Chapter 88: Business Model (Ask for Recommendations)
The daily quest for gaining the majority of experience has been canceled, and Yun Xiaohan hurriedly looked at the experience required for 20 liters and level 21, which is only 20% higher than level 20, and this increase is much better, but I don't know how the experience of monsters above level 21 is.
I don't know exactly how the opening of the new model is.,But this satiety system is to recycle the game currency.,In addition to yourself.,It's estimated that the 8 soldiers who will take it when they do military missions in the future will also have to eat.。
Change into level 20 gear:
Excellence-level 20 purple heavy armor top, plus 35 strength, 35 constitution, and 35 spirit.
Level 20 Blue Heavy Armor Pants, +30 Strength, +30 Constitution.
Level 20 blue heavy armor gauntlets, plus 30 Constitution and 30 Strength.
Level 20 Blue Ring, +35 Constitution, +25% Health Regeneration.
Level 20 blue cape, +35 Strength, +35 Constitution.
The equipment on Yun Xiaohan's body is all of blue quality or above, and both defense and attributes have been significantly improved.
When he returned to the city, he put the replaced green clothes in the warehouse, and Yun Xiaohan found that there was still a +20 intelligence level 15 green cloth armor pants that had not been processed, and the cloth clothes could not be sold at a high price, and there were many naked spellcasters who only changed weapons.
In the past two days, listening to the wind is presiding over the management of the guild and enlivening the atmosphere of the guild, although the management of the elite guild is not difficult, he is only a novice in management, but listening to the wind is very serious, and it has indeed spent a lot of energy and thought, Ling Qiongge is now close to 400 players, and it is still very hard to rely on him and Lala Pig to manage.
Then contact Lala Pig, Lala Pig is a food merchant, Yun Xiaohan plans to buy some food from him, and exchange it for some commercial coins by the way.
There are two types of products made by merchant players in "Choice", one is a regular commodity, which can only be sold for commercial coins, which is often mass-produced and can be sold directly to NPCs to earn a profit, and the specific selling price depends on the price and demand of such goods in the local area.
If a large number of conventional commodities of the same type are sold at a high price difference in a short period of time, there is a probability that the price of this commodity will plummet several times in an instant, of course, if the price of a class of commodities has already plummeted at this time, there will be no collapse in the price of a second category of commodities. However, the price of the commodity will still gradually fall because the demand is met in large quantities, but this rate of decline is relatively slow compared to the collapse, usually decreasing by 10%-20% after each price refresh period.
Because the profits of maritime trade in "Choice" are much higher than those of land trade, ships carry more goods, and it is easier to cross regions, and the design of the game's business system is mainly borrowed from the Age of Discovery, so the collapse of the price of conventional commodities on the exchange is also called a port explosion, and the act of using the price collapse of one type of secondary commodity to protect another type of major commodity for shipment during a price refresh period is called port protection.
In addition, the city will consume a certain amount of regular goods according to the city's population at regular intervals, and if the demand for a certain type of goods is not satisfied, the price of that type of goods will continue to increase, and will eventually lead to the outflow of the city's population, and the number of regular NPCs in the city will decrease, and the number of NPCs defending the city will also decrease, and the spawn rate will decrease during the battle.
This is especially true for regular food and armament items, which cause the city to go into a state of starvation, and the latter reduce the attack or defense of all regular NPCs.
Therefore, in "Choice", economic warfare and investment warfare are very important components, if the number of investment in a city by a certain faction of merchant players is enough, it can greatly increase the proportion of the city, when the possession ratio exceeds the total possession ratio of NPCs and players of the other camp by more than 2 times, that is, more than 66%, and even does not need to be captured by force, the city can change the faction through a citizen referendum.
If the possession ratio exceeds 50%, even if the flag cannot be changed, the number of NPCs and the spawn rate of the defending side can be cut in half.
In addition, the long-term supply of a certain city will also increase the proportion of micro shares.
Therefore, the businessmen in "Choice" have a high strategic position, and they also need a high level, and their value is much higher than that of life players in regular online games.
The other is exquisite products, mainly sold to players, this kind of goods are basically made on a case-by-case basis, can only sell daily coins, and sell to NPCs can only get daily coins, and it is very, very loss-making, often only 1/10 of the cost can be recovered, just like throwing the green outfit into the store.
The food is more complex, with higher quality food increasing satiety and shorter cooling times.
Food has a cooldown, and the player cannot eat continuously. If the satiety level is very low, you may have to waste a lot of time to return it to its normal level, which is between 60% and 90%, and players and NPCs at this level of satiety will be able to exert their normal stats.
More than 90% of them are overwhelmed, but they will reduce their attributes across the board. Below 60% will enter a state of hunger, which will also reduce stats.
Regular food is mainly eaten by NPCs, and although the player can eat it, it does not provide additional attributes other than satiety. In addition to providing a high level of satiety, delicate foods can also provide a certain amount of additional attributes.
Before level 20, the satiety system was not opened, and delicate food was useless, and Lala Pig occasionally made some when practicing life skills, but it was also very rare, and as for regular food, he basically threw it to NPCs to sell commercial coins.
The merchant level up mainly relies on the runner to gain experience, the higher the difference earned, the more experience gained, and of course, the total amount is also crucial. However, merchants sometimes need daily coins to learn skills and buy equipment.
Most of the merchant's equipment is made by the player himself, and exquisite goods can only be traded with daily coins, and some other occasions also need to use daily coins, so merchants still have a certain demand for daily coins.
In the past, lala pigs used to exchange daily coins with a 20:1 exchange ratio from NPCs, and they lost a lot. Now when he heard that Yun Xiaohan wanted to exchange for him, he really couldn't ask for it, the exchange ratio was very fair, and the land was compromised at 15:1.
It's a pity that he doesn't have much commercial currency on hand, and he still has to leave most of the liquidity as a running businessman, so Yun Xiaohan only used 2 silver to exchange for 30 silver commercial coins of Lala pig. Then he spent 1 silver to collect all the food in the hands of him and another food merchant in the guild.
The process of trading is still a bit troublesome, and regular food needs to be exchanged for commercial coins before trading, but this is also a matter of no choice, otherwise merchants have an overwhelming advantage over combatant players in terms of earning money.
After the transaction was completed, Yun Xiaohan, who continued to explore the new mode, also found a message that the system did not prompt, and after level 20, the equipment durability was also enabled, and now in addition to the competition does not consume durability, other behaviors consume equipment durability. And after the player dies, he will also lose up to 20% of the durability of all current equipment in the body at one time, which is really the rhythm of the official death to ask for money.
After sorting out the system prompts and some information learned after being promoted to level 20, Yun Xiaohan sent it to the guild in the form of an announcement.