Chapter 1013: Misunderstanding Resolved!
The audience in the live broadcast room was obviously the same as Qiao Liang, and their interest was completely mobilized.
This is obviously thanks to Chen Yufeng's propaganda strategy.
Rabbittail Live did not directly announce the specific rules of the game at first, but vaguely said that it was a "special mode", so those who were willing to hang up for an hour to watch the game were either loyal viewers of Rabbittail Live or loyal fans of DGE players.
Those passers-by who have prejudices about the rabbit tail live broadcast are basically blocked out.
And these loyal viewers and loyal fans didn't expect much from this competition at first, thinking that it was mostly just an entertainment game.
But after the specific rules were announced, the audience suddenly discovered that this was not an ordinary entertainment competition, but a very novel "BP Proof Competition", which had never been seen before!
The audience's expectations were doubly satisfied, and the live broadcast room was naturally filled with laughter, and everyone felt that it was worth hanging up for an hour!
……
In the full screen of "666", the game officially began.
The first team that chose the "underworld lineup" did not rashly invade the opponent's wild area, but carefully avoided the battle on the premise of protecting the field of vision.
After the first team has developed steadily and obtained a certain amount of equipment support, it has begun to put pressure on the second team by consuming skills from a distance, causing huge defensive pressure on the opponent.
Although the members of the second team are also trying to move and dodge skills, when the lane enters the defense tower, the various consumption skills of the first team will always fly from the blind spot, making them unable to guard.
Although the lineup of the first team basically does not have the skills to open the team, it can reduce the HP of the key C position of the second team through various consumption skills, so that they have to give up defending towers and defending map resources.
Every time the second team is overwhelmed and wants to catch the first team in turn, the people of the first team will quickly pull away and let the second team pounce, and in the middle of your chase, it is another round of attrition, and the second team has to retreat in a hurry.
Over time, although there were not too many heads, the economic gap between the two sides has gradually widened, and even if the second team wants to decide the winner with the first team through a strong opening group, it can no longer be beaten.
In the end, the first team steadily pushed the second team, although the number of heads on both sides was not much, but the final economic gap was very huge, and the second team lost the game in an extremely aggrieved way.
After this game, the two sides exchanged lineups to prepare for the second game, and the two commentators made a detailed analysis of the game.
"Compared with the team that lost last week, the DGE team is obviously more sensible to get this 'underworld lineup', do a good job of vision to protect their own wild area at the first level, survive the early stage by avoiding the battle, and quickly assemble in the power period of their own lineup, establish an advantage through accurate long-range consumption, and win steadily......"
Unconsciously, the barrage in the live broadcast room has obviously changed 180 degrees towards this so-called "underworld lineup"!
"So that's the right way to open this lineup?"
"Misunderstanding cleared!"
"It's wrong to blame the coach, it turns out that it's not the lineup that can't work, it's the players who can't play."
"You can't blame the coach, right? The DGE level is guarded and has the corresponding tactical arrangement, does this sand sculpture coach have it? Besides, it's also the coach's responsibility to correctly evaluate the strength of the players and choose the best heroes for the players, so you don't have to take the blame for forcibly selecting heroes who can't play for the players? ”
"Don't change the topic, what everyone sprayed before was not a question of whether the players were good at it or not, it was all about the problems of the underworld of this lineup, and now at least this lineup is whitewashed, right?"
"Indeed, it looks like this lineup is quite strong, the second team didn't find a chance, and as a result, it was very difficult to play, and it couldn't organize effective resistance at all."
"Apologies to the coach! The lineup is no problem, and the game understanding is no problem! The coach also has something to say, what kind of strength are your players, I got you a powerful lineup, you can't play it yourself, this blames me? ”
"Does the barrage coach still teach BP? Other coaches play dozens of training matches a month, and their game understanding is not higher than yours? Why don't you become a teaching assistant to earn this money? ”
After the first game, the lineup was completely whitewashed.
Those who sprayed the lineup before had to change their words, saying that the coach's problem was that he did not correctly assess the strength of the players and gave the players a set of lineups that they were not good at.
This argument is also obviously not very tenable, so it was quickly drowned out.
But the game is not over yet, the two sides have to exchange heroes and play a second game.
This time, the second team got this "underworld lineup", and the first team got the opponent's regular lineup sparring.
But unlike last time, the second team did not avoid the battle, but took the initiative to take over the first-class regiment with the first team!
But this regiment is not brainless, the second team also called the players on the road, and the first-level regiment in the wild area formed a five-to-four situation, and directly hit a blood through the lead in numbers.
Then, the upper road teleported back online, and although he lost one teleportation, he helped the team gain a huge advantage.
Next, the second team that got the "underworld lineup" completely copied the script of the first team, they entered the strong period faster, pushed the line earlier, forced the tower, and the snowball rolled faster than the previous one.
But just when the audience thought that there was no suspense in the game, the auxiliary players of the first team successfully drove to the core output of the first team through a wave of extremely spiritual vision, and played a wave of zero for four, which greatly narrowed the economic gap between the two sides in an instant!
On the one hand, they are trying their best to control the field of vision, constantly looking for opportunities to consume remotely, plundering map resources and expanding the economic gap, and on the other hand, they are trying their best to bypass the field of vision and start a group, looking for opportunities to turn the tables.
In the final team battle, the second team of the "Netherworld Lineup" finally won the team battle with difficulty and won the game by virtue of the advantages accumulated before.
The barrage of this game is even more exciting than the barrage of the previous game, and it perfectly interprets what is called "Sichuan Opera Changing Face".
When the second team was leading economically, the barrage said that the lineup was indeed no problem at all, and it was just because of their own dishes that the first and second teams could get the early economic advantage when they got this lineup;
When the second team was found by the first team to play zero for four, the barrage said that this lineup was still not good, and the lead of so many economic groups would be shattered at the first touch, and the error tolerance rate was too low;
When the second team finally won the game, the barrage said that this lineup was still no problem, although the ability to play in the group was poor, but as long as it got enough economic advantages in the early stage, it still had the capital to fight in the later stage.
These two games plus the preparation time in the middle lasted for a total of an hour and a half, during which the barrage in the live broadcast room did not stop at all, and the audience's discussion was simply overwhelming!
Those viewers who think BP is okay and those who think BP has a problem quarrel fiercely, and a wave of groups loses or wins, which directly determines which group of viewers has the upper hand on the barrage.
Finally, the two commentators summarized today's two games.
"Okay, today's two BP proof matches have been played, and through the results of the game, we have also roughly tested the actual strength of this so-called 'underworld lineup'."
"In both games, the side that chose the 'netherworld lineup' won, but the way to win was different."
"Obviously, the strong period of this so-called 'underworld lineup' is at the time node of ten to twenty-five minutes, so there must not be too much economic disadvantage in the early stage, otherwise it will be difficult to snowball during the strong period of the lineup, and the whole game will have no chance of winning."
"But when the strong collide, the side that chooses this lineup can basically get an advantage, which shows that this lineup is not very easy to target in the early stage, and the situation that the first-level regiment is defeated can only be said to have a problem with the use of tactics."
"Being able to get a stable advantage is enough to show that this lineup is not as 'underworld' as many viewers imagined."
"But in the middle and late stages, whether this lineup can win the game depends on how much economic advantage it can get in the middle of the game, and whether it is qualified in terms of vision control, promotion rhythm and resource competition. Once there is an omission and the other party catches the opportunity to start a good group, the situation between the two sides may be reversed in an instant. ”
"And the weaker the team, the lower the chance of winning the game through this lineup, because the weak team does not do a good job in terms of vision control, promotion rhythm and resource competition, etc., and it is difficult to play the advantages of this lineup."
"Therefore, the verification results of this BP proof match are as follows: the lineups of both sides are about 64 in the hands of the two strong teams, and in the hands of the two weak teams, it is likely to be the opposite, 46 in the hands."
"This set of BP requires an excellent first-level team layout and the ability to quickly roll a snowball, once the middle rhythm is broken, it is easy to be turned over by the opponent, the error tolerance rate is very low, and it is best not to try the team with poor discipline, and the team that does not practice enough and is not skilled enough is not to try."
"For the game that chose this lineup in the GPL league last week and lost miserably, I believe everyone has the answer in their hearts."
"Okay, then that's all for this BP proof match, we have given the 'Netherworld BP lineup' alternative for the next episode on the live broadcast room page, which 'Netherworld BP' do you want to see the two teams verify in the next issue? Everyone is welcome to vote! ”
……
The BP Proof Tournament has been played, but the debate among the players has not been quelled, but has intensified!
After the first game was played before, the audience who dumped the coach was basically silent, but after the second game, these viewers were resurrected.
It's just that the focus of the argument has changed.
"It's been proven that BP is fine, can those who spray the coach apologize?"
"A hammer, didn't you say it in the end? The error tolerance rate of this set of BP is too low, and it is easy to be overturned once the rhythm is broken, and it is very proficient. The coach still has to choose when he knows that the players are not proficient enough, doesn't this still have to be blamed? ”
"The strong team has six or four opens, the weak team has four or six opens, and the blue side in the previous game is obviously stronger in hard power, is there a problem with the coach choosing this lineup? You can't blame the coach for not playing. ”
"The first-level regiment did not take precautions at all, and as a result, blood loss, this is not the coach's pot? Let's see how the two teams of DGE do it, either defend or squat with five people, this is the gap! ”
"If there is a gap, it is also a gap between the players!"