Chapter 604: The Battle of Mannheim, Act II, 2
The second village took about 20 minutes to fight, and then the third village was the smallest, with more than 200 defenders. Pen & Fun & Pavilion www.biquge.info
At this time, it can be seen that the advantages of Yun Xiaohan's team, other players are also limited by the NPC captain, the NPC captain is not on, they can't rush around, and they can't get out of the NPC captain's command range.
And Yun Xiaohan's team is different, the captain is Yun Xiaohan, as long as he takes the lead in rushing, others can follow suit, and after learning [Low-level Charm Attribute Growth Supplement], Yun Xiaohan's command range has increased a lot. Originally, even the normal command range could not be guaranteed, and now it has been expanded several times.
The role of [skill identification] is also significant, the skills of wild monsters can't be distinguished, NPCs and players' skills can be distinguished, damage skills and soft control don't have to care too much, but strong control still has to dodge, fortunately, there are no mage NPCs here, and there are no players in the northern country, there is no magic control and mental control, but it makes Yun Xiaohan have a lot less skills to dodge.
However, [Skill Identification] still has its limitations, when facing multiple enemies, although the skill is recognized, Yun Xiaohan doesn't have time to take a closer look, in fact, he can only see 2 or 3 in the most conspicuous position, and he still sweeps it away.
Moreover, [Skill Identification] only shows a name on the field of vision, and the approximate skill information is displayed in the battle panel, and it is impossible for Yun Xiaohan to look at the battle panel during the battle, so that some skills that he is not familiar with do not know the specific effect, and can only be guessed according to the name of the skill.
The last village's exploits were basically swallowed by Yun Xiaohan's team, although this piece of meat is a bit small, but the meat is fine, and the other 500 players are envious to death.
After sweeping the three villages and regrouping, the Imperial force returned with the looted civilians and supplies, carrying a large number of people and supplies, and the movement speed was inevitably affected, although the scouts encountered on the road were killed, it was still possible to encounter the troops of the northern side.
The enemy forces that might have been encountered did not show up, and the troops returned to the camp without any problems. NPC soldiers need to rest, but players don't, just finished an operation, and before they could rest for a while, the next order came down.
The total number of troops in this second operation has increased to 10,000, and the number of players is 1,500, and I asked for an opportunity on the way, and it turns out that other players are also performing similar tasks, and the extra 500 players have just completed an operation, but the plain they attacked is smaller, there are only 2 small villages on it, and the total number of defenders is less than a thousand.
What players don't know is that the Imperial base camp has seven or eight teams to attack in all directions, in addition to four 30,000 troops patrolling around to intercept enemy troops or take in their own troops.
On the terrain of the Mannheim Delta, it is difficult for large-scale battles with more than 100,000 people on both sides to break out, not to mention the personnel, not to mention, even if they can be deployed, they will be divided by swamps everywhere, and it is difficult to achieve decisive results in large-scale battles, and it is easy for the pursuing side to break out on this terrain, and then be bitten by the enemy.
The most important thing is that the Empire and the North do not want to fight hard, neither of them can afford huge losses, the Empire wants to create pressure on the opponent by constantly causing the North to lose blood, wait for the Ziya Khanate to stab the opponent, and then use diplomacy to force the North to abandon the Mannheim Delta. The empire didn't think about taking advantage of the fire for the khanate, and it would be stupid to fight to the death with the north to make the khanate take advantage.
Although the northern side has a terrain advantage in the Mannheim Delta and has the support of many local lords, the northern country is not as powerful as the empire, and if the commercial alliance can attract some of the empire's troops, the northern side can still have a greater advantage.
However, because the empire took the entire Sardinia territory in the first server, the empire did not need to send too many troops in the south to obtain a balance of power or even a slight advantage. In this way, the empire transferred more troops to the north, and the pressure on the north was great.
If it is 420,000 against 300,000, the Northland can adopt a more aggressive strategy, even if it is 420,000 against 400,000, as long as the Boppard Plain is taken, the Northland can still take the initiative.
But the current situation is 400,000 against close to 400,000, in the first act of the battle, the northern country lost nearly 20,000 troops, while the empire's loss was only more than 2,500, the casualty ratio was close to 8:1, and the Boppard plain was lost, completely losing the initiative, and the northern country was on wax.
The empire doesn't want to fight hard with the north, the north doesn't want to, 400,000 troops is not a small number, and it can't be talked about if it collapses, but once it is lost, it can't be replenished in a short time, and the royal family is just a super-large noble, and a major defeat or a huge loss of troops directly under the royal family will lead to an imbalance in the domestic power system.
Now because the northern kingdom has the support of the local lords, and a large part of the troops are the armies of the local lords, the logistical pressure is much smaller than that of the empire, and they prefer to drag it down until the empire is unable to support it, or accumulate small victories and turn them into big victories, forcing the empire to take the initiative to abandon the existing strategy.
The attack of Yun Xiaohan's troops was still relatively smooth, but when they retreated, they encountered the northern troops, and the number was still a little more than them, about 15,000 people.
At this time, after the battle in front, Yun Xiaohan's unit was only more than 9,000 people, and the number was quite different, and they also brought a large number of people and materials, if they really wanted to run, these people and materials had to be left behind.
The NPC commander on Yun Xiaohan's side immediately launched a spell similar to the effect of a signal flare to ask for support, but he didn't know if there were any troops from his side around, so he didn't dare to fight hard with the enemy, in case no one came to support, it would be over, after all, this spell was only similar to a signal flare, and it couldn't be compared with the signal flare in reality, whether it was the light effect, the visual range or the duration, it was much smaller. In addition, in reality, it can be fired several times in a row, and this castrated version of the signal flare spell in the game has to wait a long time for a CD.
And for the empire, military strength is fundamental, population and materials can be grabbed again, and if too many troops are consumed, they will lose the initiative.
It is precisely for this reason that the base camp does not require all troops to attack the city at all, and only hits some villages to avoid large losses.
"Choice" is probably a medieval Western background, except for the khanate, the other camps are still more chivalrous, looting is okay, and the abuse of prisoners and the use of civilians as cannon fodder is still not done. In this case, it is inevitable to abandon the population and materials, not to mention that these people and materials can also effectively delay the enemy army and allow the imperial troops to escape safely, and it is self-evident how to choose. (To be continued.) )