Chapter 289: Rational Use of Playtime

PS. Present today's update, by the way, pull a vote for the "starting point" 515 fan festival, everyone has 8 votes, and the vote will also give the starting point coin, kneel and beg everyone to support and appreciate!

After changing Garibaldi's clothes, Yun Xiaohan went to the library to read for half an hour, and then finished the territory task.

Next, Yun Xiaohan has nothing to do, and he is ready to rest, in fact, he is not really having nothing to do, there are still many tasks to do in the entire Snow City area, it doesn't matter if the tasks in Snow City are completed, you can also go to other towns to find tasks to do.

In fact, there are many players who are purely doing task upgrades, and there are only a few who are pure monster fighters like Yun Xiaohan, and not all players are like him who can endure loneliness and boredom and keep fighting monsters and upgrading.

The experience of the quest is not low, but because of the large amount of time wasted running around and looking for quest clues, the upgrade efficiency is still much lower than that of pure monster farming.

In addition, unlike the online games of the past, most of the missions in "Choice" only give experience and money, and there are few equipment rewards, and even if there are, they are all white or green, so they are not attractive to Yun Xiaohan.

Yun Xiaohan has not placed another dungeon since the Dark River Shipyard dungeon, but in fact, there is no shortage of other small dungeons, but if you want to open these dungeons, you need to do some pre-quests, and these pre-quests need to have a certain prestige in the area and reach a certain level of friendship with the relevant NPCs before they can be received.

Achieving the above conditions obviously requires a lot of time to work on related tasks, but the rewards are relatively limited.

It is very likely that Yun Xiaohan will take 2 or 3 hours a day to do tasks, brush up on goodwill, and do pre-loading, and when he spends several days completing the task and can enter the dungeon, he finds that the equipment he has brushed in the dungeon can no longer keep up with his level.

It doesn't make any sense at all. It's better to fight monsters and brush equipment honestly, the most important thing is that Yun Xiaohan's current equipment and economy are not bad, and he wastes a lot of time in order to brush dungeons and play equipment, and even the loss of leveling efficiency is too much to lose because of lack of sleep time.

The biggest difference between a top player like Yun Xiaohan and an ordinary player is that he can make more reasonable use of time, time is absolutely fair to any player, and no one can have an extra hour a day than others. How to allocate and use time more effectively is the biggest watershed between ordinary RPG online game players and high-level RPG online game players.

For most average players, their time utilization is very low, and they waste a lot of time every day trying to find teams, chatting nonsense, and moving inefficiently, and it is not uncommon to see them spending a lot of time running from one region to another just to complete a mission or participate in a quest.

They don't have a clear purpose, and rarely think about whether the action is effective and beneficial to themselves, just impulsively trying to do something because of a friend's suggestion or a piece of information on the Internet. However, because I did not make any preparations in advance, I often encountered various difficulties and difficulties when doing things, and it took several times more time to barely achieve the goal, or simply did useless work.

As a very simple example, a player will come up with some kind of nice equipment because they see a new dungeon popping up somewhere on the forums, and then they will rush over it, probably for a long time. I ran to the place only to find that the dungeon still needed a pretask, and then I spent hours doing the pretask.

Then you can place a dungeon. It takes a lot of time to find a team, and the core classes of each dungeon are difficult to find, and even if they can find people, they are all wild teammates, and the efficiency of the dungeon under this kind of team can be imagined, and repeated team annihilations will appear repeatedly.

Halfway through the brush, when I communicated with my teammates, I found that I still had a lot of related tasks missing.

Wait until they spend a few hours typing out the dungeon. This player has to go everywhere to find relevant dungeon tasks to pick up, and when the tasks are all answered, then find someone to place a dungeon, and then form a wild team, and destroy all kinds of teams again. Precious time is silently wasted.

This is still smooth, and the dungeon has been opened anyway, but more often than not, the dungeon can't be beaten halfway, and the gang can only be tragically dispersed halfway.

What will Yun Xiaohan do if he changes?

He will first analyze it based on the relevant information, compare the benefits that can be obtained by playing this dungeon with the time it takes, see if it is cost-effective, and if he feels that there is enough return and there is no other way to have higher returns, he will consider playing this dungeon.

He would then go online to find a list of relevant strategies and related tasks, and if he couldn't find a suitable one, he would use his reputation to ask players who had swiped the quest carefully.

This kind of thing only needs to be asked by voice, and it will not delay any time, at most it will distract some energy.

Then he will find his teammates in advance, let them do the pre-task first and find a quest to pick up.

Although Yun Xiaohan will provide relevant strategies and task lists, these teammates are equivalent to helping him go through the dungeon preparation process several times first, and when he goes to do the relevant preparations, he will be able to master it easily.

Even if there is something unclear, several teammates have just finished the preparations, and they are still very impressed, and they can immediately provide him with all kinds of help, and even take him directly to save time.

Therefore, Yun Xiaohan only needs to complete the relevant preparations in a very short time compared to other players, and his teammates have been found in advance, so he doesn't need to find a team at all.

A team that is familiar with each other and has guaranteed strength and that kind of wild team are completely different concepts.

And this kind of relatively fixed team, the team configuration is chosen by Yun Xiaohan himself, he will take into account the distribution of items in advance, and will not choose players who conflict with him in terms of equipment needs, so there will not be too many disputes when encountering the items they want, and there is no need to fight luck to throw dice.

Even if nothing comes out at one time, as you become familiar with the dungeon, the efficiency of the strategy dungeon will become higher and higher.

In the end, it would take a fraction or even a tenth of the time of an ordinary player at most to farm the equipment he wanted, and he would not be angry.

Only players who have formed a wild team will understand that there will never be less strange and white in online games, and there will always be only more annoying, not the most annoying, not to mention in a game with a high degree of freedom like "Choice", because the skill system is completely created by the player himself, and all kinds of strange things are endless.

The group of shield battles found that he didn't have any provocation skills at all, and the group of priests didn't have a few healing skills at all, and there were too many professions to sell dog meat on the head of a sheep.

The player's profession and appearance don't say anything about it in Choice, it's not unusual for a player to have a small round shield on his back and look like he's a thief, and it's not surprising that a warrior with a staff is there. Of course, when the team is formed and you go to the pit, you don't have to discuss it.

So now players are very good at learning when looking for a team dungeon, they don't look at the profession at all, only ask about the relevant skills, and report all kinds of main data, otherwise they won't take you to play at all, and sometimes they even have to form a team or try their skills.

Therefore, many players will be discriminated against when they team up to play a dungeon, some players who lack survivability and long-range output ability, and do not have the ability to control hatred are even more unpopular, and no one wants it at all, but it is understandable for players to do this, they are really scared.

[It's about to be 515, I hope to continue to hit the 515 red envelope list, and the red envelope rain will be able to give back to readers and promotional works on May 15. A piece is also love, and it must be better! (To be continued.) )