Chapter 510 - Two Passes Tenth Level 2
Anti-theft chapter, modified within half an hour. Pen, fun, and www.biquge.info
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[Focus Skill]: There is a 20% chance that the cast bar will not be interrupted or extended when attacked in battle, and it can be upgraded
When the player is continuously attacked (the attack interval is more than 3 seconds, the attack is considered to be interrupted), the double defense will continue to increase, up to a maximum of 500%.
[Threat Increase]: Passive, all actions increase the threat value by 100%. It is limited to warrior and knight classes, and this skill cannot be upgraded.
[Magic Shield]; Rare-level general skill, create a magic shield with vitality of (intelligence*1.5 + magic attack*1), absorb 50% of the damage received by the caster, unless suppressed by a higher priority skill, otherwise before the shield is broken, the mage's casting process will not be interrupted, and it will not produce displacement, with a fairly high skill priority, even if it is controlled by a higher priority skill, the control can still continue the previous spell bar after the end.
[Agility Strike]: Instantaneous attack (melee) on a target twice, the first attack deals (10 + 0.6 * agility + 0.3 * attack damage) of physical damage, the second attack damage is 80% of the first one, and increases the overall flexibility by 10% within 3 seconds (the speed of the preparation of some skills or the acceleration of the skill process, as well as some skill effects, such as the movement speed while sneaking).
[Scattered Strike]: Swings its weapon, dealing (20+0.6*Agility+0.4*Attack) physical damage to nearby enemies within 10 yards, and reducing their physical defense by 20% for 5 seconds.
[Mountain Strike] is a range attack skill, inflicting (50 + 1.2 * strength + 0.8 * attack power) on enemies within 5 yards, which is just 2 times that of a level 1 heavy attack, and the moment the skill is used, the greater the height difference between the skill user and the attack target, the higher the damage caused, and the player's current limit jump height can almost increase the skill damage by 2 times, plus the original base damage is close to 3 times, so it is a high-damage output skill. Cooldown: 15 seconds.
There are 2 skills left, one is called Ring Slash, which can attack enemies around 360 degrees, and the attack range is determined according to the length of the weapon, and all enemies in the ring attack range of the weapon blade (the outer ring of the skill indicator) receive physical damage (20 + 0.5 * strength + 0.5 * attack power), and add a bleeding effect; On the other hand, damage taken by people within the attack range of the weapon's stem (inner ring of the skill indicator) is halved, and no bleed is applied.
The other is to push hard, causing (30 + 0.8 * strength + 0.5 * attack power) physical damage to the enemy, and knock back the enemy, the knockback distance is determined by the difference between the strength of the two sides, if the attacker's power dice value is lower than the enemy's power dice value, it cannot be repulsed, and the attacker is reacted to, and freezes for 0.5 seconds.
[Mountain Strike] is a range attack skill, inflicting (50 + 1.2 * strength + 0.8 * attack power) on enemies within 5 yards, which is just 2 times that of a level 1 heavy attack, and the moment the skill is used, the greater the height difference between the skill user and the attack target, the higher the damage caused, and the player's current limit jump height can almost increase the skill damage by 2 times, plus the original base damage is close to 3 times, so it is a high-damage output skill. Cooldown: 15 seconds.
[Provocative Slam]: 5th level general skills, pre-learning requirements: more than two provocative skills, permanent increase in strength by 10%, permanent increase in physique by 20%, warrior class.
Inflict onslaught at enemies from the bottom up, dealing (50 + 1 * Strength + 0.8 * Attack Power) physical damage and increasing aggro by a large amount. Cooldown: 12 seconds.
[Lower Plate Assault]: Fifth-order rare professional skills, pre-learning requirements: have a charge skill, medium and below physique, and a permanent increase of 30% in agility.
Pointing Skill, which charges at the target enemy within 35 yards, dealing (40+1*Strength +0.5*Attack) physical damage to the target and reducing the target's movement speed by 60% for 8s. This skill cannot jump over obstacles. Cooldown is 30 seconds.
The greater the difference between the user's physique and the target, the better the skill effect, and each smaller physique increases the slow effect by 5% and increases the duration by 2 seconds, up to a maximum of 95%.
If the physique difference exceeds 3 specifications, the target has a 50% chance of being knocked down for 3 seconds, and the slow effect still works, increasing the knockdown chance by 10% for each additional size of the physique gap.
This skill is very good, the skill damage is decent, but the skill effect is very terrifying, but unfortunately Yun Xiaohan can't learn it himself, and he doesn't want to sell it much, at least he can't sell it to the enemy.
[Lower Plate Assault] is very targeted to Yun Xiaohan, his physique is too big, he is already a super large physique +3, and any player who can learn this skill is more than 3 specifications short of him, and he is properly knocked down.
[Lower Assault] is best suited for players with a very small physique, or even a player who has been further miniaturized by learning skills. Of course, reducing the physique is not like increasing the physique, there is a limit, the smallest can only be extra-small-4, the further it falls, the less the reduction is, the extra-small is about 1.4 meters, and the most compact extra-small -4 physique is 1 meter high.
To this extent, the concealment in the battle is very strong, and the skill is not easy to hit, but correspondingly, there will be a certain price to pay in terms of strength attributes, although the loss of power attributes will not be too much, but the loss is the loss, so generally speaking, players of the warrior profession will not blindly shrink the physique.
[Vampire Battle]: General skill, passive, the user absorbs 50% of the HP caused by the attack every third normal attack to replenish himself. Does not work against non-flesh enemies.
[Fire Impact]: Instantaneous, locking skill, short range, dealing (20 + 0.7 * intelligence + 0.4 * magic attack damage) magic damage to a single enemy, with a cooldown of 8 seconds, there is a very low probability of performing an intelligence and spirit check on the enemy, and the enemy will be knocked back 10 yards if the test is not passed.
[Firestorm]: Incinerates all enemies within a radius of 15 yards, dealing (20 + 0.8 * Intelligence + 0.5 * Magical Attack Damage) damage, and adds (0.5 * Intelligence) fire damage per second for 8 seconds, leaving the incineration range unaffected by the damage over time.
[Ice Prism], this skill can be learned from the skill mentor, it is a relatively high-end third-order professional skill in the water skills, it belongs to the third-level skill, not only needs to spend twice the money and merit of the second-level skill, but also needs a certain national rank to learn, the range and damage are considerable, the cooldown speed is also relatively fast, and it also comes with a 25% slowdown effect, while reducing the attack speed and movement speed. (To be continued.) )