Chapter 987: The Confusing Battle of Fantasy Remake
Buy, pay, download.
The Battle of Fantasy Remake has two pricings, 168 for the All-you-can-play version and 258 for the Deluxe version.
For hardcore gamers like Qiao Liang, of course, it is necessary to buy the deluxe version.
It was a little painful, but Qiao Liang felt that the money was well spent.
True hardcore players can tolerate the game being expensive, as long as it's worth the money.
After opening the download, Qiao Liang took a look at the capacity of the game and the download time.
"More than 30 G's, much smaller than "Mission and Choice"?"
"Uh, but "Mission and Choice" forcibly stuffed a Blu-ray movie, which may take up a lot of space."
What Qiao Liang didn't know was that the initial installation package of "Mission and Choice" did not stuff all the Blu-ray movies, but only the first few parts.
If Qiao Liang looks at the capacity of the "Mission and Choice" folder now, he will find that this game has actually exceeded 100G.
And the more than 30 G's of "Fantasy War Remake" also include the content of the original client.
In fact, some signs can already be perceived in advance in these details, but the image of "Fantasy War Remake" in Qiao Liang's mind is too good, so he naturally ignores these "small problems".
Although the internet speed is fast, you still have to wait.
Qiao Liang opened "Mission and Choice" again, and waited for "Fantasy War Remake" to be downloaded while playing.
Entering "Mission and Choice" again, Qiao Liang found that the rest of the game's gameplay was also open.
When players first start playing Mission & Choice, the title screen will not appear. After entering, it's the game plot directly.,If you quit the game in the middle, then the plot will continue from the broken place after the next entry.。
The title screen will not appear until you have cleared the entire story for the first time and re-entered.
There are several different options in the title screen, which are [Story Mode], [Eternal War], [Online Battle], [Creative Mode], as well as [Options] and [Exit Game].
The story mode is to experience the story again, only this time you can jump directly to a specific level.
Eternal War is obviously similar to the Endless Mode, where it is still played against AI-controlled Zerg, but the difficulty will gradually increase.
Online battles allow players to play against players, and players against AI, and you can freely choose the number of players in the battle, the size of the map, and the difficulty of the AI, etc., with a very high degree of freedom.
Considering that there is no balance between humans and zerg in Mission and Choice, this online battle mode can only be regarded as a relatively relaxed entertainment mode.
What attracts Qiao Liang the most is obviously this [creative mode].
"Fantasy War" has released an editor with the game before, and a large number of classic RPG maps were born, and "Apocalypse" was also born from it.
The creative mode of "Mission and Choice" is equivalent to the official built-in editor into the game, simplifying the use of the editor and adding a lot of modular operation methods, so that ordinary players can make a map of their own with a little fumbling.
Of course, if you want to make something more complex, you still need to learn and delve into it.
When you enter the creative mode for the first time, there is a pop-up prompt, to the effect that the copyright of the basic content such as art materials in the creative mode belongs to Tengda Games, and the copyright of the original content such as map mechanics and gameplay belongs to the player.
If players find that their maps are infringing, they can contact Tengda to protect their rights, and Tengda will help deal with these infringement incidents and safeguard the legitimate rights and interests of players.
Seeing this, Qiao Liang couldn't help but sigh, Tengda still has a conscience!
There is no doubt that the copyright of the player's original gameplay content will belong to the player himself.
However, Tengda can add an additional sentence that if the author is infringed, he can help defend his rights, which is still very heartwarming, reflecting a kind of care for players.
Qiao Liang watched all these modes in a casual manner, and did not play them in depth, after all, the combat content of these modes is not much different from the story mode, and Qiao Liang is now full of "Fantasy War Remake".
When you have time, it's not too late to slowly experience these modes.
Of course, Qiao Liang is most optimistic about the creative mode of "Mission and Choice", and after a while, there should be many interesting RPG maps.
However, "Fantasy War Remake" will definitely remake the editor by the way this time, and it is difficult to say which one the player will choose at that time.
Qiao Liang took a turn in "Mission and Choice", briefly experienced other gameplay, and then couldn't wait to retreat.
Because he found out that "Fantasy War Remake" has been downloaded.
"Okay, okay, sort out your emotions, and when you play "Fantasy War Remake" seriously, don't be full of "Mission and Choice", it seems like I'm scum."
As a hardcore player, Qiao Liang is still very religious when playing this kind of game, and even when he clicks on the game icon, Qiao Liang feels that his hands are trembling slightly.
There is even a kind of excitement like meeting the goddess I haven't seen for many years.
However, when he really saw the game screen, Qiao Liang was stunned for a moment.
"This picture ......"
"Uh......"
Qiao Liang was short of words for a while.
It is indeed a remake, and the whole picture quality is much better than the original game, but not only did it not make Qiao Liang feel a sense of brightness, but it made him feel a little disappointed.
Because this title interface is just a slight renovation of the original art resources, you can see the difference in details, but the entire interface layout is still exactly the same!
If this UI layout was put ten years ago, it was indeed quite advanced, but after so many years of development of the game, the overall UI layout has become more and more beautiful, compared with the game screen in this era, this UI layout is a bit too outdated.
"Maybe you want to restore this original feeling as much as possible, the important thing is not the external interface packaging, but the actual content."
Qiao Liang quickly found a reason to comfort himself, and clicked the [Campaign] button to start experiencing the game's plot.
While Fantasy War is a very competitive RTS game, it's only accessible to the best of the best players. Qiao Liang is not the core player of that kind of RTS game, for him, the plot is the essence of this game.
Because according to the official news, the CG and model of this game have all been redone, Qiao Liang pondered, even if this CG can't reach the level of "Fantasy World", it has to reach the level of "Star Sea", right?
Anyway, this kind of top-notch CG,Enjoy it and it's over.。
The dusk sky, the vast earth, the reddish-brown surface is overgrown with weeds, the camera gradually zooms in, and a deep female voice begins to recite the narration.
"The trumpet of war still echoes in the wind, but the remnants of the old days have quietly come......"
Qiao Liang's expression quickly changed from expectation to confusion, and from confusion to confusion.
"That's it?"
"This accuracy...... Are you sure it's been remastered? ”
Qiao Liang even had doubts about his eyes and memory.
He has no impression of what the CG of the original "Fantasy War" is, and the current CG gives him the feeling that it seems to have not changed, but it seems to have changed a little.
It seems that the image quality and resolution of the old CG have been slightly improved?
This CG doesn't have that mosaic feel, it looks clear. But the problem is that the details of the textures in the CG are a mess, the weeds on the ground don't look real, and even the shape of the creeps inside hasn't changed at all!
It's very old-fashioned.
"It's a bit undeserved, right?,I know it's expensive to do CG.,But these CGs at the beginning are so good to watch?"
"Okay, it may also be to spend money on the more important CGs in the back, after all, the plot of this game is too long, there are too many CGs, and it may be unbearable to remake them all, and it is understandable to remake them in batches."
Qiao Liang could only comfort himself like this.
He clearly remembers that the final plot of "Fantasy War" is particularly exciting, the head-to-head duel between two popular characters, as long as the CG is redone, the scum plot CG of these small miscellaneous fish fighting in front of him is harmless if it is not redone.
After the CG, the campaign reads the strip begins.
Qiao Liang's brows furrowed again.
"This interface ...... Really remade? I don't see the difference! ”
"No, this progress bar seems to be more ugly than before."
"Why isn't the word 'loading' on the progress bar centered yet? A little to the left? Is this going to kill OCD? Interns can't make this mistake when doing PPT, right? ”
"Something is wrong, is this really the official version? Are you sure it's not a semi-finished product from the testing phase? ”
Before he saw the official game screen, Qiao Liang had already fallen into deep self-doubt.
Isn't it the posture of clicking the buy button?
Finally, after a little bit of time stuck in the reading bar, it officially entered the game screen.
However, after seeing the real game screen, Qiao Liang's psychological defense completely collapsed.
"Fraud, this is absolute fraud!"
"Is this the same game as the trailer?!"
The official game graphics have indeed changed a bit compared to the original graphics, but they still feel the same as the CG and title screens: the picture quality has really improved, but the art resources seem to have not changed at all!
Especially the actual game screen, which made Qiao Liang simply confused.
Because when I was warming up for "Fantasy War Remake", the official released a trailer, which is a very classic battle plot in "Fantasy War".
In that trailer, all the character modeling and scene details are as fine as the online game of "Fantasy World", and even when you look at the scenery up close, the characters' hair and pores on their faces can be seen, and the mouth shape matches the lines tightly.
Although there is still a significant gap with the current plot-oriented triple-A masterpieces known for their graphics, as an RTS game, it can already be regarded as a leader.
But now Qiao Liang finds that there is nothing in the trailer that demonstrates anything!
If the original game screen is 1 and the game screen shown in the trailer is 10, then the current game screen has a maximum of 2.
I have to say that this is a remake, the picture quality has been improved, and there seems to be nothing wrong with it, but it's not the same thing as players imagined!