Chapter 633: Two-finger tactics in the big group boss battle
At present, the player is still playing very smoothly, the player's combat power is much stronger than the thunderclaw kobold, the career match is reasonable, there are many skills, most of the mobs are still fighting the cloud owl cold, the number of players also has an advantage, the player basically did not die a few people, and the casualties of the mob are more. Pen | fun | pavilion www. biquge。 info
But everyone knows that this situation can't last for a long time, Yun Xiaohan's previous set of range skills really hit only 200 to 300 mobs at most, and many of them were directly killed by him, although his attack on the boss will cause hatred to the entire Thunderclaw kobold group, but this hatred increase rate is definitely not as fast as other players directly attacking the thunderclaw kobold, and even the hatred caused by the priest player's healing behavior towards Yun Xiaohan will slowly exceed the hatred of the little monster towards Yun Xiaohan.
Therefore, everyone knows that now is the time to rush, and if you can kill more mobs before they fully rush to the player base, then the pressure will be less, otherwise you will have to pay a big price.
The battle continues, and the reserve player troops are also continuing to invest, when the third 100 people began to attack the mobs, the king of thunderclaw kobolds suddenly had an extra state of "receiving the enemy over the limit", and his full attributes were strengthened by 16.6% at once, and so far, the number of casualties of the player is just 17 people, and Yun Xiaohan calculated the result at once.
The upper limit of the King of Thunderclaw Kobold is 1200, and the current number of players is 1283, and with 83 more, it is strengthened by 16.6%.
Yun Xiaohan hurriedly informed the result, and then asked the blood sacrifice in charge of the third batch of 100 people to quickly lead people to retreat, but it was not all retreated, leaving 17 people to make up for 1,200 people. The rest of the matter is entrusted to the wind and listen to the wind, and for every one of the players who are fighting, the reserve army will make up for it.
Since Yun Xiaohan needs to put most of his energy into the battle with the king of thunderclaw kobolds, and he has to use range skills to clear the mobs from time to time, he doesn't have much energy to command, plus "Choice" is a game from a real perspective, Yun Xiaohan is still a distance away from the player base, and there are all monsters around, and the vision will inevitably be limited to a certain extent, and the observation of the situation is a little inconvenient, so the command of the player is actually mainly responsible for the sunset, and he also does a good job.
In this case, you can see the benefits of dual commanders in the state of boss battles, Yun Xiaohan, as a T-position commander, can observe the boss at the nearest position, obtain first-hand data, and summarize the rules by collecting various data.
When the T commander has enough knowledge of the boss, he can issue various warnings in advance during the battle, and can also summarize and make detailed tactical arrangements after the battle.
The role of Sunset is the overall command, he does not need to make much contribution in the battle, he only needs to coordinate and command the player, let the player do it according to the predetermined tactical arrangement, and make a temporary response when unexpected situations occur.
For example, if the king of thunderclaw kobolds has a skill that is cast once every 30 seconds, then before the time is almost up, Yun Xiaohan will warn him in advance, but he is not good at observing the situation in the rear, and how the players respond to it will be arranged by the sunset.
And some skill bosses will have an obvious preparation action, from the beginning of the action to the skill has 1 to 2 seconds, then the T commander is close, you can observe and remind your teammates for the first time, and the global commander will immediately give specific movement commands.
In small team quests, one commander is often sufficient, while in large team quests two fingers are required.
The status of the two commanders often depends on the ability of the team leader (MT), and the MT with average or upper-middle level can only be subordinated to the position of the deputy commander or even slightly higher than the suggestion of the ordinary team members, and if the MT's ability is high enough, the status will be higher than the overall command.
Because a lot of data and intelligence analysis must be done by the MT position, others can't get these data at all, and the analysis is never possible, and the tactical arrangement is even more impossible to bypass the MT to formulate, and the boss's big move is defeated, and only the MT himself knows whether he can withstand it, and he will have a clear understanding of the hatred and the amount of healing.
In terms of healing data, even compared to the main healing position (MH), MT has an absolute advantage, because healing MT often has more than one healer, and MH can only see its own healing data from the combat information panel, while MT can see all healers' own healing data. And only MT will know what defensive skills he has opened to assist at that stage, so that he can objectively judge the pressure he faces and the amount of blood he recovers at that stage.
Although a strong global command is rare, it can always be cultivated as long as you have a lot of experience. To put it simply, the requirements for talent are not high, as long as you have an attitude and are willing to learn, you can always grind it out with time.
If you exclude those rotten street "MTs" that have occasionally led a few large regiments and can't even fix their own positions, there are not many T positions that can really be called "MT", and they also have command ability, data sensitivity, and analysis and reasoning ability.
It can even be said that there is no need for super MT, even if it is a strong MT, he is a natural conductor in his own right, and the MT that does not have the ability to command at all is not a qualified MT in itself.
And Yun Xiaohan is obviously a real super MT, and after having the sunset hanging to share the command pressure for him, he put all his energy into the data collection, analysis and reasoning of the boss.
After a period of observation, Yun Xiaohan found that the current situation is still quite interesting, he and the boss both eat and control each other, but Yun Xiaohan's control effect has been reduced, and some control skills with low priority have a low probability of success, such as level 3 [Shield Strike] should have an 85% probability of stuning the enemy for 2 seconds, but now there is only about a 20% probability, and even if the stun is successful, it can only be stunned for 1 second.
Speaking of [Shield Strike], Yun Xiaohan originally thought that it would be upgraded at about the same time as [Trembling Roar] and [Focus Technique], but [Trembling Roar] and [Focus Skill] No. 9 were both upgraded, and [Shield Strike] has not been upgraded until now, and later realized that the first two are level 1 to level 2, and [Shield Strike] is level 3 to level 4, looking at the percentage of skill experience bars is about the same, but the skill experience required is much worse.
But now it's really about to be upgraded.,If it's an eight-hour period.,It's estimated that it will be up with another 5 or 6 times.,Wait for 20:00 to play the third act of the campaign.,The efficiency of skill experience in the campaign is three times that of the regular map.,It's estimated that the level 4 experience has been played a lot after a battle.,It's just that the skills in the battle can't be improved.,Get tomorrow's 18 period to upgrade.。 (To be continued.) )