Chapter 81: The draft is out

Monday, February 8.

The New Year is approaching, and Pei Qian can feel that there is an atmosphere of "holiday" everywhere.

For the New Year of 2010, Pei Qian didn't have much memory, and he even forgot what programs there were in this year's Spring Festival Gala.

And this world has changed a little from the previous life, and the Spring Festival Gala should also be different.

Of course, no matter how different it is, it shouldn't be much better.

At school, after exam week, students have gone home, and it's already winter, the trees are falling leaves, and there is always a feeling of loneliness walking on campus.

Pei Qian came to the company and sat down in the office.

He took the tea from Assistant Xin's hand and sighed that it was another boring day.

Call the system panel.

【Wealth Conversion System】

[Host: Pei Qian]

[Earnings conversion ratio 100:1, loss conversion ratio 1:1]

[System funds: 1.78 million (↑ 780,000)]

[Personal assets: 21647.8]

"Hoo ......"

Pei Qian blew the heat of the tea, and there was no fluctuation in his heart.

Predictable!

In just one week, the original 1 million system funds have become 1.78 million.

After updating the servers and bandwidth, the number of players in Sea Fortress has surged again, and the game has long been entrenched in the major charts of the official platform, and the revenue is still rising.

Money is spent fast, but so is it earned!

Even though rent, salaries, and other aspects have been spent, the money on the company's books has been growing.

Fortunately, the timing of Pei Qian's card was very accurate last time, otherwise it would not be easy to achieve a loss.

The three directions that Pei Qian considered at the same time this time spent a lot of money.

Huang Sibo, on his side, promised 1 million.

Ma Yang wants to open a shop over there, and according to Pei Qian's more extravagant and wasteful ideas, the initial investment will be about 2 million.

In the development of the game "Game Producer", Pei Qian also plans to go up to 2 million, with no cap.

If you can't spend all the money, add more!

At present, the daily expenses, including the company's rent and employee salaries, are about one million per month.

In this way, it is indeed not a small amount, and the current system funds are not enough.

But the problem is that this time the cycle is three months.

With the money-making speed of the two games "Ghost General" and "Sea Fortress", you can earn more than three or four million in a month!

Pei Qian wants to control the system funds below one million in the next settlement, and it is still difficult to achieve losses again.

Pei Qian calculated and felt a little painful.

He also wondered if it would be better if the surplus of the system's funds was converted?

But a little math shows that it is not reliable.

The two games are really profitable, and it is no problem to earn nearly 10 million in three months.

If it is converted according to the ratio of 100:1, it can be converted into nearly 100,000 income, which looks good.

But the question is, what about the overhead? Could it be that Pei Qian should be a miser?

Even if Pei Qian doesn't do anything, there will be nearly one million company operating expenses every month, and after three months, there will be a surplus of five or six million at most, which will be converted into fifty or sixty thousand.

Just this amount of money, won't it come out with a slight loss?

Besides, if the goal is to make a surplus, is Pei Qian willing to open up and take the public funds of the system for reimbursement? The standard of living and the working environment must have plummeted!

After a little calculation, you will know that converting with earnings and losses is not a difficult thing at all, and Pei Qian is not stupid!

So, losing money is the right way!

This time, Pei Qian wanted to set a small goal for himself, 1 million system funds, and lose 700,000, shouldn't it be difficult?

Triple insurance too!

Just as I was thinking, there was a knock on the door outside.

"Please come in."

Lu Mingliang pushed the door in, holding a printed design draft in his hand.

"Mr. Pei, the concept draft of "Game Producer" has been prepared, you can see it."

Pei Qian was stunned: "So fast? Have you been working overtime past 9 o'clock? ”

Lu Mingliang hurriedly waved his hand: "No, no, it's just that I feel like I'm full of ideas and very efficient recently, and I definitely haven't exceeded your set overtime hours!" ”

Pei Qian can be said to be strict against excessive overtime for employees.

After receiving the paper version of the concept draft, Pei Qian looked at it carefully, and asked Lu Mingliang from time to time: "What do you think about this place?" ”

Anyway, if you don't understand something, just ask at any time.

And Lu Mingliang answered with trepidation, and told his thoughts as they were, without any discount.

Don't Mr. Pei understand?

How could Mr. Pei not understand!

Lu Mingliang knew in his heart that this was Mr. Pei's test!

He couldn't help but think back to the time when Huang Sibo was there before.

I still remember the first version of the design draft of "Sea Fortress", Huang Sibo sent it directly to Mr. Pei, and Mr. Pei took a quick look and finalized it.

And now, Mr. Pei is almost in every detail, asking paragraph by paragraph.

What does this mean?

It shows that Brother Huang's manuscript is perfect, and Mr. Pei is very relieved!

And my manuscript is far behind, Mr. Pei is worried that I can't control it, so he helps me read the manuscript in detail and keeps asking questions!

Thinking of this, Lu Mingliang suddenly felt a little ashamed.

blame me for being so useless, and let Mr. Pei teach me hand in hand!

Hey, it looks like I'm going to have to work harder in the future!

……

After reading the manuscript from beginning to end and raising many questions, Pei Qian felt a little relieved.

On the one hand, when he looked at the document format of this design draft, it was really painful, and he had to let Lu Mingliang explain it to him in order to understand it.

On the other hand, he must also ensure that the design draft must perfectly reproduce his ideas and must not deviate!

"Sea Fortress" is a bloody lesson, it is precisely because I can't read the design draft and misses many details that the game deviates from my own ideas.

Absolutely not this time!

According to the previous thoughts, the detailed settings of "Game Producer" have all come out.

The scene where the game takes place is the inside of the game company.

There are various decorations such as work computers, game posters, figurines, and plants, and there are also many game practitioners who use them as background boards for games.

The player, on the other hand, starts from the starting point of the game from a first-person perspective to the end point that represents the launch of the game.

Every key node is a room.

For example, players have to choose what type of game to make.

In this room, there will be a number of doors, each marked with a game type and a poster for that type of game.

Players can enter through which door they want to play, which means that they have chosen the corresponding game type.

Walk down the hallway to the next room.

There are still a number of doors in this room, each representing a difference in the details of the game.

For example, it is also a card mobile game:

It can be divided into different charging modes such as "heavy krypton" and "light krypton";

You can choose a variety of publicity methods such as "video author cha fan", "ground push", "buy website advertising" and so on;

There can be a variety of themes such as "two-dimensional", "Three Kingdoms", "mythology", "original IP", etc.;

It can be subdivided into a variety of art styles such as "2D cards", "side-scrolling characters", and "full 3D";

There can be a variety of battle modes such as "turn-based" and "real-time battle......

In short, every room represents a player's choice!

The setting of the room revolves around these options.

For example, when players choose themes such as "Two-Dimensional", "Three Kingdoms", "Mythology", and "Original IP", the room area corresponding to the corresponding door will display these themes in a more vivid way.

"The second dimension" is a bunch of cute characters;

The "Three Kingdoms" is the traditional role of the Three Kingdoms;

"Original IP" is some original images.

These are displayed visually in front of the player, and the player can choose whichever one they want to choose, and just walk through the corresponding door.

After a series of choices, the player comes to the final room.

Here, he'll see the post-release scene of the game.

You may see the enthusiastic flashing lights of countless journalists, avid gamers and fans;

You may see deserted, closed and disbanded office spaces;

You may see huge advertisements in downtown areas, and theme park vistas built according to the game;

You might see a game disc in an out-of-the-way video store that no one cares about......

In short, that's what the game is all about.

Players choose different paths to make their own games and eventually see the results.

There is no operation in the whole process, and there is no interaction, just go and see!

Isn't it very boring!

And even more frustrating is yet to come.

There will be a narrator who always follows the player, sneering.