for archers, five stars for priests, two and a half stars for navy, and three stars for business. Featured Starter Class: Pious Knight.

7. Ziya Khanate (Khanate)

Located in the northeast of the continent, most of the land is grassland, the only landlocked country among the seven kingdoms, because there is no threat from the sea route at all, the tribe is the country with the least neighbors in the true sense, and only borders the northern empire and the religious kingdom.

Although the population is the smallest of the 7 countries and the economy is the worst, the basic people are all soldiers, the main ethnic groups are orcs and humans, the land area is the fifth, the political system is a tribal joint system, and the left and right kings take turns to govern (the left king is an orc, and the right king is a human).

Three and a half stars for warriors, five stars for knights, four stars for thieves, half stars for mages, four stars for archers, two stars for priests, none for navy, and one star for business. Featured Junior Class: Ranger.

Most of the above camp content is obtained by Ding Sa himself by checking various game information and backgrounds, and the camp introduction on the official website is only a simple and crude sentence and star review.

In fact, the choice of camp is the first choice that Ding Sa made up his mind, that is, the Central Empire, the choice of the Central Empire is not only because of the advantage of 4 and a half stars of the warrior profession and the human race, but more importantly, some conditions of the Central Empire itself can be used to increase the camp population base and expand the camp advantage by using some small propaganda actions.

Most of the above camp content is obtained by Ding Sa himself by checking various game information and backgrounds, and the camp introduction on the official website is only a simple and crude sentence and star review.

In fact, the camp selection is the first choice that Ding Sa made up his mind, that is, the Central Empire, the choice of the Central Empire is not only because of the advantage of 4 and a half stars of the warrior profession and the human race, but more importantly, some conditions of the Central Empire itself can be expanded by using some small propaganda actions to increase the population base of the camp and expand the camp advantage (to be continued). )