Chapter 209: Maintaining the Value of the Currency (Asking for Recommendations and Commuter Passes)

PS: There are also a lot of personal private goods in this chapter.,Please forgive me.,This book group number:497908007,The monthly pass can also wait until the last day of the month.,Double the monthly pass and then vote for this book.。

Next, the mysterious sapphire that Liya gave lit up again, and after Yun Xiaohan confirmed it, the person was summoned away at once.

THEN THERE IS THE LOADING SCREEN, AND NOW THE LOADING SCREEN OF "CHOICE" IS ALL ADVERTISEMENTS, AND WHAT CLOUD XIAOHAN SEES IN FRONT OF HIM IS A DRINK ADVERTISEMENT, JUST 10 SECONDS.

In fact, compared with advertising revenue, the income of point cards and monthly cards is not much, the monthly card that Yun Xiaohan bought, only 100 yuan, the official sale of cards, in fact, its main purpose is not to make money, but to recover gold coins and maintain the value of the currency.

Yun Xiaohan remembered his master's analysis of the means used by operators to maintain the value of the currency.

The vast majority of operators don't care much about the stability of the currency, because as the player's level rises, the money becomes easier and easier to play, and the virtual currency in online games is basically a process of continuous depreciation, which is completely irreversible.

However, the inflation rate of a game's virtual currency is related to the length of the life of an online game, usually the more stable the currency value of the online game, the longer the lifespan, and the speed of virtual currency inflation is too fast, which means that the game is rapidly consuming its vitality.

Many players, and even operators, believe that the best way to recycle in-game currency is to increase the spending index of all players in the game through various means.

For example, increasing the cost of repairs, increasing various game cost modes, equipment star upgrades, and so on.

But in reality, this rigid method of shearing sheep for all players together is not particularly effective, as it puts more financial pressure on the players at the bottom.

Players at the bottom will do everything they can to get money. If you can't make ends meet, you won't play, because it's not interesting anymore. For high-end players, the unacceptable economic pressure of low-level players is something they can easily handle. They can hit a huge amount of virtual currency.

If this method is used excessively, it will often cause a larger gap between the rich and the poor and the gap in strength, which will not only fail to reduce inflation, but also accelerate the loss of players at the bottom and make the game life shorter.

Game manufacturers or operators do not realize that online games are different from reality, in reality, it is ordinary workers at the bottom who mainly create wealth, they occupy the majority of the wealth base, and most of those bosses do not need to create wealth by themselves.

And in online games. High-level players will create wealth by themselves, and their proportion is higher, although because of the gap in the population base, it is difficult for a small number of high-end players to create more total wealth than many low-level players, but a high-level player plays dozens of times the virtual currency in a day is dozens of times that of middle-level players.

This kind of misunderstanding in thinking is the main reason why it is difficult for the national sheep shearing method to be effective.

In fact, the most effective way is to shear the sheep of high-end players and wealthy players, and then use them to recycle the virtual currency in the hands of low-level players.

For example, high-end players and local tyrants build territories, which does not help their personal strength much. It's more about the reinforcement at the team and faction level, which is not much felt by the players at the bottom, because it is difficult for them to get in touch with this level in the first place.

Building a territory costs a lot of in-game currency. After these high-end players and local tyrants use up the currency in their hands, they need to collect virtual currency from others, which is also the same currency. This method of collection is a soft method, and there will be no resistance. For the bottom players, it also obtains certain benefits.

This way, more players will be invested in the game. And the operator's purpose of recycling currency has also been achieved, and even faster and better collection.

Turning your attention back to "Choice", the national sheep shearing is just not effective, not useless, in fact, as long as it does not put too much financial pressure on the player, this method can also have a more obvious effect.

Now the "Choice" point card and monthly card fees are actually a means of sheep shearing for the whole people.

According to the current game income of players in "Choice", the burden of point cards and monthly cards on players is not large, and it can even be said that the burden is very small.

Of course, we know that in most games, the exchange value of real and in-game currency is determined by the player himself, and the player who receives the currency will decide what price to charge for the virtual currency based on how much money a player can play per day.

But "Choice" is very clever to plug this gap, the game is about to provide a game currency renewal mechanism, players can directly increase their game time by using game currency, but can only use game currency for game time, but not for real currency.

There is also a limit to the total amount of time that can be exchanged for each month, and it cannot be exchanged for a monthly subscription, and this exchange rate will change after a period of time.

This forces players who collect in-game currency to collect coins at a more favorable price, rather than deciding the exchange rate based on the player's labor time.

Many middle-level players always wonder when playing games, why they work hard to make money, just enough to change points, at most a small part is left, in fact, it is not that they play just enough money to change, but the player's labor efficiency is directly reflected in the market price. When they send more money, the exchange rate also drops.

The upcoming in-game currency renewal mechanism of "Choice" has also stabilized the value of virtual currency to a large extent, reduced the rate of inflation, and most importantly, this approach has greatly improved the credibility of "Choice" game currency and attracted more players to "Choice".

It can be described as killing birds with one stone.

To sum up, one is to rob the rich and help the poor, and the other is to intervene in the exchange of currency value. Finally, in order to spur and stimulate civilian players, and at the same time prevent lazy people from hoarding virtual currency and becoming moldy, we will shear the sheep from the perspective of the whole people.

AT THE END OF THE LOADING SCREEN, YUN XIAOHAN HAS COME TO CAGLIARI CITY, AND LOOKED AT THE HINT ON THE MINIMAP, THIS SHOULD BE A RECEPTION ROOM IN THE DUKE'S PALACE, LIYA IS STANDING IN FRONT OF YUN XIAOHAN, STILL MAINTAINING A SPELL CASTING POSTURE, IT SHOULD HAVE JUST FINISHED SUMMONING SPELLS.

"Yun Xiaohan, you are here, I have just inherited the entire dukedom, plus Cili has just returned, there are a lot of affairs waiting for me to take over, so I have been delayed until now to hold a vassal ceremony for you and give you the reward you deserve."

"Your Highness Leah, it's my honor to serve you, I'm not in a hurry to get my share of the reward, you don't have to be in a hurry."

"There are no outsiders here, just call me Leah, you don't need to call me 'Your Highness', without you, I can't inherit the title of Duke of Sadinia."

"Alright then, Leah, are we going to do the vassalage ceremony here? Just the two of us? After all, Yun Xiaohan is not a real Western orthodox knight, he has not received an aristocratic education, and he does not have a deep understanding of Western hierarchical concepts, and he does feel that he and Liya are already quite familiar, so he changed his name without seeing it. (To be continued.) )