Chapter 437: Crusade against Dong Zhuo (I)
The wheels of history roll forward. Pen @ fun @ pavilion wWw. ļ½ļ½ļ½Uļ½Eć ļ½ļ½ļ½ļ½
Dong Zhuo, who entered Luoyang, showed his tyranny to the fullest.
In October, Dong Zhuo took advantage of the burial of Empress Dowager He's body to open the Wenling Tomb (the mausoleum of Emperor Ling of the Han Dynasty) and steal the treasures in it. Dong Zhuo relied on the power of the military to indulge the soldiers in robbing the rich and looting the property and women in the city.
In November, Dong Zhuo worshiped Xiangguo, sealed the Marquis, and had the privilege of "entering the court without tending, and going to the palace with a sword", and since then Dong Zhuo's power in the court has been in full swing.
In December, an edict was issued to abolish the three era names of Guangxi, Zhaoning, and Yonghan, and still called this year the sixth year of Zhongping.
Dong Zhuo has a cruel temperament, once he controls the power of the government, the national armed forces and the treasures in the treasury are all in his hands, and he is powerful and has no end to his desires. He said to his guests, "My countenance is noble!" "When the servant Shi disturbed Long Zongjin, he saw Dong Zhuo report the matter, and he was immediately killed without unsheating his sword. At that time, there were many imperial relatives in Luoyang City, and the houses looked at each other, and every house was full of gold and silver treasures. Dong Zhuo indulged his subordinate soldiers to rush into their inner mansions, forcibly seize property, and abduct women without avoiding the imperial family's national prestige. It causes people to panic and be precarious.
Yuan Shu was afraid of Dong Zhuo and went to Nanyang.
Cao Cao, the most famous hero of the Three Kingdoms, also took action, he changed his name and surname, and fled east from the road back to his hometown, and when he passed through Zhongmu County, the pavilion chief suspected that his origin was unknown, and urged him to be sent to the county. At that time, the county had received an official document from Dong Zhuo ordering the arrest of Cao Cao, and only Gong Cao knew in his heart that he was Cao Cao, thinking that the world was in chaos and that heroes and heroes should not be arrested, so he suggested to the county order to release Cao Cao. Cao Cao returned to Chenliu County, sold his family's output, gathered an army of 5,000 people, and initiated volunteers to call on the heroes of the world to crusade against Dong Zhuo.
One by one, the princes of the Three Kingdoms, under the guidance of an invisible giant hand, have successively reached the position given by history.
Zhang Yang, Cao Cao, Wei Zi and others all recruited troops in the local area to try to oppose Dong Zhuo's rule, and Dongjun Taishou Qiaomao even forged three public documents and distributed them to various state and county governments, stating Dong Zhuo's crimes, and calling on all localities to raise troops against Dong and restore Liu Zhuo's throne.
Soon entered the first year of the first peace (190).
On the twelfth day of the first lunar month, Dong Zhuo ordered Hongnong Wang Langzhong to poison Liu Wei in order to cut off Qiao Mao and other political attempts against Dong's coalition forces.
Empress He and Liu Wei were poisoned one after another, which aroused everyone's anger against Dong Zhuo. Guangling County Gong Cao Zanghong persuaded Taishou Zhang Chao to raise troops together with his brother Chen Liutaishou Zhang Miao, and Liu Dai, the assassin of Yanzhou, also joined and raised troops in Suojube.
Several system announcements rang out one after another.
"Ding Dong: Dong Zhuo is cruel and unkind, perverse, and the world is terrified. Cao Cao called on the princes of all towns to fight against Dong Zhuo, and the respondents gathered, and jointly promoted Yuan Shao as the leader of the alliance, and waited for Dong Zhuo to fight him, and the game process entered the stage of the historical battle 'crusade against Dong Zhuo'. ā
"Dingdong: The battle against Dong Zhuo broke out, and the system will be maintained in ten minutes, and the estimated maintenance time is two hours, please go offline in advance to avoid unnecessary losses. Details related to this system maintenance can be found on the official website. ā
The battle to defeat Dong Zhuo finally broke out!
The crusade against Dong Zhuo is the second national campaign, and if the Yellow Turban Uprising in the first national campaign is an appetizer, then the crusade against Dong Zhuo can undoubtedly be called a main meal. It was from this battle that the princes of the Three Kingdoms officially stepped onto the stage of history as leaders, and together with the civil and military talents under their respective commands, they left an indelible mark in a magnificent new era.
After the system announcement was issued, the game was jubilant and thunderous applause.
"Dong Zhuo can really stir it, Leng has muddied the water in this pool with his own strength."
"I really want to see the second brother Wenjiu kill Huaxiong!"
"Count the heroes and heroes, and look at me first."
"You guys like to fight and kill, and labor and management want to protect Sister Diao Chan!"
"Pull it down, Diao Chan will come out after moving the capital, I think it's more realistic to go to Luoyang to watch the fireworks......"
"What are the rules of this campaign?"
"If you go to the official website, you will find out......"
Yu Zhi was not in the game when the system announcement was made, but he quickly received a message from Li Chi. Xingchen's commission still has a little finishing work left, I believe it will be done soon, so as not to be distracted in the battle against Dong Zhuo, Yu Zhi breathed a sigh of relief.
Yu Zhi has experienced a crusade against Dong Zhuo, and he has a rough idea of the details of the activities.
I opened the official website and read through the announcement from beginning to end, and sure enough, it was as good as I remembered.
The NPC forces are divided into Dong Zhuo's faction, princes' faction and neutral faction, and players can freely choose the corresponding faction to join. After joining Dong Zhuo or the princes' camp, you can attack the enemy camp and get the corresponding merit points, and finally exchange them for camp rewards. Players can also choose to stay away from the chaos of the war and continue to develop quietly as a neutral person, at the cost of not being able to afford the lucrative campaign rewards.
At the start of the campaign, all player factions are neutral by default.
There are still two chances to choose a side: after the system maintenance is over, the player has 24 hours to determine his side; The second chance is 72 hours later, i.e. three days of reality. If you miss both faction selection opportunities, then I'm sorry, and you can only be a bystander in the battle against Dong Zhuo.
Dong Zhuo's camp and the princes' camp are hostile to each other, and the specific rules for attacking the hostile camp to gain merit points are also similar to the Battle of the Yellow Turban. Free players will still only have one initial merit, and by mid-to-late campaign, the credit will be focused on NPC troops.
In general, the faction selection and merit acquisition modes are similar to those of the first national campaign.
But compared with the Battle of the Yellow Turban Uprising, the Battle of Dong Zhuo is still very different.
First of all, the campaign against Dong Zhuo was divided into a "war zone".
Participating player factions must send at least half of their territory units or clan players into the frontline theater to participate in campaign battles. Sending troops to the war zone is mandatory, and if the player refuses to fulfill their faction obligations, they will be kicked out of the campaign and returned to the neutral camp until the end of the campaign against Dong Zhuo. In addition, merit points can only be obtained in the war zone, and no matter how enthusiastic the fight outside the war zone is, you will not get faction merit!
If you want to get a good ranking in the battle against Dong Zhuo, the only way is to fight bravely in the war zone!
Considering that the Warzone setting appears for the first time in the game, the official website explains the possible misunderstandings.
1. It is inevitable that the battle will be damaged, and the front-line troops will be reduced to less than half of the total strength after the battle is damaged, how will it be determined?
Official example: a territory has a total of 5,000 troops (the largest number of troops in a first-class city), and 2,500 people are sent to fulfill the camp obligations, and 2,000 people are killed during the battle, and only 500 soldiers are left on the front line, which will be defined as "normal battle damage", and the territory will retain the qualification to continue to participate in the campaign.
2. How will the system determine when the total strength of the territory changes after the battle loss of the front?
Continuing with the above example, 2,000 people were killed at the front line, and the number of conscripts was analyzed accordingly.
A. No more than 2,000 conscripts.
That is, if the new recruits do not exceed the battle losses of the "front line", the new recruits will be considered to be required to fulfill the obligations of the camp. It is up to the lord to decide whether or not to allow the corresponding troops to rush to the war zone again, and that part of the force can remain in the territory, but must not participate in the attack on the opposing faction forces.
B. More than 2,000 conscripts.
If the newly recruited soldiers exceed the battle losses on the front line, in addition to deducting the actual battle losses, the excess part of the troops shall fulfill the compulsory camp obligations, and within three game days after the completion of the conscription, the troops with the compulsory camp obligations shall leave for the war zone. To put it simply: if 3,000 troops are recruited and 2,000 troops are deducted from the battle losses, the remaining 1,000 people will be considered to increase the total strength of the territory, of which 500 (half) must rush to the front line to participate in the battle, and it is up to the lord to decide whether to replenish the 2,000 troops lost in the battle, but if they stay in the territory. It is still forbidden to participate in attacks against the forces of the opposing camp.
This is to prevent some player forces from deliberately depleting the troops sent to the war zone, concentrating superior forces by recruiting troops in the territory, and attacking nearby rival faction player forces with asymmetric forces. Through the rule setting, the worries of the players participating in the war are reduced.
3. The combat losses incurred outside the theater can be supplemented by themselves, and have nothing to do with the losses in the theater.
In other words, even if the player faction does not need to fulfill the obligations of the faction, the territory can be replenished at will, as long as it does not exceed the actual battle damage.
4. Losses occur both inside and outside the war zone, and when the player recruits, the player will give priority to replenishing the non-faction obligation troops by default.
The establishment of the war zone has led to a fundamental change in the gameplay of the campaign, and those players in the war zone have significantly more advantage, and will not waste valuable campaign time on the road because of the long distance from the war zone. In order to allow players from all over the world to participate in the campaign more fairly, the system has introduced corresponding balance measures.
The second point is different, some of them are enabled to teleport the clan.
When choosing a faction, the participating forces whose territory or garrison are not in the theater of operations can select troops to fulfill the obligations of the camp, and the system will randomly transmit the first batch of participating troops to a county in the theater free of charge. At the same time, you will receive a Legion Teleportation Scroll (bound to the Lordship or Legion Leader, not tradable), which can be used before the end of the Battle against Dong Zhuo, which can be teleported to any non-hostile county.
The first batch of participating troops to teleport is for players outside the war zone to enter the campaign as soon as possible and reduce the time on the road.
Gifting a clan teleportation scroll is still a disguised way to compensate for the power of non-theater players, so that they have a chance to quickly replenish their forces to the front line in the event of heavy battle damage to frontline troops. Although these compensations are not as convenient as the replenishment of players in the war zone, they do bring a lot of convenience to players participating in the war outside the war zone.
After reading the description on the official website, there are still many players who think that such compensation is not fair.
Yu Zhi smiled at this.
In the memories of the previous life, some people are now indignantly complaining about the inconvenience of reinforcements outside the war zone, thinking that the players in the war zone take advantage, and when the battle starts, it is the players in the war zone who want to cry without tears. Although reinforcements are convenient, the risk of being in a war zone is much higher than that outside, and a slower reinforcement will at most affect the merit income, and it is common for players in the war zone to get away with it if they are not careful, and it is very common to be destroyed by hostile forces.
There are pros and cons.
Which of the pros and cons is more depends on the individual, depending on the opinion.
It is worth mentioning that the teleportation range of the legion's teleportation scroll: "Any non-hostile county".
Since it is any non-hostile county, it means that it is not limited to the war zone, and the player has greater autonomy. Clan scrolls can be used to teleport to the war zone, or troops can be teleported back to the vicinity of the territory before the end of the campaign, reducing the hardship of long journeys.
The third difference is the more stringent Faction Quest system.
The Yellow Turban Uprising also has many faction missions, and players participating in the war can choose their own faction missions according to their own considerations, and there is no mandatory requirement.
Discussing the Battle of Dong Zhuo is different.
After the player's troops arrive in the war zone, every 5 game days, they will receive a random passive mission from the faction, and the passive mission cannot be refused, if the mission fails, the system will continue to arrange the next passive mission. If you fail a passive mission 3 times, the player will lose your eligibility to participate in the battle and be kicked out of the campaign! After being kicked out of the campaign, the original Faction Exploits will be retained, and the campaign rewards will be collected after the battle is over.
Kicking out of the campaign after three failed passive missions is very severe.
This makes everyone dare not be careless when they receive passive tasks, and they must strive to complete them with all their might. Many passive faction missions are multiplayer confrontation missions, one side wins, the other side will lose, if you are not lucky enough, even if you have the strength, you are likely to capsize in the gutter and be kicked out of the battle early.
It is not difficult to see that the campaign against Dong Zhuo is more confrontational.
The new faction mission system is like a knockout match, brushing down the power of players who are not strong. Only the real strong can overcome obstacles and defeat strong competitors one by one, and only then can they be qualified to stand in the most magnificent dueling arena of the two camps with the talents of the Three Kingdoms.
Taking the initiative to receive faction missions is more relaxed, and the number of mission failures is not accumulated, as long as the battle is played well, even if the overall mission fails, it is expected to get a lot of merits. However, only those who have completed the passive mission first will be eligible to take the initiative to receive the Faction mission.
The major changes in the crusade against Dong Zhuo are mainly in three points: the war zone, the corps teleportation, and the faction mission system.
There are many other differences from the first battle, but compared to the above three points, they are trivial.
For example, after a random group of legion players outside the war zone is randomly teleported to the war zone, the respawn point will be changed to the county seat of the war zone by default, and it will automatically return to the original respawn point after the battle ends. Players who participate in the battle are prevented from negligently forgetting to set up a respawn point, automatically returning to the station after being killed, and wasting a lot of teleportation costs to re-enter the war zone.
For example, during the campaign, the participating territories can recruit troops in the counties of the war zone controlled by the camp to quickly replenish the losses caused by the battle. Under normal circumstances, the conscription point in the theater can recruit ordinary infantry up to level 50, without additional training, and the elite level of recruits is ordinary level, and weapons and equipment are readily available, which is very convenient. Perhaps in recognition of the quality of the Futu, the cost of recruiting in the Warzone is slightly higher, about three times the average recruitment standard in the player's territory.
What's even worse is that the troops recruited in the theater are only for campaign use and disappear after the campaign is over.
Despite the pitfalls, it is undeniable that Warzone conscription is a good thing for those players who are interested in hitting the high rankings.