Chapter 371: Kaihang must be blocked
The organizer of a competition is generally very interested in authority, because the authority of the competition now represents the ratings, and only if the level of your competition is high enough can you attract enough viewers to watch.
If you just find a random team to play, not many viewers will pay attention at all.
Therefore, in a competition, if there is a cheat, then it must be the responsibility of the organizer, and they have not thoroughly tested it.
In this way, the whole world knows about it, and it will be many times more difficult for them to hold an authoritative competition.
So this kind of thing is generally strangled in the cradle, especially when Tencent held a chicken competition in China for the first time, which was even more grand and grand.
It's too easy for them to ban a team, and unless it's the best team, it's completely inconspicuous in their hands.
Even if it is the top team, like a large club like Tianya and Hongrenguan, Tencent wants to deprive them of the right to participate in chicken competitions in the future.
Now the blue hole is almost completely purchased by Tencent, and once it is purchased, the ownership of the chicken is completely in the hands of Tencent.
After all, if you want to broadcast live, you also need to obtain the right to broadcast, if Tencent doesn't give this right, let alone a game, you don't even want to play live broadcast.
At the beginning, many professional players in CS:GO were banned because they were detected to be hooked on hardware, and then they never appeared again.
Players who have used cheats will say goodbye to the professional arena completely, because everyone will remember your black history.
Because Qin Huo and Zong Kai have never participated in the e-sports profession before, and they don't have a special understanding, they don't particularly understand the sequelae of cheating.
This after-effect will last a lifetime and can never be undone.
Especially now is the peak of eating chicken, they must treat it strictly to ensure that it is absolutely fair to the audience and the players.
One of the most influential topics in the gaming industry right now is undoubtedly the popularity of survival shooter "chicken" games.
Whether it's PlayerUnknown's Battlegrounds (PUBG) dominating the top spot in Steam sales and online attendance, or Fortnite's domination of console game live content, it's a testament to the love and passion for battle royale games around the world.
And eating chicken is definitely the pinnacle of battle royale games, and it is also the game with the most players.
From the perspective of the game industry, the popularity of "eating chicken" is something that can be enjoyed by both manufacturers and players.
Because the popularity of "Chicken" is not limited to one game or platform, survival shooters will become a new genre. The last game genre that started from scratch and became popular all over the world was a MOBA that everyone is familiar with.
The MOBA gameplay that evolved from DOTA has become a cash cow for some game manufacturers. The prosperity of MOBA masterpieces such as "League of Legends", "Honor of Kings", and "Dota 2" has made no small contribution to the development of the entire game industry.
Nowadays, it seems that the "chicken" gameplay has the potential of MOBA gameplay, and many large game manufacturers have also begun to pay attention to this emerging game genre.
However, compared with MOBA games, "chicken" games face a very important problem, or "congenital deficiency", that is, "e-sports of battle games".
All of the longest-running battle game genres on the market today, such as the popular FPS, MOBA, and RTS genres in major tournaments, have a mature and complete esports system to ensure that the game will remain attractive for a long time.
After all, no matter how fun the battle game is, there will always be a boring day, and the viewing and topicality brought by the mature e-sports system can effectively make up for the players' patience with the increasingly worn out game. In this regard, the popular "chicken" game is congenitally lacking many traditional "e-sports genes".
That's what Tencent needs to think about, and the more they are inferior in this area, the more things they need to think about to make up for it.
The most headache about eating chicken is undoubtedly the plug-in,Tencent's anti-plug-in system is powerful,But now after all, the national service has not yet appeared,This is also a very critical problem。
And there is such a thing as a competition, whether to use FPS or TPS also needs to be considered.
To date, there have been countless esports-enabled first-person shooters in the gaming industry, but none of them have made it to esports.
Why? The most direct reason for this is that the third-person perspective can seriously affect the balance of the game.
As a simple example, in PUBG, players don't need to stand at the window when looking at the situation outside the window, they only need to stand behind the wall and adjust the angle appropriately to see the situation outside the window without revealing their figure. This perspective problem is too strong for the defender, and the attacker has almost nothing to hide. With the slight difference in strength between professional players, it is basically the rhythm of who attacks and who dies.
In official matches, the result of perspective issues is often that players choose to give up and retreat after facing each other for a while.
At the PUBG tournament held at Gamescom last August in Germany, the nearly 400,000 viewers who watched the game experienced this situation countless times: the players in the game did not take the initiative to attack unless they had to, but chose to hide behind the wall and use the perspective advantage to defend, and the professional players would definitely choose the best game strategy in order to win the game.
However, if you use a completely first-person mode to solve the problem of perspective, it is not a perfect solution.
The reason for this is that the game has an almost completely different experience in both view modes.
In an interview with the media, a member of the North American PUBG team PRG talked about the debate between the first person and the third person of the game: "Although I play the same game, the first person and the third person feel completely different. The strategy you adopt when acting and defending will also be completely different. When you're playing in third person, the game is more like a battle for survival, as the player has a lot of information through the vision. High-level matches often involve a large number of players surviving in the late stages of the game, and there is a battle of strategy and shooting skills between them. When players play in first-person, it can become a pure deathmatch, where pure shooting skills and reflexes are all that matter. For me, both modes are very interesting and exciting. But they are really two completely different game modes. As for which one should be used in PUBG matches, I don't think it's too quick to make a decision, and it's best to make a choice based on real match data after listening to the suggestions of the audience and the players. ”
(End of chapter)